very curious about this as I have held off leveling my klingon by grinding in the hopes that foundry would fill this gap, like most people hoping to use this as klingon leveling content I would be disapointed if the xp was extremely low.
The planned mechanics(as described in the OP) already prevent exploitation.
I know. I was just offering an alternative based on what's actually in the project rather than the speed of the players. Because how will that work with new missions? If I happen to be the first guy to play it will I be able to camp in it and then get more XP than the next guy who plays that same mission? And this also assumes your missions are played enough for an average time to be determined.
At least if they did it by what is actually in the project, then the first guy who plays it will get the same as the 1500th guy who plays it. You also get rid of organized gold farmers who camp in certain episodes specifically to raise the XP.
I don't care either way. This is just my two cents on the matter.
I know. I was just offering an alternative based on what's actually in the project rather than the speed of the players. Because how will that work with new missions?
I assume it would be based on the 5 plays required to make a mission go live. Then it might continue to change as more people play it. For all we know, more than 5 plays might be required when the system goes live. It would be nice to get some info on what the plans are either way.