Not to be a complete pedant (he says before doing just that...), but the Anniversary Update version of ESD would just about
have to be a "new" one instead of the one seen in ST II through VI. That spacedock had doors that were only just a little wider than Constitution and Excelsior class ships. This new ESD is much larger - it has room to hold a Galaxy class starship in one bay and has doors large enough for such a ship to enter and exit. In the TNG episode "11001001" Enterprise-D enters just such a spacedock (Starbase 74). It looked identical to the "movies" spacedock for real-world budget reasons. It was just 'scaled-up' so the show's brand new Enterprise-D could fit
As for the changes having been caused by Q... meh. I can take or leave the in-game reason for the change. I'd much rather believe that Earth, circa 2409, is orbited by several such facilities; ranging from the classic 'movies' Spacedock (which could still be there) to this new one to the game's original design version. There's room in Earth orbit for several docks and bases to be there without any crowding.
I've purposely avoided any mention of how many meters or kilometers one facility is over another. I used to get very anal retentive (or as I prefer to call it, detail-oriented) about such things, but I'm older, wiser, and now just sit back and enjoy the ride.
And what a ride! I think the Anniversary Update version of ESD is striking. The exterior evokes all those images from the movies and TNG. The changes to the existing interiors were nice, but the biggest improvement to the spacedock interior is Starship Requisitions. I was a very pleased player when I saw that Galaxy class ship outside those windows. I have no idea how the STO artists managed such a feat of forced perspective to make it look like full scale Galaxy and Excelsior class ships were parked just outside those windows. Frankly, I don't want to know so I don't spoil the illusion. However, if it
isn't a trick of forced perspective I want a mission where the player character has to fly through the dockyard interior in either a thruster suit or workbee!
If this game runs for years and years (and I hope it does) I can certainly see a future update where docking will include choices on how you dock your ship and enter a starbase (beam in, shuttle, or airlock) depending on how fast you want to jump to the interior (beam in for fast game play, the others for a more dramatic RPG experience). The player could exit through an airlock, walk down a boarding ramp and look out to see his/er ship. Like this.
http://drexfiles.wordpress.com/2009/...atte-painting/
I'd also like to see more revamps to the interior, breaking up the different base functions to specialized environments (instead of one relatively small ring), and making the interiors look even more like a Star Trek spacedock, just like they did with Starship Requisitions. But I'm realistic; those ideas can be for the 10th Anniversary update!