Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-09-2011, 11:52 AM
Quote:
Originally Posted by MustrumRidcully View Post
On ground?
I read tactical escorts and thought it was space discussion he was referring to. My bad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-09-2011, 11:55 AM
Quote:
Originally Posted by Nyrus Pars
The one thing that needs to be fixed for ground pvp they have no control over. Population.
They can sort of fix it if they split the skill trees, so that putting points in ground doesn't automatically cost you space performance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-09-2011, 01:50 PM
Tactical Captains need more effective damage increase on non-exploit/expose attacks.

Some CC issues probably still need to be addressed. Cryo nade maybe?

Space / Ground skill point system needs to be addressed.


Ground isn't perfect the way it is by any stretch of the imagination. It's not bad mind you but there are some fixes that need to take place before anyone takes it serious.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-09-2011, 03:30 PM
Quote:
Originally Posted by Nyrus Pars
People do not like a System they can't win in. So unless the new system make it so that group organization and and the use of vent is no longer an advantage, the same people that getting rolled today, will continue to get rolled.
Quote:
Originally Posted by Nyrus Pars
No Offense. But if you dont pvp, what are you doing on the pvp forums?
So you are saying the reason people don't like the system is because people don't want to play it unless they win and I stated a different reason as to why I don't play.

So in an attempt to create dialogue and discussion giving a view as to why some people may not want to play pvp because the queue times are so unpredictable and things cannot be planned around the uncertainty you assume that this is a place where you can assume your self-importance and refuse to carry a conversation with anyone outside of your pvp world.

So why did you quote me?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-09-2011, 05:43 PM
Quote:
Originally Posted by Doogie
So you are saying the reason people don't like the system is because people don't want to play it unless they win and I stated a different reason as to why I don't play.

So in an attempt to create dialogue and discussion giving a view as to why some people may not want to play pvp because the queue times are so unpredictable and things cannot be planned around the uncertainty you assume that this is a place where you can assume your self-importance and refuse to carry a conversation with anyone outside of your pvp world.

So why did you quote me?
The second you said you dont pvp because you prefer to finish your quests, your comments about pvp became a none factor to me.

Those who want truly pvp, do in fact prefer to pvp.

I started by saying that most people here do not have a pvp attitude. And your statement proved my point.

Don't get offended by it. It is what it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-09-2011, 06:10 PM
Quote:
Originally Posted by Nyrus Pars
The second you said you dont pvp because you prefer to finish your quests, your comments about pvp became a none factor to me.

Those who want truly pvp, do in fact prefer to pvp.

I started by saying that most people here do not have a pvp attitude. And your statement proved my point.

Don't get offended by it. It is what it is.
And I stand by what I said when the game and queue system taking so long does not appeal to the people who do not have the time to spend waiting in a queue. That was a pvp comment so even though you think that anyone who does not live and breathe pvp does not have a right to post on a pvp forum you are incorrect.

I have the same right as you do so when you want to voice your opinion about who should post where on these forums maybe you should refrain from those statement. Even though your opinion, about who can post where, though it does not in my opinion have any place on the forums, I will not try and take away what you are paying for with access to the forums through whatever subscription plan you have.

So get off your high horse and whenever someone tries to get involved in a conversation and state why they donít do something letís see if there is a way to change things maybe you can be constructive and suggest possible solutions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-09-2011, 08:12 PM
I would just like to point out that the unpredictable queue times, especially the frequency with which matches can fail to start, are in large part the result of others who queue up, get involved with something else, and then don't accept the match. So basically you are contributing to the problem that you are complaining about. Again, just FYI.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-09-2011, 08:24 PM
Quote:
Originally Posted by NeilCell View Post
I have been playing in several PvP missions at VA level. All of the ground combat games result in a one sided victory where the other side doesn't even get a single kill. I was in three consecutive Fed Vs. Kling Areans where the Fed side got completely mauled. This was followed by two assault missions where the Klings camped at our respawn point and didn't even get a scratch. The Klingon Tactical Escort teams owned the Fed team single-handedly. Is this normal, or is there a way to balance this? This is also somewhat common in the extremely rare Fed Vs. Fed matches too.
If you running against Cheat fleet, you will be running into this issue. I have top gear (purple x) in the game and have run into this issue. What they also are doing is probably targeting you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-09-2011, 09:11 PM
Quote:
Originally Posted by SteveHale View Post
I would just like to point out that the unpredictable queue times, especially the frequency with which matches can fail to start, are in large part the result of others who queue up, get involved with something else, and then don't accept the match. So basically you are contributing to the problem that you are complaining about. Again, just FYI.
Maybe the case but when I wait over 30 minutes and nothing happens and I am at the end of something. I will not stop what I am doing.

In the cases when the missions are just starting out and I have not invested a large amount of time, I will leave the mission and join the pvp battle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-09-2011, 10:52 PM
Quote:
Originally Posted by StrykerV
I'll add in, that the same people whining about ground PvP are the same ones whining about space PvP and about the STF's. They want solo missions and solo combat only and this is not that type of game. Being in teams is not something they care about because they aren't number 1 then.
I think you are making a "glitering generality". I like a balanced game. It frustrates me when some players (most are power PvP players, and poor sports to boot) just quit mid match. This tends to make the match even more unbalanced. Saying that it is a lack of teamwork is a gross overstatement. Three people all focusing on the same target sometimes has no effect, especially when targeting engineers. It is really annoying when I a team I am on has almost made its first kill(and the other team already has 20+ kills), and due a connection issue causing a split second delay, the player we have tagerted goes from nearly dead to full heath and shields because my character does nothing but stand still or a command to fire a weapon or use a skill is ignored by the server. This has happened numerous times.
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