Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-30-2011, 11:01 PM
Nevermind............
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-31-2011, 12:16 AM
Funny how self righteous some of the posts here are. I am a quick learner. On a few runs with Infected, there were players who quit mid mission when that player realized that two or three were doing the mission for the first time. The most annoying one was when a player quit after the first failure in the Boss room. He said "I don't play with noobs!". What was funny was that with four players, we managed to destory the shield generator and face Manus of Borg directly. Yes, sometimes you get lucky, and things just fall in place perfectly. To say some of us just need to learn how to play shows that eliteism is indeed a major problem.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-31-2011, 08:09 PM
It took me near a week to complete Cure for the first time; I'd find a good group of people, experienced, and willing to play for at least 2 hours and we couldn't do it. Now that I've learned the med drone trick, I can get through it with any group of people, if they're a decent group. I've never played KA, but I've definitely experienced the quitters in other missions, and I agree...if someone is doing something idiotic during the mission, they should be told so so they can learn. Learning to play efficiently is all about the shared knowledge of other peoples' experience.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
01-31-2011, 08:39 PM
I agree with this post entirely. There are too many snob players who either won't take the time to explain what needs to be done in order to finish KA or there are the people who crap out and leave the team in the middle of the mission. In othetr words some people are cocky A - holes about it and others don't care if the mission isn't going perfect than they quit and ruin everyone elses chance to finish it. I have been subscribed to this game sense the very beginning and have had bad experiences with ka from launch to the anniversary of sto and I still have not completed ka in its entirety. But my reply is not really to vent but to open people eyes to this issue. Really this is big because it has to do with the future and quality of star trek online. And not properly addressing this will only make stf a failed idea if there is no good people to help explain what to do or orproper walkthrough on how to get thru most stf's
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-01-2011, 04:59 AM
STFs are too difficult it's been recognised by the devs

Most get through them because they know a "leet" player or two in thier fleet or from another who then teaches.

Missions should be based on average ability players skills as they are the vast majority and pay for the game. If they get turned off they stop playing then no more game for us all.

They should be able to be completed by an average skill pug group without vent in an hour, not healthy to have anything that lasts more than an hour.

If you think your "leet" and want harder put a difficulty slider in or do it with less players , then all are happy

Oh and everybody must get any loot which gives a player advantage otherwise , a "leet" player just becomes more "leet" and then it wouldn't be so much of a challenge would it ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-01-2011, 05:32 AM
Quote:
Originally Posted by Elysia_1 View Post
But what you all don't say or suggest is, what type of abbilities are best used to make it through this really very irritating mission.
All info about KA you can find on the forum

http://forums.startrekonline.com/sho...91#post2729391
In this thread there is a video posted, still my fastest KA first space part, and the build/weapons I used.
You can still use that build for Tac/fleet escort and do KA without problem.

Or use the builds that are posted in this topic:
http://forums.startrekonline.com/sho...d.php?t=198781

Sci ships/cruisers with warp plasma and gravity well helps.

If you are a Tac officer, you can use the tactical initiative as stopwatch. When gate opens and spit out probes/spheres, hit your tactical initiative. Then when the timer of the tactical initiative almost hits zero, the gates will open again.

Target probes first, and then spheres, but I guess you know that already
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-01-2011, 04:34 PM
Join a fleet.......disband you 1 man fleets out there or leave those inactive fleets and join more active ones...


Not willing to do an STF and have a bunch of people along who know nothing of what they are doing.....


That is why I have a friends list.......



Inviting just ANYONE is the the fault of noone but yourself when you expect to get an STF done efficiently.


Sorry to hear people find INFECTED or CURE to uber hard.......I laugh when I read that......the STF's are no real challenge whatsoever.


I am not laughing at anyone in particular......just those who think PUGS and no voice are the way to sucessful STF's



Not interested in wasting 5 hours on a SAT afternoon trying to spam for a group and then have most of them drop or say it is too hard when my core of friends and I can complete any STF in under 2 hours easily and the first 2 completion is closer to an hour.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-01-2011, 04:56 PM
Quote:
Originally Posted by BluerockBeing04 View Post
Now that I've learned the med drone trick,.
What is the med drone trick?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-01-2011, 06:34 PM
You know there are so many potential places for what any given team is doing wrong, its just not possible to tell anyone exactly what is wrong. Why? A lot of different setups and loadouts can work for KA. But when it comes down to it, your team can still have the same identical loadouts and builds as another team who has done it, heck even playing their characters for them, and you can still fail miserably because in the end it comes down to using everything to its fullest potential.

I've seen one cruiser tank a single gate's worth of probes and spheres, and kill the probes before the other side moves over to mop up. Then I see three cruisers get their butts destroyed on the same gate in another team, or they limp around for a full minute missing hull and shields after everything is destroyed and we wait for the gates to open.

Survival is job one. If you keep dying a lot, you are almost certainly going to fail. You need BO powers with hull and shield resists and heals. And you need to use them on your teammates as well. This is the number one problem I see in KA teams, people who either don't have enough heals, or don't use them enough, on themselves nor their teammates. This includes escorts. Escorts need to have heals, and you need to use them on your teammates if they are in need of them.

Damage is job two. Pretty much everyone should be running 100 weapons power in KA. Science ships with certain builds might be able to work with full aux. But everything has to die, and it has to die in under 3 minutes. If you can't do that, then you will get overwhelmed and fail. Cannon users should probably have both scatter volley and rapid fire. Focus fire definitely helps because those spheres turn a lot, and if you can kill them and burn through one facing each, rather than having to burn down 12 shield facings, you kill them a lot faster.

Job three is teamwork. I mentioned it in 1 and 2, but it needs to be said again. You can do damage and you can heal yourself, and now you need to work with your team to focus fire, and to heal teammates that need it. STO doesn't have the classic trinity. Everyone is a healer, and everyone is a damage dealer, and everyone is a tank. So whoever is taking damage needs support, and even if you're an escort and that science ship is tanking and needs some healing, throw them your hull heals.

Job four is advanced tactics and adaptability. Once you can work as a team, kill stuff, and not die, tactics helps refine it all. This is where sci powers can amplify tac and eng powers, for instance. Gravity well and scramble sensors buys everyone a lot of time safe from the spheres, and helps set up scatter volley and torpedo spread and warp plasma and tricobalts. Learn how to speed across from one gate to the other and back again with engine power and evasive maneuvers so you can get there in time if it hits the fan on the other side. Learn how to pull the cubes away and survive them for extended periods of time. Learn to kill both gates at the same time so you don't have to deal with cubes in the first place!

But under all this is an assumption that you have some clue of what powers do what and when you need to use them. If you don't understand your BO powers and how they can be used for their different effects, then you need to learn that first. You also need to know how your skills affect your BO powers and how to support your power selections with your skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-01-2011, 07:25 PM
Quote:
Originally Posted by Napoleon_BlownApart
I was going to say something completely different, but I believe the above posts have correctly stated the obvious...

There is no need for me to spew venom all over this thread when it has been made very clear what the correct strategy is... there is no secret load-out or set of abilities, the secret is for you - the player having a hard time - to get with the program, learn how to equip your ship, use your abilities, listen to instruction and do as directed by a competent leader.

This is called learning to play. It also involves paying attention to your surroundings, helping your teamates and concentrating on the objectives.

No Big Secrets, No Special Load-outs - If you have equipped your ship in a decent manner there should be no real problems... I suppose you could equip your ship in an "un-decent" manner and fail on a continuous basis and I don't care to debate anyone's setup of choice...

I somehow did not require anyone to tell me how to do it & neither should anyone else... Practice on Infected... when you have mastered the space portion of that then perhaps you are ready for KA space... the tactics are similar but slightly more complicated as there are more gates to drop and a penalty for failure... if you are getting killed doing infected space then you are not ready...
Hey Napoleon, do you still monitor the channel you created to help STF noobs like me? I know it has been some time since you helped me through Infected but I was wondering if you had time this Saturday? I'ld like to get the borg set. You guys were really great and so nice. If it's ok I'll PM you later this week.

Akaar1

P.S. OP, there are people in the community that will help .
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