> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I think this worry that people will use it as an exploit to level is kind of silly,
Want to make a map with 5 scans to get fast xp......go do cluster missions they are already in the game.
Want to make a map with lots of ships to destroy and no plot.......enemy signal contacts, already in the game.
I get if the 5 scans are in the same room, but if combat is it's own xp reward and missions scale....then give mission completion an xp amount based of the amount of enemies defeated in a map.
If players make a map of tons of enemies to kill thats fine, they still have to kill them all.
I really think the community itself will self regulate this because there are already ways to power level in game with no plot. The foundry is going to attract players and creators for it's ability to flesh out the world.
I think this worry that people will use it as an exploit to level is kind of silly,
Want to make a map with 5 scans to get fast xp......go do cluster missions they are already in the game.
Want to make a map with lots of ships to destroy and no plot.......enemy signal contacts, already in the game.
I get if the 5 scans are in the same room, but if combat is it's own xp reward and missions scale....then give mission completion an xp amount based of the amount of enemies defeated in a map.
If players make a map of tons of enemies to kill thats fine, they still have to kill them all.
I really think the community itself will self regulate this because there are already ways to power level in game with no plot. The foundry is going to attract players and creators for it's ability to flesh out the world.
There are diminished returns on doing more than three (i.e. no daily mission); meaning any exploit will be voided.