Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 tetryon any good?
01-18-2011, 02:08 AM
I've been using plasma weapons for a long time now, feel the need for a change....

I know every weapon has the same dps, with different "extras" (eg plasma damage with plasma weapons) but overall does it matter which weapons u use? Is the 2.5% chance for tetryons to take down shields worth it or not?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-18-2011, 04:17 AM
I like tetryons. They do decent damage to shields, and serve their purpose but... If you want to go with tetryons, you want to consider making them a minor part of your arsenal.

The reason for this, is the fact that once you have your enemies shields down, the tetryons only do the base damage.
You want to add a second weapons type to add to the actual damage you do to the ship.

Most will tell you that you should not mix weapons types, because <insert random reason>, but I strongly disagree.

Armors usually add bonus to 2 diffrent weapons types, but if you use 2 weapons types that are not covered by a single armor, you gain the benefit from that you can do full damage with at least one type weapon you have, and at the same time you have the possibility of doing 2 diffrent proc's.

I say go for it, but consider the above.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-18-2011, 06:27 AM
Quote:
Originally Posted by anazonda View Post
I like tetryons. They do decent damage to shields, and serve their purpose but... If you want to go with tetryons, you want to consider making them a minor part of your arsenal.

The reason for this, is the fact that once you have your enemies shields down, the tetryons only do the base damage.
You want to add a second weapons type to add to the actual damage you do to the ship.

Most will tell you that you should not mix weapons types, because <insert random reason>, but I strongly disagree.

Armors usually add bonus to 2 diffrent weapons types, but if you use 2 weapons types that are not covered by a single armor, you gain the benefit from that you can do full damage with at least one type weapon you have, and at the same time you have the possibility of doing 2 diffrent proc's.

I say go for it, but consider the above.
Mixing types is great, if you do not mix weapons. For someone using both beams and cannons, mixing weapon types means I will do much less dmg, because there is no universal console for 2 types at the same time.
For someone running all cannons, its feasible perhaps, at the cost of the another weapon type.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-18-2011, 06:39 AM
As you proabley know get the best weapons and consols you can eg +26 weapon consols

If you are a class that needs points in other things like science in a science ship, I would use disruptors or phasers.

Imho rainbow ships mixing different weapon types ie phasers and tetryons etc are not as effective as spending points in your prefered build, top guys tend to use one weapon type.

I would only mix cannons and beams on an escort or klingon ship, eg double cannon x 2 , double beam, torp

If your in an escort and have cannons go anti proton if you can get them for the greater crits for burst damage . Zorenna one of the best highest scoring escort pilots uses these.

If your a Damage cruiser your might try phasers Aytahni best cruiser DPSer in game uses those and loves the disable system procs, Trinty another top DPSer uses Disruptors for the damage debuff procs.

Acc you miss less often (no point in high damage weapon if it doesn't hit ! No 1 thing is to hit )
Crit H more chance of crit ( preferable to crit D as you have to crit in the first place for crit D to work )
Crit D more damage if you do crit


All the best
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-18-2011, 07:37 AM
totally depends on your role and build. On my kdf sci bop i have disrupters, and i have buffed disruptors. I mostly shoot things and use sci to make shooting things easier. I prefer disruptors as they are cheap to spec into which frees up for oints for more sci stuff.

My sci/sci fed mostly heals things, i have spec'd into beams but no enery weapon type. My damage is low and tbh i can put whatever i want there for the colour/proc as it makes very little differnce. infact i only press fire so the others think i am actually doing something during the fight and have not pop'd off for a coffee as the animation from tss is easily missed.

As a tac you can pick any wpn energy type as you will have points to spare. in isolation i am not sure than tetryon as much to offer and i doubt anyone would actually notice the proc, plasma doesn't scale to well for the DoT to remain effective. Tetryon as a team build with procs could make a noticable differnce to shield failure, but then so does a full phaser team when your shields of offline, a few seconds of zero shields can see you dead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-18-2011, 08:35 AM
I use tetryon weapons and I think they are fairly effective. As has been said the proc of any weapons is nothing to write home about. Tetryon is better in PvP than PvE due to the fact that most PvE enemies I can chew through a single shield facing and kill them whereas in PvP there is much more shield distribution going on and the fact that the proc hits all four facings increases its effectiveness. I have heard these rumors about tetryons doing less damage to hull but without some hard numbers to back that up I see no reason to believe their DPS is any different than any other damage type.

The reason to not mix weapons is not random, it is very clear and simple. There are captain skills to boost a certain damage type which are highly recommended, and mixing weapon types means you have to invest in two damage type skills or use a weapon type without the boost. Both of those options are pretty costly compared to any benefit you may get from having two damage types. Only way I would even consider doing this is doing phaser/disrupter as they are the "cheap" damage types, although that is not a great idea as Diburnium Hull Plating is fairly popular and gives a big boost to Phaser and Disruptor damage.

It is hard to beat the Phaser proc IMHO. The disruptor proc is awesome but as has been pointed out it would seem based on how resists work this is only for the hull and the real battle is getting the shields down on most players. There are a full hull tankers out there in which case obviously disruptor vastly outshines anything else. I think it is safe to say no single damage type is CLEARLY better than another.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-18-2011, 10:52 AM
Quote:
The reason for this, is the fact that once you have your enemies shields down, the tetryons only do the base damage.
You want to add a second weapons type to add to the actual damage you do to the ship.
Agreed - HYT quantums make a great second weapon type when they hit bare hull

Okay - said with humor there - but somewhat serious. I haven't tested out rainbow builds, but seriously - hitting someone until shields are down, with some well timed torps of any sort do tend to be effective.

If your timing is good, tricobalts really suck for the opposing team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-18-2011, 10:57 AM
For PvE, I like Tetryon for my carrier. The reason being that, for a carrier to kill effectively, it needs its fighters hitting hull. Now, the side I'm facing, any weapon can knock down the shield facing pretty fast. But due to carrier turn rate, I cannot exactly pick and choose what side I'm blasting. Fighters, meanwhile, swarm around and hit whatever side they feel like. The only ones I can pretty much guarantee will torp the side I'm on are the ones I just launched and only for that first volley.

Tetryon procs hit every side, so help all the fighters get to the hull faster. And the fighters provide the disruptor debuff anyway.

I also like it or plasma for tanking. Since tanking consists of picking up all the adds, the stuff the main group isn't focused on, dropping a single shield facing for a bit, slapping on 15s of resist debuffs, and so on doesn't matter much. So I'd rather hit the shields a little bit harder or set the hull on the fire.

And finally, since procs don't really matter that much, tetryons look cool. I like the color
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