Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-13-2011, 02:26 PM
very curious about this as I have held off leveling my klingon by grinding in the hopes that foundry would fill this gap, like most people hoping to use this as klingon leveling content I would be disapointed if the xp was extremely low.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-19-2011, 07:27 AM
Quote:
Originally Posted by ZeroniusRex
It's in and working on Tribble.
Ok, so apparently ZR misread this thread. That being the case, the question still stands.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-19-2011, 11:07 AM
It might be working on the internal build of the foundry so he could just be confused, or it could be the Qo'noS Targ Flu messing with his brain meats.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-31-2011, 04:44 PM
Still waiting for some info here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-31-2011, 04:51 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
Still waiting for some info here.
They'll probably worry about it closer to the live launch of the Foundry. Or maybe they'll just release it and expect that everyone will still play even without the missions granting mega XP.

Ways of gaining skill points are probably being considered like the NPC daily mission giver lady that asked you to do 3 foundry missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-31-2011, 04:56 PM
Quote:
Originally Posted by Galactrix View Post
They'll probably worry about it closer to the live launch of the Foundry. Or maybe they'll just release it and expect that everyone will still play even without the missions granting mega XP.

Ways of gaining skill points are probably being considered like the NPC daily mission giver lady that asked you to do 3 foundry missions.
We're possibly about a month away from live. I would hope they would give this xp system some good test time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-31-2011, 05:42 PM
They should award it using a formula based on the number and type of objectives you have to complete. That way you can't create an XP farm by putting 20 scans in one location.
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# 28
01-31-2011, 06:02 PM
Quote:
Originally Posted by Commadore_Bob
They should award it using a formula based on the number and type of objectives you have to complete. That way you can't create an XP farm by putting 20 scans in one location.
The planned mechanics(as described in the OP) already prevent exploitation.
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Posts: 120
# 29
01-31-2011, 08:24 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
The planned mechanics(as described in the OP) already prevent exploitation.
I know. I was just offering an alternative based on what's actually in the project rather than the speed of the players. Because how will that work with new missions? If I happen to be the first guy to play it will I be able to camp in it and then get more XP than the next guy who plays that same mission? And this also assumes your missions are played enough for an average time to be determined.

At least if they did it by what is actually in the project, then the first guy who plays it will get the same as the 1500th guy who plays it. You also get rid of organized gold farmers who camp in certain episodes specifically to raise the XP.

I don't care either way. This is just my two cents on the matter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-31-2011, 08:59 PM
Quote:
Originally Posted by Commadore_Bob
I know. I was just offering an alternative based on what's actually in the project rather than the speed of the players. Because how will that work with new missions?
I assume it would be based on the 5 plays required to make a mission go live. Then it might continue to change as more people play it. For all we know, more than 5 plays might be required when the system goes live. It would be nice to get some info on what the plans are either way.
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