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Join Date: Dec 2007
Posts: 142
# 21
02-01-2011, 10:46 PM
What.. no Klingon advice?

Bah you fedies and your self rightious desire to make everything fit into your neat little federation!
Join Date: Dec 2007
Posts: 142
# 22
02-01-2011, 11:34 PM
Quote:
What.. no Klingon advice?

Bah you fedies and your self rightious desire to make everything fit into your neat little federation!
Succesful Klingon Premades are unpossible.
Join Date: Dec 2007
Posts: 142
# 23
02-02-2011, 12:23 AM
Quote:
Originally Posted by MustrumRidcully View Post
Succesful Klingon Premades are unpossible.
I think QEW, WoG, Lore and SW would disagree :p

On a serious note though, setting up a klingon premade is a bit more involved in a way. With the choice to bring a long carriers or not, going with BoP's or not etc. And when you finally decide on what kind of ship setup you want to have, you need to figure out what kind of setup you want. SW even flew a standard "fed" setup in the beggining of season 2 of the kt league, with era and healbert in healing cruisers (one with backup heals + dps), outcast in the varanus, tac/raptor, engie/raptor.

One thing i think most good premades would agree up on; cc isn't very useful in 1's, having one gravity well, or one scramble sensors isn't enough. All science stuff gets multiplied in effect if you have more of them, two gravity wells on the other teams cruisers will usually be a lot more effective than one gravity well. Same with scramble, having one isn't enough, you really need two three, depending on how effective you are at coordinating cc.
Join Date: Dec 2007
Posts: 142
# 24
02-02-2011, 01:57 AM
In one of the KT matches SW brought 2 Orion cruisers, 2 Varanus sci ships and 1 Raptor. It is possible to fly "federation" premades on the klingon side, but then the uniqueness of the faction is discarded. A setup involving BoPs is just more fun to play. And whether one uses (voquv) carriers is apparently more a question of religion.
Join Date: Dec 2007
Posts: 142
# 25
02-02-2011, 03:04 AM
Quote:
Originally Posted by mancom
In one of the KT matches SW brought 2 Orion cruisers, 2 Varanus sci ships and 1 Raptor. It is possible to fly "federation" premades on the klingon side, but then the uniqueness of the faction is discarded. A setup involving BoPs is just more fun to play. And whether one uses (voquv) carriers is apparently more a question of religion.
we also ran x1 cruiser, x2 sci ships and x2 bops, any similar combo works, the sci hip as i have said in other posts is a solid sci platform just don't put a sci captain in it.
Join Date: Dec 2007
Posts: 142
# 26
02-02-2011, 03:56 AM
Quote:
we also ran x1 cruiser, x2 sci ships and x2 bops, any similar combo works, the sci hip as i have said in other posts is a solid sci platform just don't put a sci captain in it.
I think that might also be said for a Carrier. You will rarely get your SNB off with a Carrier. But Rotate Shield Frequency, MIracle Worker, EPS Transfer, Nadion Inversion? Should all work great with the ship, particular with the up-coming nerf and increased reliability on AUX.
Join Date: Dec 2007
Posts: 142
# 27
02-02-2011, 04:30 AM
Quote:
Originally Posted by Kilawpilath View Post
What.. no Klingon advice?

Bah you fedies and your self rightious desire to make everything fit into your neat little federation!
Actually I have far more experience running klink premades. The reason I tailored this toward feddies is because creating a successful klink premade is quite a bit more complex due to the carriers, and the flexibility of the BoP, and of course the cloak. and this is more of a beginner's guide.
Join Date: Dec 2007
Posts: 142
# 28
02-02-2011, 06:32 AM
Ok ill take a shot at it...
5 bops, various captain types.

1 weapon power
gw3 sw1 tss2 he1
faw3 beta1 torpspread1
epts2 epts1
tss2 sciteam1

2) weapon power
gw3 sw1 tss2 he1
faw2 torpspread1
warp plasma1-epts2 epts1
tss2 sciteam1

bop tyken3 variant fullaux
tykens3 he3 scramble1 sci
warp plasma1 aux2damp1 epte1
tractor2 tractor1
aux2damp1 epte1

version 3 bop tyken-gw initializer start at high aux switch to weapons
tyken3-gw1-tss2-sci1
faw3-faw2-whatever
tss2-sci
epts2-epts1

v4
gw3-sw-he2-tractor?
he3-tss2-sci
scramble1-sci
epts2-epts1


running neutronium armors x2 shield booster
deflector field boosters
weapon type or torpedo boosters
Join Date: Dec 2007
Posts: 142
# 29
02-18-2011, 04:18 PM
It's a real shame that such good wealth of information has fallen so far back in the pages.
Join Date: Dec 2007
Posts: 142
# 30
02-18-2011, 11:10 PM
The information is more valuable now that the Faw bug was repaired for Faw 3, and that there were some changes to Gravity well.

Now if only something could be done either with Scramble Sensors, or with Science team to help better protect against multiple castings of Scramble Sensors.. :p
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