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Join Date: Dec 2007
Posts: 142
# 11
02-03-2011, 02:45 PM
Quote:
Originally Posted by CaptainGeko
Many have brought up the concern that the Gorn Varanus is very hindered as a science vessel with such a slow turn rate. The reason the Gorn Varanus has such a slow turn rate is because it is such a big ship. Big ships just don’t feel or look right with high turn rates. What big ships do in general get instead is more HP. I was going to give the Gorn Varanus 36000 HP, the highest of any science vessel.

However it is clear that this is not what you want. So what I am going to do is make the Gorn Varanus the same as the DSSV. It will have the same HP and base Turn Rate as the DSSV:
Turn Rate: 11
HP: 28500

To make it not feel goofy, we will be scaling the model size down to about the same mass of the DSSV.
Thank you Good Sir

We are happy in the Klingon Empire and in -Qew-

The Klingon will now come closer to the feds in overall balance
Join Date: Dec 2007
Posts: 142
# 12
02-03-2011, 02:46 PM
I have to really disagree with these changes. The Varunus strikes me as a big ship and to make it smaller and more a copy of a Fed science vessel is a mistake.

Jack up the HP to what you were planning and maybe improve system targeting a little.
Join Date: Dec 2007
Posts: 142
# 13
02-03-2011, 02:46 PM
Good call Gecko, thanks

The reasoning on the turn rate issue was: A lot of the science skills are 90 degree fwd arc powers, and the slow turn rate made it inferior to other science ships because those powers are the "meat" of a science ships toolset.

It looked a little big anyway, and DSSVs aren't exactly small either.


Congrats to the Gorn engineers, who made a great breakthrough on their engine efficiency!
Join Date: Dec 2007
Posts: 142
# 14
02-03-2011, 02:48 PM
Quote:
Originally Posted by CaptainGeko
Many have brought up the concern that the Gorn Varanus is very hindered as a science vessel with such a slow turn rate. The reason the Gorn Varanus has such a slow turn rate is because it is such a big ship. Big ships just don’t feel or look right with high turn rates. What big ships do in general get instead is more HP. I was going to give the Gorn Varanus 36000 HP, the highest of any science vessel.

However it is clear that this is not what you want. So what I am going to do is make the Gorn Varanus the same as the DSSV. It will have the same HP and base Turn Rate as the DSSV:
Turn Rate: 11
HP: 28500

To make it not feel goofy, we will be scaling the model size down to about the same mass of the DSSV.
Awesome news

Thank you very much for listening to the feedback.

The idea of a large tanking science vessel that can't turn is a nice idea, however without a KDF version of a science vessel like the Recon or intrepid that can give us other options, this ship was always going to be unwanted.

The federation have 5 science ships to the KDF's one. Also should one consider making another klingon science ship that can't turn to save itself , it needs to have at least 3 engineering consoles.
Join Date: Dec 2007
Posts: 142
# 15
02-03-2011, 02:50 PM
Quote:
Originally Posted by forresto View Post
I have to really disagree with these changes. The Varunus strikes me as a big ship and to make it smaller and more a copy of a Fed science vessel is a mistake.

Jack up the HP to what you were planning and maybe improve system targeting a little.
The problem is the need for a better turn rate to utilize BO abilities. Sci ships with low turn rates are just sitting ducks. While I agree that shrinking the ship is not my preference, I'd rather see a compromise Since we know the Nebula got a bump to 9

Quote:
Originally Posted by CaptainGeko
I also increased the Nebula base Turn rate by 1, from 8 to 9.
It would seem fair to make the Varanus a 9 turn rate and keep her bigger. Adjust the HP as needed from there.
Join Date: Dec 2007
Posts: 142
# 16
02-03-2011, 02:52 PM
Quote:
Originally Posted by CaptainGeko
Many have brought up the concern that the Gorn Varanus is very hindered as a science vessel with such a slow turn rate. The reason the Gorn Varanus has such a slow turn rate is because it is such a big ship. Big ships just don’t feel or look right with high turn rates. What big ships do in general get instead is more HP. I was going to give the Gorn Varanus 36000 HP, the highest of any science vessel.

However it is clear that this is not what you want. So what I am going to do is make the Gorn Varanus the same as the DSSV. It will have the same HP and base Turn Rate as the DSSV:
Turn Rate: 11
HP: 28500

To make it not feel goofy, we will be scaling the model size down to about the same mass of the DSSV.
Thank you so much. Now I can look forward to flying the Varanus again.
Join Date: Dec 2007
Posts: 142
# 17
02-03-2011, 02:59 PM
I also failed to mention here (I mentioned in another thread), that I doubled the healing of the drones.
Join Date: Dec 2007
Posts: 142
# 18
02-03-2011, 03:00 PM
arrrghhh I don't know about thisss... ...

I like big ships .....
Join Date: Dec 2007
Posts: 142
# 19
02-03-2011, 03:01 PM
Quote:
Originally Posted by CaptainGeko
I also failed to mention here (I mentioned in another thread), that I doubled the healing of the drones.
oh but this is most definitely better
Join Date: Dec 2007
Posts: 142
# 20
02-03-2011, 03:03 PM
I don't know why some federation players are complaing about these changes.

The intrepid , DSV and D'Ky are still all vastly superior to this thing.

I would trade those drones in for a extra engineering console or LTC engineering BO slot any day.

At least we have a ship that can partially turn, even if its nowhere near that of the intrepid or recon.
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