Lt. Commander
Join Date: Dec 2007
Posts: 120
I know I can't possibly be the first person that something like this has happened to so far, and I am sure that I won't be the last well. I had been working on a mission for a little while now, trying to get some of the kinks out and also waiting for a possible fix for the starship skin spawn problem that seems to be afflicting Tribble atm. In the meantime MadDawgNX published his Regula Incident mission, an excellent mission and worth taking for a spin btw.

Now this is a 'problem' for me because some of the concepts in the storyline directly contradict story elements in my story. So my question to you as a community: Do you feel there should be an attempt, somehow, for a cohesiveness in UG content as a whole?

While it is entirely possible to try and collaborate with players in order to bring storylines together so that they mesh, that won't always be possible. As a community would you rather content that invalidates someone else's ideas? As far as story goes, if it is engaging enough I see no problem in playing it at all and in fact I want every episode I take a tour through to engross me. IS there something we can do as a collective to try and not step on anyone else's toes? Should we worry about stepping on others toes, since it will happen no matter what? What do you think?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-03-2011, 12:17 PM
In short, no. But first of all, the fact that his mission CONTRADICTS the story of yours is completely different than STEALING your idea, so I have no idea why you named your thread that way. But getting back to the "no", I want to play and be able to create a wide variety of different stories, not some huge storyline that everyone is forced to follow. Now, if you want to team up with a few authors and work together on something, thats cool. But the community as a whole shouldnt try to make their missions work together story-wise. It would just kill some of the great storylines that individual people want to tell, and I could care less whether they contradict my own or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-03-2011, 12:28 PM
an impossible task and not one i actually want to see attempted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-03-2011, 12:31 PM
TO be honest the name is to attract attention, as a Ferengi you should appreciate drawing attention to things(ideas) you want to sell And to potentially stimulate discourse.


And yes that's actually what I want to get a feel for is what the broader communities thoughts are. Obviously its not a great idea at all to ask someone to stifle their ideas for the sake of conformism, especially if their idea is a superior product. Really I was wondering if anyone else had run into the same thing and what they did, if they did anything.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-03-2011, 12:39 PM
Quote:
Originally Posted by castmodean View Post
TO be honest the name is to attract attention, as a Ferengi you should appreciate drawing attention to things(ideas) you want to sell And to potentially stimulate discourse.
Never be afraid to mislabel a product. - rule of acquisition # 239
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-03-2011, 12:40 PM
The TOS writers didn't bother with continuity that much. If it plays/is watched well, why not let it be?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-03-2011, 01:07 PM
Quote:
Originally Posted by Darren_Kitlor
The TOS writers didn't bother with continuity that much. If it plays/is watched well, why not let it be?
you mean just about every series and film dont you?

star trek is littered with stuff that just does not add up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-03-2011, 01:37 PM
Quote:
Originally Posted by castmodean View Post
IS there something we can do as a collective to try and not step on anyone else's toes? Should we worry about stepping on others toes, since it will happen no matter what? What do you think?
My approach to this is to try and make my missions fit into existing game canon - that's the one thing that is universally consistent for everyone. Rather than make up stuff that might contradict with something else, I make it fit with what we've got.

An example is that I set my first mission in the Dace System. In the game, that's where you encounter Gorn ships, so in my mission that's what you encounter there too. No one can say, "hey, that's totally outrageous!" because I can fall back to the fact that there's a precedent.

I also don't use any famous characters in the plot. If I put in something like Admiral Quinn getting killed in my mission, that would totally contradict with what's going on in both STO and other people's missions. I create my own characters that I can use in whatever way I need to.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-03-2011, 02:32 PM
Meh. Just pretend it's all in the holodeck and that'll solve all problems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-03-2011, 03:47 PM
Quote:
Originally Posted by LordDave View Post
Meh. Just pretend it's all in the holodeck and that'll solve all problems.

Better yet, actually PUT IT IN the holodeck! That is really what I wish the devs would do. Just make a holodeck on our ship and let us play the foundry that way. Problem solved.
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