Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-15-2011, 09:04 AM
Quote:
Originally Posted by Thlaylie View Post
Yes, Thank You for that, I use it.

It also takes up a slot I could be using for some other power.

Just like AP:O, I need that for the pesky Tractor beam Spam, again removing another positive power from my list to counter more super powers.
Yeah, that's how games work. But keep in mind SNB only effects those items that have been activated. My strategy for dealing with SNB rarely involves using Science Team. I just wait for you to hit me with SNB, then I'll lay everything on you. The cooldown to the SNB debuff is usually shorter than the cooldown for some of the effects I'm laying on you anyway. And once SNB cools down, my cooldowns go back to normal.

The only time I use Science Team is if I get hit by SNB by another player. Then I'll use it to clear the board.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-15-2011, 09:34 AM
I see two choices:

Gank the super powers and survive even SWTOR.
by becoming closer to CANON.

or

Continue to pander to super hero fans and go F2P... Oh wait.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-15-2011, 09:35 AM
Quote:
Originally Posted by Thlaylie View Post
Thank you for the link, I agree, it should be limited to Hirogens.
With this particular statement, I have to strongly disagree with you. First of all, that happened well over 30 years ago, when Voyager met the Hirogen. They came back to starfleet, and thus everything they learned and encountered, then became starfleet knowledge. Considering that the subnucleonic beam was a non-lethal and yet totally effective technology, it's not unreasonable to surmise that starfleet would have adopted this into their own repitiore of tricks. And in 30 years time, it's also not unreasonable to believe that it would have become common knowledge/technology by then, thus breen/romulan/klingon would have also been privvy to such advances.

On the topic of the OP, I have to agree with you on the fact that I find far too many sci ships in randomly generated spawns. I get hit with feedback pulse (starfleet/terran empire/cardassians/random aliens) more often than not, photonic shockwave and charged particle burst (romulans), and your favorite subnucleonic beam and tractor beam (Breen). Although, I don't agree with the superhero analogy. We are comparing apples and oranges here.

Superheroes historically have a fixed amount of power, and a weakness to counter balance them. Also superheroes were fighting for justice, law and order, defending the innocent, and defeating evil. Starfleet fights to defend itself and outlying colonies, survival in hard times, aid those in need, and exploring the unknown. We are flying ships that are modular and ever-changing... not only in weapons and systems, but abilities as well. Our ships don't have 'weaknesses', so much as they have 'good' and 'not so good' abilities/turning/hull strength.

Sure you can argue that an escorts main weakness is it's weak hull and shields... but with the right build you can drastically change that. You can argue that a cruiser has no turning ability... yet I have a cruiser that turns better than most sci ships. Speaking of sci ships, they literally have no 'weaknesses' unless you consider 'balance' a weakness. They have an equallibrium that no other ship has, but I suppose less weapon slots than any other ship... but their sci abilities more than make up for it.

Would I love to have far less feedback pulses hitting me in PvE?
Dam straight!
Wouild the inclusion of a lot more cruisers/escorts really 'Trekkify' the game more and make it balanced?
Not really... no. It would certainly be a lot more annoying dealing with randomly generated 'metaphasic shielding' on alien cruisers. I seriously HATE that ability. I am just glad that players cannot get that skill... that would make life miserable in PvP.

Quote:
Originally Posted by Thlaylie View Post
I see two choices:

Gank the super powers and survive even SWTOR.
by becoming closer to CANON.

or

Continue to pander to super hero fans and go F2P... Oh wait..
Startrek will have absolutely no problem surviving SWTOR, simply due to the fact that STO has something that it will never have... innovative space combat. Also SWTOR is rumored to be a bigger bomb than APB. Cannon is all well and good, but you have to be able to PLAY this game, AS A GAME. If it were completely canon, EVERYONE would be complaining endlessly about balance issues...

oh wait...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-15-2011, 09:35 AM
Quote:
Originally Posted by Commadore_Bob
Yeah, that's how games work. But keep in mind SNB only effects those items that have been activated. My strategy for dealing with SNB rarely involves using Science Team. I just wait for you to hit me with SNB, then I'll lay everything on you. The cooldown to the SNB debuff is usually shorter than the cooldown for some of the effects I'm laying on you anyway. And once SNB cools down, my cooldowns go back to normal.

The only time I use Science Team is if I get hit by SNB by another player. Then I'll use it to clear the board.
That's a good idea, one I will use!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
01-15-2011, 09:39 AM
Quote:
Originally Posted by Thlaylie View Post
That's a good idea, one I will use!
Glad I could help. Do the Deferi patrols. Fighting the Breen Cruisers gives you good training in dealing with SNB. They use it like it's going out of style.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-15-2011, 09:40 AM
Quote:
Originally Posted by Treagersama View Post
With this particular statement, I have to strongly disagree with you. First of all, that happened well over 30 years ago, when Voyager met the Hirogen. They came back to starfleet, and thus everything they learned and encountered, then became starfleet knowledge. Considering that the subnucleonic beam was a non-lethal and yet totally effective technology, it's not unreasonable to surmise that starfleet would have adopted this into their own repitiore of tricks. And in 30 years time, it's also not unreasonable to believe that it would have become common knowledge/technology by then, thus breen/romulan/klingon would have also been privvy to such advances.

On the topic of the OP, I have to agree with you on the fact that I find far too many sci ships in randomly generated spawns. I get hit with feedback pulse (starfleet/terran empire/cardassians/random aliens) more often than not, photonic shockwave and charged particle burst (romulans), and your favorite subnucleonic beam and tractor beam (Breen). Although, I don't agree with the superhero analogy. We are comparing apples and oranges here.

Superheroes historically have a fixed amount of power, and a weakness to counter balance them. Also superheroes were fighting for justice, law and order, defending the innocent, and defeating evil. Starfleet fights to defend itself and outlying colonies, survival in hard times, aid those in need, and exploring the unknown. We are flying ships that are modular and ever-changing... not only in weapons and systems, but abilities as well. Our ships don't have 'weaknesses', so much as they have 'good' and 'not so good' abilities/turning/hull strength.

Sure you can argue that an escorts main weakness is it's weak hull and shields... but with the right build you can drastically change that. You can argue that a cruiser has no turning ability... yet I have a cruiser that turns better than most sci ships. Speaking of sci ships, they literally have no 'weaknesses' unless you consider 'balance' a weakness. They have an equallibrium that no other ship has, but I suppose less weapon slots than any other ship... but their sci abilities more than make up for it.

Would I love to have far less feedback pulses hitting me in PvE?
Dam straight!
Wouild the inclusion of a lot more cruisers/escorts really 'Trekkify' the game more and make it balanced?
Not really... no. It would certainly be a lot more annoying dealing with randomly generated 'metaphasic shielding' on alien cruisers. I seriously HATE that ability. I am just glad that players cannot get that skill... that would make life miserable in PvP.
I really REALLY HATE FBP!

In an Escort you have to wait it out or gank yourself, while letting that Galor pound on the weak freighter or satellite (How come they can multi-target?)

I actually welcome Cruisers and Battleships in PvE as they are pretty straight forward with no sneaky tricks like the Sci Ships. Cruisers fall pretty good In PvP to a good team as well.

Of late have you noticed the new Instagank Escort power? I have been at above 50% hull and suddenly explode with nothing in the combat log? (If it did appear I imagine it would be "Video game cheat mode removes >50% hull damage." (This is on Advanced)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-15-2011, 09:44 AM
Quote:
Originally Posted by Thlaylie View Post
I actually welcome Cruisers and Battleships in PvE as they are pretty straight forward with no sneaky tricks like the Sci Ships.
Yeah, I'd rather just beat you to death with my Excelsior....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-15-2011, 09:46 AM
Quote:
Originally Posted by Commadore_Bob
Yeah, I'd rather just beat you to death with my Excelsior....
That ship is Awesome!

Wish they'd upgrade my Assault Cruiser with those stats.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-15-2011, 10:02 AM
Quote:
Originally Posted by Thlaylie View Post
I used to think that cryptic was just copying the fantasy MMO's with Sci ships being the Mages.

I was wrong.

Cryptic is the superhero game company. They are not making Sci ships Mages, they are making them superheroes.

Not everyone likes superheros, especially among Trekkies.

Star Trek is notoriously anti superhero, It's protagonists always thwart and ruin any superbeing's plans be it Nomad or Khan or even Q.

Notice that almost all PvE opponents are Sci ships?

I can fix this, it's not completely broken. This is Star Trek!

When choosing powers to make opponents "challenging" please use Tactical or Engineering powers instead of science. Several opponents already have a few of these powers.

To summarize:

Superpowers/ Star Trek = BAD!

Science powers = superpowers/ Star trek = BAD.

Engineering + Tactical powers/ Star Trek = GOOD!

This will FIX PvE. Not sure about PvP. Have to think about it. In case you didn't know, currently to master PvP you run up a Science Captain on the Klingon Faction side and give him a BoP. Who wins depends on your keybind skills and who can "cast" first. Get 4 like minded people with you and you are an unstoppable mob. (waiting in the ques because no one wants to be instaganked or held so....)

Superpowers/ Star trek = BAD!!
I agree, partially. I can't recall Janeway ever using Tykens Rift, a Gravity Well or Photonic Shockwave.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-15-2011, 10:10 AM
http://memory-alpha.org/wiki/Photonic_shock_wave
Used by Voyager, just look the powers up on Memory Alpha, they all do more or less what they did on a show.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:49 PM.