Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-02-2011, 06:55 PM
Quote:
Originally Posted by EmoeJoe
alot of star trek battles were over realyl fast. all little nothign skirmishes ended instantly with one volley from a bop/rommie wbird. alot of fed ships got instant pwned by ram speed too. :/ Trek fights always came down to tactical superiority, making the right move at the right time, and making it count. Not a infinite healfest/tankfest 10 hours ordeal, this isnt civil war ironclads, this is space combat. i think the new changes are fine, a step in the right direction
Finally I agree with you in the forums! lol

Quote:
Originally Posted by Husanak
Who really cares what happened in ANY of the episodes. This is a Star Trek Video Game. As a game it needs to be fun involving and Cryptic would I hope like it to be addictive. Sorry but hour long tank fests are NOT fun NOT involving and NOT addictive. We could argue all day about how fast a "Star Trek" battle should or should not be... the Star Trek writers fit the battles in their scripts to forward their story arcs., some needed to be fast some where indeed long. They are also all irrelevant to the state of STO PvP play, get over the SW ST comparisons.
Word to your mother. They are not fun, involving, or addictive. Ever since a particular Federation Fleet starting doing this tankfest (after the nerf to RSP) nonsense in Arena's the game's PVP has shot to $hit. The sad thing is that I was in a pug against them and my pug team would have beaten them if I had the time... Now that particular fleet moved to tankfest plus Science spam... anyone guess who they are? Its ok, you don't have to say it; we all know...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-02-2011, 07:34 PM
This is interesting....

Not sure how I feel about it quite yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-02-2011, 08:28 PM
Escorts i think are getting slowly pushed out, why bother flying one when you can all fly sci ships or a cruiser as long as you team knows how to focus fire.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-02-2011, 08:57 PM
Quote:
Originally Posted by Dekkameron View Post
Escorts i think are getting slowly pushed out, why bother flying one when you can all fly sci ships or a cruiser as long as you team knows how to focus fire.
the best ships in the game are still escorts.

I can still maintain the best damage/heal/kill ratio in the game in a defiant
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-02-2011, 09:17 PM
Quote:
Originally Posted by Dekkameron View Post
Escorts i think are getting slowly pushed out, why bother flying one when you can all fly sci ships or a cruiser as long as you team knows how to focus fire.
Escorts are becoming the "pro" ships. The Escorts nowadays that I see are quite good at what they do. Scis and Cruisers are easy mode.

That being said, there see still quite a few good Scis and Cruisers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-02-2011, 09:47 PM
Okay, I like the changes, well the shield resist changes anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-02-2011, 10:06 PM
well wot can i say i had a few pvp last night swapped me klink eng back to a bop did good damage & didnt die.
My klink tac iv been playing with his build looking for hard hitting took no hull heals (my only flaw) switched a few things about but didnt get to test in end..
Dang having to work really cuts in to my STO game time :p maybe get to try my kling tac build out tonight.

To those QQers that are complaing about the pace deal with it i hate 1 - 2 hour arena thats exactly why i no longer do cap & holds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-03-2011, 02:50 AM
I don't like long battles either, but the pace is just too fast for traditional Star Trek. And thats pretty much why many gave up on the game, because it took away from that feeling.

Instead of Tall Ship Battles, its turned into shooting Machine Guns on Speedboats.



So in the end, who is Cryptic going to listen to, the paying customers with a minority who wants pew pew, or those who stopped playing in saying its not Star Trek? Business-wise, I think those that left spoke volumes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-03-2011, 03:01 AM
Quote:
I don't like long battles either, but the pace is just too fast for traditional Star Trek. And thats pretty much why many gave up on the game, because it took away from that feeling.

Instead of Tall Ship Battles, its turned into shooting Machine Guns on Speedboats.



So in the end, who is Cryptic going to listen to, the paying customers with a minority who wants pew pew, or those who stopped playing in saying its not Star Trek? Business-wise, I think those that left spoke volumes.
You'd first have to find some kind of evidence that many people left the game just because PvP was too fast.

If you want slow combats, go into PvE and dial up difficulty levels. And since the majority of players does not PvP, for the majority of players, the combat pace isn't all that fast, or if it is, they can use the difficulty slider to adjust.

PvP players on the other hand don't seem to be all that hot on slow combat in general.
So maybe all you fix is people giving up on PvP because it's too fast, and you get people giving up on PvP because it's too slow.

We're all just armchair game designers and business analysts. Better put some effort into actually arguing a case without making up facts we can't prove if we hope for Cryptic to listen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-03-2011, 03:52 AM
Quote:
Originally Posted by Azurian View Post
Instead of Tall Ship Battles, its turned into shooting Machine Guns on Speedboats.
I don't agree with this assessment. When teams of roughly equal skill meet and bring only tall ships and not too many science captains (i.e. max 1 escort and max 1-2 sci captains per side), the battles take a long time and the feared "5%-90%-jumping" does not happen. Last time I was in a battle with this configuration, it was 1-1 after 15-20 minutes.

Once a team does not bring only tall ships (2 escorts or more, at least one sci captain on the team), the pace of the battle increases. Surprising? No. Why should non-tall ships have tall ship battle pace? With 2 or more escorts on one side, an escort pace (i.e. DS9, which you apparently don't like but nonetheless is canon) is to be expected.

Summary: You want tall ship battles, bring (only) tall ships to the battle.
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