Lt. Commander
Join Date: Dec 2007
Posts: 120
# 451
01-20-2011, 07:13 AM
[quote]
Quote:
Originally Posted by Mavairo
Quote:
Originally Posted by Roach View Post

*consoles mr roach for the loss of his PC.*
Thanks, but it too shall pass and I'll be back ingame soon enough.

Quote:
Which is a great fit for a BOP with a single LT Tac slot on it.
Unfortunately I was running the mark1 on my BoP, but even the small amount of time difference it gave was enough to notice in combat. I will think upon MK2 for my alt who is heading towards the Vov, when I get him high enough.

Quote:
For Escorts and +20 overall power. Honestly I think all ships in this game should have +20.
Balance- I'm not sure how to respond as a +20 power boost across the board would make all base power level set at 45, wouldn't it? It seems like it wouldn't really benefit any one vessel, just raise the power minimums overall - leaving us at the same question of balance.

I personally think that ship power adjustments should fall as;
Cruiser = + X Shields/ +X Engines / +0 Aux/Weapons
Escort = +X Weapons / +X Engines / +0 Shields / -X Aux
Science = +X Aux / +X Shields / -X Weapons/ +0 Engines
just my 2 EC's

Quote:
Then you throw in that not a single engineering power has gotten a kick in the junk... where as the other two professions? heh...... I really don't think I need to make a list of the myriad of kicks to the junk tac and sci have gotten. Which is why Damage Cruisers right now are the most powerful non chain stunning ship type in the game for dps.
This may be true and I think reflects the Multi-role nature of the Cruiser fairly well without infringing into BoP level verstility (and the disadds that it has) but I do agree the Science vessel needs a look-over as do the Tac vessels to determine if they are still the king of thier respective biliwacks and have not been over shaodowed by the Cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 452
01-20-2011, 07:20 AM
sorry bout that I meant +15 weapons, (or +20 to weapons... that would be nice) with +5 to engines (if not +20 to weapons)

Sci should have +15 aux, and +5 to either engines or weapons and so forth.

And EDIT before I go off to hell... I mean work.
Please tell me the Debuff hull resist stacking exploit is going to be fixed. I refuse to pvp at this point since it's proliferated (thanks soley to one thread) so quickly. Thanks TSI and Lore (lore's fault for posting it on the forum You should know better!) you took something that I knew about which breaks the game and was hoping wouldn't proliferate and turned it common place.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 453
01-20-2011, 09:10 AM
[quote]
Quote:
Originally Posted by Mavairo
sorry bout that I meant +15 weapons, (or +20 to weapons... that would be nice) with +5 to engines (if not +20 to weapons)
Sci should have +15 aux, and +5 to either engines or weapons and so forth.
MY bad, I missunderstood your idea then.

Quote:
And EDIT before I go off to hell... I mean work.
Say Hi to Fek'lhr for me, remind him who stole the Shard of Kahless from him.

Quote:
Please tell me the Debuff hull resist stacking exploit is going to be fixed.
Most likely it will.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 454
01-20-2011, 02:35 PM
Quote:
Originally Posted by adwynyth View Post
Quote:
Originally Posted by PatricianVetinari
This is excellent info Snix, thanks! >Bookmarks for future reference.<

Snix, is there some place in game we can see our SDR as we can our Hull Resistance? Shield Regenerations rates as well? And if not (which I don't think there is), with the updates, will you please add a dynamic display of our shield regeneration and damage resistance levels to the UI? Details available here:
Thanks!
Agreed in full. I'd like to be able to see this very important, currently hidden stat.
Thanks for the vote of approval Adwynyth. I agree, these are quite important.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 455
01-20-2011, 04:37 PM
im sorry but could someone tell me how the added 15% bonus for escorts brings it up to cruiser standards? as this balance patch is supposed to bring other ships up to cruiser standard, which 'everyone' felt the other ships were sub standard to when compared to said cruisers?

reason I ask is that currently the cap for defense is 84%.... which is very achievable by any escort in the game as it is right now with the aegis set. The only advantage i can see in this change and a very small advantage it is, is you would be required to run less engine power to engines and therefore have an additional 5 or 10 to spend elsewhere which is negligible in the grand scheme of things.

So the 15% bonus is neither here nor there since we fly at cap already and are getting SQUISHED still very easily.

Maybe you need to give escorts an innate built in resistance to their shields or hull........since the defiant first introduced ablative armor, it would be only fair if we the escorts had access to that special armor which increases our armor resistance. or maybe give us 'armor' along with hull/shields... or decrease the effectiveness of focused fire, i.e when more than 2 ships are firing on the same target the damage is diminishing returns and you would better be spent having ships have multiple targets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 456
01-20-2011, 05:01 PM
Quote:
Originally Posted by Cruis.In View Post
since the defiant first introduced ablative armor
STO is not canon so your expectations are misguided.

STO is anti-canon when you play Fed, want canon? play as a Klingon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 457
01-20-2011, 08:56 PM
and the defense bonus helps how since most people have like 75 percent accuracy? so they miss what 10 % of the time? great.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 458
01-20-2011, 09:07 PM
So on Tribble, the best Defense bonus I get on my Escort is 83.0% when I am a bit under 3/4 speed.

Build:

73 Engines setting (effective)
Aegis Hyper Impulse Engines (+16 speed)
No passive trait related to Defense

Speed___Tribble Def__Live Def
0 _______-15%______5%
1.93_____26.2%_____25.2%____(Barely moving)
8.35_____46.7%_____40.9%____(1/4 speed)
16.68____68.4%_____61.7%____(1/2 speed)
23.99____83.0%_____79.6%____(peak Tribble Defense speed)
25.02____82.5%_____82.6%____(3/4 speed)
33.37____80.0%_____85.0%____(full speed)


I'm not really sure how I feel about these changes. There is a bit of improvement of defense in the mid range, but a decrease at the top end. I spend most of my time at full throttle now, but will naturally shift to about 3/4 if this goes live.

I wonder how this will impact cruisers and other ships that do not go very quickly. The difference in speed between full speed and 3/4 for me is quite substantial (10 impulse from full speed to optimal). The same difference between full and 3/4 for a cruiser is probably a lot more minor. They can achieve the optimal defense bonus for their ship while not impacting their overall speed very much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 459
01-21-2011, 10:46 AM
Quote:
Originally Posted by Cruis.In View Post
im sorry but could someone tell me how the added 15% bonus for escorts brings it up to cruiser standards? as this balance patch is supposed to bring other ships up to cruiser standard, which 'everyone' felt the other ships were sub standard to when compared to said cruisers?

reason I ask is that currently the cap for defense is 84%.... which is very achievable by any escort in the game as it is right now with the aegis set. The only advantage i can see in this change and a very small advantage it is, is you would be required to run less engine power to engines and therefore have an additional 5 or 10 to spend elsewhere which is negligible in the grand scheme of things.

So the 15% bonus is neither here nor there since we fly at cap already and are getting SQUISHED still very easily.

Maybe you need to give escorts an innate built in resistance to their shields or hull........since the defiant first introduced ablative armor, it would be only fair if we the escorts had access to that special armor which increases our armor resistance. or maybe give us 'armor' along with hull/shields... or decrease the effectiveness of focused fire, i.e when more than 2 ships are firing on the same target the damage is diminishing returns and you would better be spent having ships have multiple targets.
Why do all escorts think they need to be as durable as a cruiser? You have a role it's called dps NOT tanking. Seriously you guys need to be running and gunning, not taking hits like a beast. The advantage you gain is that you can lower your engine power and have the same defense. You can go slower, which is good for cannons with their tiny fire arcs. When you go slower, you get more approach time to fire on your opponent before you must circle back and make another run or cut your speed & defense to stay on somebody. You now get more power for shields or weapons since you don't have to go as fast as others to reach the defense cap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 460
01-21-2011, 10:51 AM
Quote:
Originally Posted by Mavairo
sorry bout that I meant +15 weapons, (or +20 to weapons... that would be nice) with +5 to engines (if not +20 to weapons)

Sci should have +15 aux, and +5 to either engines or weapons and so forth.

And EDIT before I go off to hell... I mean work.
Please tell me the Debuff hull resist stacking exploit is going to be fixed. I refuse to pvp at this point since it's proliferated (thanks soley to one thread) so quickly. Thanks TSI and Lore (lore's fault for posting it on the forum You should know better!) you took something that I knew about which breaks the game and was hoping wouldn't proliferate and turned it common place.
Why is this LORE's fault? They caught TSI showing off with an exploit, and reported their cheating butts. You should be thanking them for making it known so it gets changed to better balance the game.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:25 PM.