Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-06-2011, 06:10 PM
I see from the latest STOked video that "Deep Space 11" has got a major plug and help from the crew over there. The trailer looked really good, looking forward to playing it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-06-2011, 10:04 PM
Quote:
Originally Posted by Tykeng
I see from the latest STOked video that "Deep Space 11" has got a major plug and help from the crew over there. The trailer looked really good, looking forward to playing it.
Yeah, I played it because I saw it on STOked, but the episode before Christmas, so before it won the trailer contest.

It's a good mission, and good opener for the spin off series Murphy is doing, but I worry that if there's a max limit of 8 missions he's going to run out by spreading thinly over 3 or four different multi-part series?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-06-2011, 10:09 PM
Quote:
Originally Posted by Cruis.In View Post
I think you should try 'the siege' by me.

nursery of doom

shadows of our fathers - I think my favourite thus far is shadows, but definitely those dialogue things with donavan have to be changed for it to receive a five.
I'll play The Siege when I get a chance. How was Nursery of Doom? Sounds interesting?

I agree about the Donovan parts in Shadows of our fathers. I think I liked part two more because it didn't have any - just a non speaking cameo at the end. It did inject a little too much characterization into my own Captain.

I'm planning on adjusting some of my missions based on feedback in the reviews when the Foundry next build comes out that hopefully fixes the ship NPC costume bug. So if I'm checking to see if that works, I might as well go in and address the feedback I got.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-06-2011, 10:52 PM
If you want a mission to play, try mine: "The Search for Sulu". Once you get over the bad grammar, and the fact that it's a bit short, it SHOULD be pretty good.

It is a Fed. Aligned mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-07-2011, 09:22 AM
I've just played "The Celes Snare" by RichardJ.

It was amazing! I recommend that other people try it out. It really has a Star Trek feeling storyline and the dialogue was very well written - no spelling or grammar mistakes I could notice from my playthrough (for people who worry about that sort of thing).

It's a mission that does not appear in the Big List, and had zero reviews. But I thought I'd give it a go because it sounded interesting and found a real gem!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-07-2011, 09:57 AM
Quote:
Originally Posted by Galactrix View Post
I've just played "The Celes Snare" by RichardJ.

It was amazing! I recommend that other people try it out. It really has a Star Trek feeling storyline and the dialogue was very well written - no spelling or grammar mistakes I could notice from my playthrough (for people who worry about that sort of thing).

It's a mission that does not appear in the Big List, and had zero reviews. But I thought I'd give it a go because it sounded interesting and found a real gem!
I'll try it tonight. Thanks for the tip.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-07-2011, 10:40 AM
Quote:
Originally Posted by Galactrix View Post
I've just played "The Celes Snare" by RichardJ.
just played it based on your recommendation and your right it was a superb mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-07-2011, 12:52 PM
Also played celes snare. 4/5

Also played the dragon's lair. A mission that had no reviews. Quite good. 3/5 worth playing. 3/5 because nothing earth shattering but still a good nice quick short and sweet mission without overwhelming kill 5/5 combat. Good trekky dialogue, you can tell the author knows star trek stuff.


Just a side note not related to any of these missions. One thing I hate that people are doing is grouping objectives, when you group them the automatic waypoint is very large and you have to look for the flashy thing to interact, if you add objectives individually they have their own way point.

also the verification code for private msgs isn't working so i cant respond to anyone.

kirk how do i register on starbaseugc, i filled out the contributor form is that correct?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-09-2011, 12:12 PM
I'd just like to say thank you for playing my mission and giving it both a good review and good constructive criticism. I took on board what you said and rectified the issues you raised which, after all, is what constructive criticism is for

Now if people would just play the rest of the series I'd be a happy chappy :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-09-2011, 07:32 PM
Just played "Tipping Point" by Altexist which seem to have magically appeared from nowhere in the top rated missions recently.

Great mission - the maps were very atmospheric and used effects and locations I didn't even know were in the Foundry. The storyline was also very good, dealing with that old Star Trek staple - the Prime Directive. Not sure I was satisfied with the ending though, as usually the bad guys are bad and what you do is good. But (spoilers!) in this case you get accused of breaking the PD and causing an interstellar diplomatic incident.

I suppose usually in the shows you'd be a bit more subtle and if you were bending the directive, you'd do it in secret or find some kind of loophole where someone else did it for you or some other workaround where in the end the bad guys are defeated and you aren't feeling like you did something wrong :p

I would have given it 5 stars, but there are some technical issues which I'm sure can easily be fixed e.g. the usual grammar and spelling faux pas (e.g. 'there "is" no energy and life signatures' when it should be "are"), and as pointed out by someone else one of the ships has a costume fail. The enemies were tough (dreaded swordmasters cleverly disguised) but thanks to strategically placed respawn points it didn't get tedious.

I recommend people check it out
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