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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Is there anyway to make friendly NPC's beam down, without having to kill them :p
Im trying to make a mission, thats mystery based, only 2 fights currently. Sadly i ran into a road block when i noticed i could not make any NPCs groups beam down without making them enemy's.
Is there anyway to make friendly NPC's beam down, without having to kill them :p
Im trying to make a mission, thats mystery based, only 2 fights currently. Sadly i ran into a road block when i noticed i could not make any NPCs groups beam down without making them enemy's.
Has anyone managed to do this?
Thank you.
There is a way, but it only works on certain maps if there is enough space to work with. I hope it helps.
I will give it try.. if it does.. your getting a present
If you have enough space to work with, then you could use 5 groups of friendly npcs plus 2 single targs to make 37. I've never tried it with that many npcs, but it would theoretically work, if there is enough space on the map to position the pushpins at 300 from the spawn point.
Please let me know if it works. I've heard that this trick is somewhat unreliable and function differently on different maps.
If you have enough space to work with, then you could use 5 groups of friendly npcs plus 2 single targs to make 37. I've never tried it with that many npcs, but it would theoretically work, if there is enough space on the map to position the pushpins at 300 from the spawn point.
Please let me know if it works. I've heard that this trick is somewhat unreliable and function differently on different maps.
Been trying on the ground map I am using, it partly works. I say partly simply because, while it will spawn the needed NPC's there is a chance the player will move near the push pin before the mission gets to the point where the NPCs should beam down, that would just ruin the plot line. Not a risk i want to take, but if it was at the start of a mission, that had a path a player had to walk down, this would work well.
Odd thing, is you can make a friendly NPC spawn using the Kill encounter, but you cant kill them, and it wont ever get passed that part. :p
Been trying on the ground map I am using, it partly works. I say partly simply because, while it will spawn the needed NPC's there is a chance the player will move near the push pin before the mission gets to the point where the NPCs should beam down, that would just ruin the plot line. Not a risk i want to take, but if it was at the start of a mission, that had a path a player had to walk down, this would work well.
Odd thing, is you can make a friendly NPC spawn using the Kill encounter, but you cant kill them, and it wont ever get passed that part. :p
Thanks for experimenting with it. It's not the greatest workaround for all situations, so I appreciate the testing.
Could you increase the "distance" between when the player gets the prompt and when the npcs should beam down? The player could approach the battle from more distance?
Thanks for experimenting with it. It's not the greatest workaround for all situations, so I appreciate the testing.
Could you increase the "distance" between when the player gets the prompt and when the npcs should beam down? The player could approach the battle from more distance?
But I want friendly NCP's, they are not beaming down to fight the player or other NPCs.
I could increase the distance from where the player makes the NPCs spawn, and where the main game play is, but that again, would make for a very weird console placement.