As it seems everyone posts their missions here, I will do the same.
You are ordered to the Pico system to teach some graduates proper ship handling when the admiral gives you an unexpected assignment. Save a group of colonists from demons with horns, batwings that emerge from the gate of hell!
You need to hunt down a few things (like pixels) to solve the mystery.
- Enterable buildings on an exterior map, realistically sized
- Enterable cave on an exterior map, realistically sized
- Multiple conversation choices for the same character to get information
- Triggered generic conversations. You need to complete tasks before the colonists actually talk to you. Afterward, you can ask them any time.
- Heavy on RPG elements, light on combat.
Takes about 30 minutes to complete.
You don't have to RP, but if you want to, here is how to do it:
There is no alternate ending per se. The mission goes the same way all the time.
However, there are some optional stuff added that helps to uncover the story to the full extent. Also your performance is evaluated at the end of the mission.
- Get a pen and a paper.
- If you see a number at the end of the text then add or deduc it from your total. You start with 0 points. So if the end of the text says +1 then you just gained a point. If it says -2 then you just lost 2.
- Pick 1 and only 1 option when you talk to the Prelate or the Encounter.
- You can ask multiple questions from George and beam more than 1 rod in, but you loose or gain points for the first try only. This means, you won't keep loosing points if you keep asking the same wrong question.
- Your default power setting is deep stun. The evaporation equals the use of the lethal setting. In this case. If you evaporate anyone: deduct 1 point
- Die and respawn in combat: deduct 1 point
At the end, you will have some number of points. When you contact the admiral, pick the correct point interval and you will get your mission evaluation. So if you collected 3 points then select the
Talk to Admiral Trent (1-4 points) option.
Oh, if you enter the door before deactivating the security device you get -100 points

.
All this will be automated when the Foundry update hits the server. Until that time, that is the best I can do.