Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-04-2011, 06:25 AM
Quote:
Originally Posted by Serpieri View Post
We are still missing several cannon class ships.

D5
D7
D12
K'Vort
K'Toch
Goroth's ship
and several variations of the Vor'Cha and Neg'Var

There is also an unknown class that was seen in DS9: "Sons of Mogh it sued the same model as the Promellian battlecruiser from TNG: "Booby Trap".
And these should be added as well overtime.
Has anybody tried to trow out some sample ideas for thier abilities and stats?

If the feds can offer ideas so can we.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-04-2011, 06:29 AM
Quote:
Originally Posted by MustrumRidcully View Post
Then why do they decomission old vessels like the Bird of Prey Lursa and B'Tor used? Wouldn't it be better to have an extra vessel around, even if it has a flawed cloaking device, then throw it away?.
Wear and tear on the vessels is high, hence one of the design philosophies of the IKN is quantity over quality at times. If something works- keep it- evolve it when needed - build more to allow for turn over.
Its the reason the Bird of Prey has been around so long. The KDF does not replace what works, though they will expand on it from time to time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-04-2011, 09:37 AM
Quote:
Originally Posted by Roach View Post
Find your inner lizard :p concentrate focus think green (even though its not easy being green)
Let's just hope it won't turn into this green:

http://www.youtube.com/watch?v=Rb87m8LofFU

Okay, I'm not going to quote pieces of what you and Valias said on the previous pace, because quite grankly getting what you both said in and not make it redundant of terribly messy seems rather impossible.

So when I was referring to "slow" I meant that in "Arena", during the fight with Kirk the Gorn appeared to lack "quick thinking", so I was referring to that.
It seemed that they were actually more creative beforehand during the fight on Cestus 3, not only detecting Spock's scans but turning his tricorder as a weapon.
Maybe that was not the doing of a Warrior, but of a scientist.

So the question is whether all warriors are supposed to be slow (which would be stupid) or whether it was only bad writing (the dull, strong alien beast) or has any basis in...anything.
If they are actually supposed to be like this it would mean that the commander of an escort-type ship might react slowly to a quickly evolving situation, which would be deadly.

We only know there are at least three castes: Technical, Warrior and Political. The STO novel indicates there are several more.
What those are is a mystery.
The same goes for what technological caste actually means: does it mean they are engineers, workers, scientists?
It's not really clear.

The same goes for why I thought about the reasons why the Warriors might not have had too much to do with the Varanus:
Are only warriors allowed to command a ship (the presumed-to-be warrior in "Arena" was the ship's captain) or are they only in command of warships; cruisers and escorts while support and auxilliary ships are commanded by those more suited to the ship's porpose, like for example science caste and technical caste?
It would also be remotely similar to the way the Minbari operate, even though in their caste the castes don't specialize in certain ships.
They have a similar number of (Sharlin) Warcruisers, (Tinashi) Frigates (Torotha) Assault Frigates etc. devided between each caste to maintain balance between the castes.
Maybe this is the case with the Gorn as well, even though in they way that since each caste controls certain key shiptypes, no caste would be able to wage war effectively (against each other or against an external threat) since there would be dangerous gaps in the fleet structure.

So the question here is who would come up with the intended specs for a futue ship?
Some kind of commite from each caste, or does each caste have designers of its own that then present their specs to the engineers/workers who then construct the ship?

These are some of the thoughts that come to my mind to get my inner Lizard to awaken.

Comments, thoughts, ideas, more questions anyone?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-04-2011, 09:54 AM
I want a B-10 with stasis field generators, dangit!

Not many will get that reference...a few, perhaps...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-04-2011, 10:17 AM
Quote:
Originally Posted by KBFLordKrueg View Post
I want a B-10 with stasis field generators, dangit!

Not many will get that reference...a few, perhaps...
Pre-warp KDF sleeper ship? Sadly my mind is slow today.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-04-2011, 10:24 AM
[quote=mister_dee]Love the FG show.

Quote:
So when I was referring to "slow" I meant that in "Arena", during the fight with Kirk the Gorn appeared to lack "quick thinking", so I was referring to that.
Possibly it was only a moment of anger on that Gorn part, relying more on his toughness and brute force instead of thinking tactically.

Quote:
So the question is whether all warriors are supposed to be slow (which would be stupid) or whether it was only bad writing (the dull, strong alien beast) or has any basis in...anything.
If they are actually supposed to be like this it would mean that the commander of an escort-type ship might react slowly to a quickly evolving situation, which would be deadly.
This is the question are they dumb and slow beasts or possibly too confident in thier established superiority of toughness and dmage output so they don't rely on quick-twitch that often.

Quote:
The same goes for what technological caste actually means: does it mean they are engineers, workers, scientists?
Why not all three within the Technical class?

Quote:
The same goes for why I thought about the reasons why the Warriors might not have had too much to do with the Varanus:
Are only warriors allowed to command a ship (the presumed-to-be warrior in "Arena" was the ship's captain) or are they only in command of warships; cruisers and escorts while support and auxilliary ships are commanded by those more suited to the ship's porpose, like for example science caste and technical caste?
It would also be remotely similar to the way the Minbari operate, even though in their caste the castes don't specialize in certain ships.
They have a similar number of (Sharlin) Warcruisers, (Tinashi) Frigates (Torotha) Assault Frigates etc. devided between each caste to maintain balance between the castes.
Maybe this is the case with the Gorn as well, even though in they way that since each caste controls certain key shiptypes, no caste would be able to wage war effectively (against each other or against an external threat) since there would be dangerous gaps in the fleet structure.

So the question here is who would come up with the intended specs for a futue ship?
Some kind of commite from each caste, or does each caste have designers of its own that then present their specs to the engineers/workers who then construct the ship?

These are some of the thoughts that come to my mind to get my inner Lizard to awaken.

Comments, thoughts, ideas, more questions anyone?[/
QUOTE]

True, though I think the Gorn are more subdivided in some aspects of how their society plays out.
For all we know the Kirk Gorn was from the Brute part of the warrior caste and smaller faster "force Recon" warriors exist as well that do rely on speed and finesse.
Lets just hope that the Devs grasp thier r lizard when thinking of the Gorn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-04-2011, 10:26 AM
Quote:
Originally Posted by Roach View Post
Pre-warp KDF sleeper ship? Sadly my mind is slow today.
Hardly...the B10 is from the Star Fleet Universe, a parallel universe to Star Trek.
It came to pass after the Animated Series and before the first movie and has diverged from Star Trek since that time.
Contents from one universe cannot be used by the other.
The only exception was Starfleet Command, which combined contents from both because Inerplay had the license for both at the same time.
Long story short, the B10 looks like this:

http://jgray-sfb.com/Miniatures/Klin...s/image001.jpg

http://www.sfbnexus.com/Klingon/Size_Comparison_1.jpg

The "Stasis field", or more correctly the "Projected Stasis Field" is the system the Klingons used in the Animated series

http://memory-alpha.org/wiki/Projected_stasis_field
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-04-2011, 10:30 AM
Quote:
Originally Posted by mister_dee
Hardly...the B10 is from the Star Fleet Universe, a parallel universe to Star Trek.
It came to pass after the Animated Series and before the first movie and has diverged from Star Trek since that time.
Contents from one universe cannot be used by the other.
The only exception was Starfleet Command, which combined contents from both because Inerplay had the license for both at the same time.
Long story short, the B10 looks like this:

http://jgray-sfb.com/Miniatures/Klin...s/image001.jpg

http://www.sfbnexus.com/Klingon/Size_Comparison_1.jpg

The "Stasis field", or more correctly the "Projected Stasis Field" is the system the Klingons used in the Animated series

http://memory-alpha.org/wiki/Projected_stasis_field
Ah, never seen the Animated series or played any ST computer games. I have seen a fair amount of humorous ST based porn though. Very funny stuff becuase in the TOS versions the acting worked well to make it seem trekky. :p

When I saw stasis field, my mind went pre-warp KDF cryo-ship.
Too bad we can't use the B-10 though, first glance it looks like it would make a fun counter to the fed Typhoon class.
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Join Date: Dec 2007
Posts: 120
# 29
02-04-2011, 03:52 PM
KBF was founded when StarFleet Command came to online play.
there was SFC 1, SFC2 and SFC2:Orion Pirates. I think it was 2000 SFC1 came out, maybe 2001, I forget now.
It was the best Tatical Trek-type game I've seen. Feds, Klingons, Romulans, Gorns, and many more. Smooth online play, both in PvP and PvE campaigns. It wasn't an MMO, but campaigns attracted enough in the day there was a wait to get on a 120 player server, and there were many servers up at once. There was a ladder PvP league as well as strategic campagns in the Dynaverse.
Victory was determined by more by player's skill in power, weapon, shield management and manuvering than the type of ship you had. It was very possible to beat a superior ship with good tactics and power management, and it happened often.
In later years, many player mods and skins were released, introducing new races and ships from StarFleet Battles and Star Trek. We had a B-10, but it never had Stasis Field generators.
It's number of players at a time online limits and it's online incompatability with Vista and WIN 7 have pretty much killed it over the past couple years, very sad. Only Win XP users can still play online, although single player works fine.
There are still a couple servers up, tho the days of huge campaigns involving 50 on a side at a time are long gone.
Many from KBF initially started STO, only to be disappointed in the content and gameplay and have since then decided not to continue to pay every month for it. Only those that have lifetime memberships are still occasionally lurking, well shall yet see what the future holds.
I doubt we'll ever see a SFB ship in STO, too much quibbling over you owns what and how much it's worth, I'm sure...
But the B-10 ruled in SFB!
With Stasis Fields functioning like they did in SFB for STO the Feds would cower and flee before it's might!

Of course, then there would be huge cries of "Nerf or we quitz!" and it would be reduced to a garbage scow in no time.

Ah...the Days of Glory past...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-07-2011, 10:11 PM
Ok, so I played the KDF. I have a Klingon LG Tactical.

Along the way I noticed a few differences between the Feds & the Klinks as well.

I keep hearing about the lack of ships for the KDF. I, too, noticed the somewhat anemic ship selection for Klingons. However,earlier in this thread I read the most lucid comment about this issue: There are very few canon Klingon starship classes. After a cursory review I counted no more than 10 distinguishable classes in the whole of the television & film history of the Star Trek franchise.

I'd say Cryptic did a bang up job representing the ships and even gave us about (at last count) 11 more than there should be.

Additionally, I noticed a rather sparse PVE mission selection as well.

However, I've seen Star Trek before and something I noticed about Klingons is the fact that they seem to have little interest in fashion, aesthetics, exploration, science, or technology. In fact, they seem to serve little purpose in the Star Trek universe beyond playing the part of one of several antagonists and foils to Starfleet.

My question to the complainers is this: If you love Klingons & identify with them so deeply, why do you want "more costumes" (when it's quite clear Klingons do not play dress up), "more ships" (when it's quite clear Klingons are too busy drinking bloodwine, carrying out blood oaths, & defending their honor to bother designing more than 10 classes over a 200 year period), and "more PVE content" (when it's quite clear Klingons are not interested in exploring and no self-respecting Klingon would ever engage in espionage or more Diplomacy than is absolutely necessary)?

If you troll for such "improvements" to the KDF, you clearly do not understand who the Klingons are.

They are a supporting character, a bit part, a walk-on role in Star Trek. They add a rich and vibrant texture to the Star Trek universe but they are not the main focus of the overall story.

I'd say Cryptic portrayed them exceptionally well and then expanded their role most elegantly.

People who complain about the Klingons not having enough ships or costumes are like people who insist on eating the chocolate ice cream and incessantly complain because it doesn't taste enough like vanilla ice cream.
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