The enemy ships I've put on my maps do not seem to be moving any more. They all have wander set to True and were working fine before the last patch (Dec 22) that fixed the ground character idle animations.
But now the ships I've placed on space maps don't wander. I haven't got any ground NPCs set to wander so I don't know if that's broken too.
It's working fine for me, but I am testing on a slightly newer build than y'all are testing on.
Both of the ones in my signature. They used to have moving ships but they don't move any more. I have seen other people posting that brand new missions they make seem to have wander working, but I have no intention of scrapping my existing stuff and re-making it so that it has working stuff.
I'm just hoping that it all works on a newer build. But I've gone into tribble on the current build, played through both of my missions and they both have static NPC ship groups, even though they have wander enabled and have been republished multiple times since the last patch.
Originally Posted by ZeroniusRex
Note: You will need to manually republish your missions to see the fix for wander not working appropriately.
Originally Posted by Allerka
Did that. Still doesn't work. I think it's part of my mission, though. If I make a new mission and set up wander, it seems to work fine. I guess I'll have to re-do mine from scratch.
Perhaps you could advise me on a related problem. I'm trying to pack a room full of starfleet crew who are wandering all over the place - sociallizing and partying. I set five mobs of starfleet ensigns in the room. Then, I set wander to true, wander weight all the way up and wander distance to max. Nobody moves anywhere, even after publish.
Is this something I'm doing wrong, that I can fix or is it something wrong with the Foundry that I cannot?