Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-07-2011, 07:26 PM
Quote:
Originally Posted by Commander550
But I want friendly NCP's, they are not beaming down to fight the player or other NPCs.


I could increase the distance from where the player makes the NPCs spawn, and where the main game play is, but that again, would make for a very weird console placement.

Edit: typo
Try waiting for Friday when Foundry: the next generation comes out, supposedly with trigger technology.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-07-2011, 07:40 PM
That is something i am looking forward to, but lucky i found a nice map to use, as a bridge to a copy of the first ground map, that will then have the NPCs, its more work, but it fits better into the plot line.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-07-2011, 08:37 PM
You'll still have to recostume the actors for FvK or KvF, depending on your alliance. Those are the simplest, Borg (highlvl req), and animal enemy groups (lowlvl req) will attack everything F or K. So you could have 3 factions...
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