> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
no big critique at all, the mission was immensely immersive, and the VO work was really great! Loved every second of it.
I was just wondering, why there were no cut scenes. The opportunities were there: Entering/leaving the Vault, facing off with the Mogai, incoming reinforcements, the Thalaron explosion.
Out of curiosity: Was it a conscious reason to not include cut scene, or was it a matter of resources?
the only thing i can think of really (assuming they just decided not to do it for some reason) is that cut scene tech is something they have only just started using.
the vault may have been made before the new cut scene tech was available and they did not have time to go back and add it in.
im kind of hopeful some of the later eps might have it. if not, series 4 really should have it.
The cutscenes in Azura were pretty long and I wish they'd only been used on optional objectives, rather than bulking up the whole mission with "I don't get to play anymore" moments.
Crucified. I've always wanted to re-enact Life of Brian.
Not a big fan of cutscenes where you're not doing anything but watch the computer control your character and dialogue being put in his/her mouth.
It's a step down from quick-time events - which I don't like either.
i must admit i do like an option to skip cut-scenes if you dont want to see them but i personally think there is a great opportunity to see events unfold 'off screen'.
id love to see it switch to a room as the camera pans around to reveal a reman, then another walks in and they have a conversation about all their evil plans revealing a little more plot and motive.
or even just an epic rotating view of the vault as you enter the map.
or as you exit some cinematic trailer as your ship escapes whilst being shot at and explosions and stuff happening in the background. id love all that stuff.
i must admit i do like an option to skip cut-scenes if you dont want to see them but i personally think there is a great opportunity to see events unfold 'off screen'.
id love to see it switch to a room as the camera pans around to reveal a reman, then another walks in and they have a conversation about all their evil plans revealing a little more plot and motive.
or even just an epic rotating view of the vault as you enter the map.
or as you exit some cinematic trailer as your ship escapes whilst being shot at and explosions and stuff happening in the background. id love all that stuff.
an option to skip cutscenes would be nice.
If done right, they can really enhance the game. However, I'm not a fan if they're intrusive to the gameplay.
If you take, Mass Effect, for example - the cutscenes tend to be more interactive with dialogue choices and actions for your character.
STO's are well-used in optional objectives but anything beyond that seems like it's breaking the gameplay portions up more than its contributing to them.
The cutscenes in Azura were pretty long and I wish they'd only been used on optional objectives, rather than bulking up the whole mission with "I don't get to play anymore" moments.
Of course, what I said is heresy.
I kind of agree. But I was expecting some, because I was under the impression that it is the new "standard" (hence, the remastering), and was wondering, what happened to change their mind.
The cutscenes in Azura were pretty long and I wish they'd only been used on optional objectives, rather than bulking up the whole mission with "I don't get to play anymore" moments.
Of course, what I said is heresy.
I absolutely agree with this. Most of the cutscenes in the Azura mission, and the entire sequence in our transporter rooms, were wasted time that after the first time (and for that matter, during some of the first time) I wish I could have skipped through.
Cutscenes that are actually good, maybe. But not the examples we have so far.