- The environments and atmosphere is nice but the placement of enemies caused them to aggro through walls and the boxes/objects confused my bridge officers' pathing.
- The humor is great but it's awkward to put in the mouths of bridge officers. When writing, I try to assume that every BO is Vulcan and keep BO dialogues strictly business professional. Does that mean you can't have comedy? Of course not! I found your comedic bits mostly to be a lot of fun but the way I get around that in my own missions is to have the ship wind up bringing aboard a guest star who makes the jokes or says things that are more unusual than I'd want to force someone else's crew member to say.
It's a little trick but I think it goes a long way seeing as how you don't know the species or personality of the player's BO. So you force a guest star on them, a transporter specialist or a scientist or a diplomatic observer who you can have crack the jokes and take more control of the personality for.
But, can you tell me which encounter was shooting through the walls, the captain group? That is a pressing concern that never surfaced during playtest.
As for pathing issues, I am aware of some in the first room. I generally try to run down the middle and pause at turns to allow my BOffs time to catch up on any foundry map for now. The first encounter, spawn point, object layout was done to allow a chance for the encounter to spawn, without the player seeing the mob spawn.
But, can you tell me which encounter was shooting through the walls, the captain group? at the second to last group? That is a pressing concern that never surfaced during playtest.
It happened for me with basically all of them on the ground. I think what happened was, my BOs got stuck in the hallway when I aggroed the group in the room where the "vent plasma" objective was and became bugged after that. Even after I got them free by setting a bunch of waypoints, the rest of my fights all had my BOs shooting through walls.
To try to replicate it, I usually start a fight by standing in a doorway within sight of an encounter and setting up turrets in the doorway. Instead of running into the room alongside me, the BOs tried attacking through the wall, which I discovered I could do alongside them. And they were stuck aggroed against the wall until the enemies were cleared.
I see, I need to space out or remove a mob spawn or two. What happened is your boFFs or you attacked a mob actor in the canister room, the boffs then tried to engage the rest of the group. which they couldn't get to. I'll try to readjust the grey pushpin of the canister room actors to delay their spawn.
Ok, I didn't have many pathing issues on the reedit. Everything seemed ok.
Didn't have any Gorn shoot through walls, are you an engie RA? the mortar may target through walls. Or possible a tac officer using an aoe debuff. It's a bad bug, totally bad foundry. That may cause your boffs to prematurely engage a enemy group.
I did however have issues with how weak the Gorn seem. BTW the last two groups, in the slave chamber/dining room, are an ensign and a captain spawn group.
Added some dialog in the container room. To make it more interesting. and more complete ending...
I havent played your mission yet, though I look forward to doing so. But to respond to the BO humor issue, as long as its not super silly, its fine with me. But seeing as how some people may not enjoy having a certain personality forced on their captain or BO, an alternative that still keeps humorous dialogue in the mission is to limit to to the NPCs you speak with rather than the player or their BOs.