> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
Update! The queue is clear for now :) Thanks for your patience as we worked to get all players in. (Note: There may be small, sporadic queues as more players log in.)
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.)
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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
What do people think about having real-time damage on both your crew and starships. For instance with crew, if minor the Doctor could beam down and heal (if safe), beam up the crew member if not. If the damage is light the starship could be repaired on journey. If the damage is extensive it would mean having to withdraw from a fight and limp to a starbase.
It would probably include having to add another level to the game - let us call it realism or natural or something similar. This would mean that some of the arcade aspects of the game would be removed (the player chooses whether to pick this level) yet I think it would appeal.
Rather than have teams of five (space or ground) let us double this and therefore the realism could be added in.
I know the aspect of death within the game is a contentious issue (he's dead Jim) so I'm leaving well, well, well alone lol.
This type of suggestion is not all new. I'm sure it was in previous Star Trek games and I personally quite liked it.