Lt. Commander
Join Date: Dec 2007
Posts: 120
Many have brought up the concern that the Gorn Varanus is very hindered as a science vessel with such a slow turn rate. The reason the Gorn Varanus has such a slow turn rate is because it is such a big ship. Big ships just donít feel or look right with high turn rates. What big ships do in general get instead is more HP. I was going to give the Gorn Varanus 36000 HP, the highest of any science vessel.

However it is clear that this is not what you want. So what I am going to do is make the Gorn Varanus the same as the DSSV. It will have the same HP and base Turn Rate as the DSSV:
Turn Rate: 11
HP: 28500

To make it not feel goofy, we will be scaling the model size down to about the same mass of the DSSV.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2011, 03:18 PM
Quote:
Originally Posted by CaptainGeko
Many have brought up the concern that the Gorn Varanus is very hindered as a science vessel with such a slow turn rate. The reason the Gorn Varanus has such a slow turn rate is because it is such a big ship. Big ships just donít feel or look right with high turn rates. What big ships do in general get instead is more HP. I was going to give the Gorn Varanus 36000 HP, the highest of any science vessel.

However it is clear that this is not what you want. So what I am going to do is make the Gorn Varanus the same as the DSSV. It will have the same HP and base Turn Rate as the DSSV:
Turn Rate: 11
HP: 28500

To make it not feel goofy, we will be scaling the model size down to about the same mass of the DSSV.
What were the arguments against bumping the HP? I had no problem with the turn rate of the Varanus, and liked that it was so mucking big -- the Gorn don't strike me as building small ships. A ship is made unique by its advantages and its disadvantages.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2011, 03:25 PM
Quote:
Originally Posted by CaptainGeko
Many have brought up the concern that the Gorn Varanus is very hindered as a science vessel with such a slow turn rate. The reason the Gorn Varanus has such a slow turn rate is because it is such a big ship. Big ships just donít feel or look right with high turn rates. What big ships do in general get instead is more HP. I was going to give the Gorn Varanus 36000 HP, the highest of any science vessel.

However it is clear that this is not what you want. So what I am going to do is make the Gorn Varanus the same as the DSSV. It will have the same HP and base Turn Rate as the DSSV:
Turn Rate: 11
HP: 28500

To make it not feel goofy, we will be scaling the model size down to about the same mass of the DSSV.
Finally some good news regarding the Varanus, maybe now ill actually use it for my sci captain, i still think a BOFF layout like the D'kyr is getting would be more suited though, most people seem to think of the gorn as being a more engineer based species and the vulcans more Sci based so wouldnt it make sense for the LTC Engi slot to be used on the Varanus rather than the D'kyr? This would make it subtley diferent to the Fed DSSV and make it feel more like a Gorn ship at the same time.

Just one more note, if the scale of the ship is being reduced maybe reduce the crew a bit as well as a smaller ship would require less crew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2011, 03:29 PM
I'm going to take every opportunity I can to get in the point that all ships could do with one more Lt. Commander slot and one less Ensign slot.

Makes the game much more fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2011, 03:38 PM
Not having the Gorn vessel yet, I feel really odd chiming in here as I just don't have a basis for my own opinions, but I'd like to weigh this a little more here for a second, as big-ass ship sounds better than tiny-little ship when I first heard it here.

EVERYTHING I have heard relating to the Varanus not being good isn't about the size or the turn speed, but about the usability of it. Practically everyone I've talked to have mentioned that the tick of the heals from the deployed ship healers are waaay too low, or that a quick launch of Beam Fire at Will completely annihilates them. What's going on in this department? Isn't this the more pertinent issue?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2011, 03:38 PM
Goody!

When will these changes take affect on Holodeck?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-03-2011, 03:42 PM
Yes, but the DSSV has not any special power and a console its not a substitute for such a good special skill!

We are going to the same way we have now on the imbalance cruisers. Look at the "normal" Fed cruisers, same hull and 2 less turn rate than the Negh`Var, and that ship has cloaking device!

I have a Klingon Vice Admiral and i am on the grind to have a new one, and better ship than the feds its not what we need.

Any way, good work listing the community, keep at it.

Mi opinion, the gorn ship should be:
Turn Rate: 10
HP: 28500

Or

Turn Rate: 11
HP: 27000
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-03-2011, 03:42 PM
Quote:
Originally Posted by CaptainGeko
Many have brought up the concern that the Gorn Varanus is very hindered as a science vessel with such a slow turn rate. The reason the Gorn Varanus has such a slow turn rate is because it is such a big ship. Big ships just donít feel or look right with high turn rates. What big ships do in general get instead is more HP. I was going to give the Gorn Varanus 36000 HP, the highest of any science vessel.

However it is clear that this is not what you want. So what I am going to do is make the Gorn Varanus the same as the DSSV. It will have the same HP and base Turn Rate as the DSSV:
Turn Rate: 11
HP: 28500

To make it not feel goofy, we will be scaling the model size down to about the same mass of the DSSV.
Thanks for taking the time to look at the Varanus. The problem with low turn rates on a Sci ship is the number of fore facing abilities for science BO's. I know that you have two separate threads one for the D'Kyer and one for the Varanus, but I think some comparison is impossible given that they both at least started out as very similar ships.

What would be the highest turn rate you are willing to give the Varnaus with its current size? I think a turn rate of 9 on the Varnaus might solve the issues, without forcing you to make it like a DSSV or even an exact copy of the D'kyr.

I'm inclined to think of the Varanus as a Gorn ship that is built for heavy combat with Science as it's weapons. While the D'Kyr being a Vulcan ship is built to be more a defensive puncher, with Science and Engineering being more tools than weapons. Given this difference I'm inclined to see the Varanus as needing more hull and the D'kyr needing more shields and agility.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-03-2011, 03:43 PM
Quote:
Originally Posted by CaptainGeko
Many have brought up the concern that the Gorn Varanus is very hindered as a science vessel with such a slow turn rate. The reason the Gorn Varanus has such a slow turn rate is because it is such a big ship. Big ships just donít feel or look right with high turn rates. What big ships do in general get instead is more HP. I was going to give the Gorn Varanus 36000 HP, the highest of any science vessel.

However it is clear that this is not what you want. So what I am going to do is make the Gorn Varanus the same as the DSSV. It will have the same HP and base Turn Rate as the DSSV:
Turn Rate: 11
HP: 28500

To make it not feel goofy, we will be scaling the model size down to about the same mass of the DSSV.
OMG I can't say thankyou enough

This is exactly what was needed, thanks for listening.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-03-2011, 03:43 PM
Quote:
Originally Posted by frak View Post
I'm going to take every opportunity I can to get in the point that all ships could do with one more Lt. Commander slot and one less Ensign slot.

Makes the game much more fun.
This or the Ensign level BO skills need a revamp.
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