Different Space Energy Type Procs and what Skills affect them:
Phaser: 2.5% chance to disable a random subsystem for 5 seconds
Affected by: None
Disruptor: 2.5% chance of a 10% damage resistance debuff on target
Affected by: No skills (Rarity seem to grant a slight magnitude increase)
Plasma: 2.5% chance of applying a (non-stacking) DoT
Affected by: None
Tetryon: 2.5% chance of bonus damage to shields
Affected by: Flow capacitors skill: Proc magnitude = 320 + (5*skill value/3)
Polaron: 2.5% chance of power drain to all target's subsytems
Affected by: Flow capacitors skill: Proc magnitude = 25 + (skill value/8)
Antiproton: +20% crit severity (in effect a 1 extra [CritD] suffix
Affected by: Nothing Directly (but indirectly anything that boosts criticals)
Original Post Preserved:
This may be somewhere but I haven't seen it so I'll ask here what if anything affects the various space energy type special bonuses.
I mean, its obvious that Critical Chance and base damage make the most antiproton's crit severity bonus.
Also at least according to the tooltips Polaron energy drain is effected by Flow Capacitors.
But I'm asking the boards what (if anything) affects the other types.
Also where are the procs balanced:
Does the flow cap heavy sci do best with polaron?
Would the crit build escort be a fool to choose anything other than antiproton?
Last edited by ericphail; 12-29-2012 at 04:24 AM.
Reason: typos, general update to thread conclusions
Well the plasma thing would be relatively easy to test, just have someone using plasma switch science consoles for ones that boost particle generators.
I might check in my runabout when I run The Vault (episode, not event. It's only a few away in my slow run of the primary content). Don't currently run plasma on normal ships.
Are you asking from a offensive or defensive perspective?
What I mean is, for say offensive, That means you are using the energy types and trying to get the most out of them. Defensive, means they are being used against you, and you want to get the more counters up so they do the least amount of damage.
I am no expert by any stretch, but my understanding is there is nothing you can do from an offensive perspective to change procs on energy weapons other then a few tactical skills. Most of the these are standard for Energy weapons. In other words, whether you use polaron or phaser weapons, the damage output would not change.
Things like Flow Capacitors Effect secondary abilities like Energy siphon, but to my knowledge not damage from energy weapons.
What I meant was asking what if anything boosted the energy specific proc.
eg. Polaron normally 2.5% chance of 25 power drain
with good flow caps it's closer to 2.5% chance of 40 Power drain
so the others would be:
increased length/magnitude of plasma DOT
length of phaser disable
magnitude of tetryon shield drain (someone said flow capacitors again here)
magnitude of disrupter resistance debuff
Antiproton is a special case and discussed in earlier posts.
Since the procs are the only differences between the weapons, I wanted to know if certain skills made some weapons better than others as an offensive choice.
and Jackswaggert no unfortunately neither that page, nor damage types, nor any other page I've seen on the wiki discusses the effect of skills on the weapon procs. (infact once we've established the matter definitively it would be nice if someone would add such info to the wiki)