Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-10-2011, 09:26 AM
I'm sure the Dev team will take a look at this as soon as they free up the resources that currently are working on designing the toilets for ship interiors. Craptic has its priorities and a close affinity for commodes. The only responses I ever hear on this forum is that I need to change my avatar or people need to be nice to each other.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-10-2011, 09:35 AM
Quote:
Originally Posted by Azorth
the DBBs have a much smaller firing arc when firing 'downwards', and have less firing arc 'upwards' too but not as much... so if someone start FAW'ing at you, close in and fly up/down
Cool thanks, Yeah closing the distance is an old tactic- but still a good one.


to all concerned though;
It merely looks like the mechanics of FAW double the bonus for becuase DBB have double the beams.
Why should the DBB FAW bonuses be changed if such is true?

Quote:
Beam Arrays the damage scaling (including the 25% faster fire rate) is 26%/35%/45%.
Dual Beam Banks it is: 21%/57%/94%.
It doesn't seem that unbalanced and may just be a glitch with FAW3.
Lower it to 67% - 70% and that should work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-10-2011, 09:39 AM
Data is confusing and not labelled well at all. Example

1 Dual Beam Bank, FAW2 100
Count(Crit): 1196 (24, 2.01%)
Total(Crit): 661922.083 (17270.605, 2.61%)
Avg (Crit): 553.4465 (719.6085)
Max (Crit): 935.72 (767.967)
Min (Crit): 394.05 (659.704)
Time: 1401.9
DPS: 472.1607

++++++++++++++Dual Beam Banks
Count(Crit): 281 (24, 8.54%)
Total(Crit): 129461.552 (17270.605, 13.34%)
Avg (Crit): 460.7173 (719.6085)
Max (Crit): 480.905 (767.967)
Min (Crit): 394.05 (659.704)
Time: 1401.9
DPS: 92.34721

++++++++++++++Dual Beam Banks - Fire at Will II
Count(Crit): 915 (0, 0%)
Total(Crit): 532460.531 (0, 0%)
Avg (Crit): 581.9241 (0)
Max (Crit): 935.72 (0)
Min (Crit): 511.849 (0)
Time: 1401.9
DPS: 379.8135

What's the difference between the first and third entries here?

And

1 Dual Beam Bank, FAW MKX 100

1 Beam Array, FAW MKX 100

These are MK X weapons obviously. Does that mean the rest of the weapons are MK I? And what level of FAW is used here, assuming FAW 1? And why haven't the MK X weapons been tested with all three levels of FAW? -given the fact that the DBB's scale with player rather than weapon level that would seem to be required info.

Phaser Spinal Lance, why is this in here at all?

Confusing data needs to presented better before I or anybody else can make use of it. And gaps in MK X testing need to be filled in. And MK XII should also be tested, since that's what we're assuming DBBs are scaling to when using FAW at VA/LG.

More, and better presented data is needed IMHO
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-10-2011, 10:10 AM
Quote:
Originally Posted by MajorFury View Post
I'm sure the Dev team will take a look at this as soon as they free up the resources that currently are working on designing the toilets for ship interiors. Craptic has its priorities and a close affinity for commodes. The only responses I ever hear on this forum is that I need to change my avatar or people need to be nice to each other.
.....ROFL x 100
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15 braahahaha
02-10-2011, 01:52 PM
Quote:
Originally Posted by MajorFury View Post
I'm sure the Dev team will take a look at this as soon as they free up the resources that currently are working on designing the toilets for ship interiors. Craptic has its priorities and a close affinity for commodes. The only responses I ever hear on this forum is that I need to change my avatar or people need to be nice to each other.
lols pe pew!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-10-2011, 02:46 PM
It's working as intended! LALALALALA [(-_-)] I can't hear your lies!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-10-2011, 03:32 PM
If regular phaser beams get less bonus than DBB then that is a problem.
All beams should get 25% higher fire rate on all 3 ranks and have 10%, 30% and 60% damage modifiers, respectfully.

If those numbers are correct then I don't mind if my long time signature build gets a tap with the nerf bat.
I also believe cannon abilities should be moved down a rank, so faw 3 and crf 3 compete directly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-10-2011, 04:12 PM
Well I don't exactly know how to interpret the data in that link, but what jumps out at me is a hugely higher reported number of crits in the same time period with FAW compared to without FAW, more than just 25% from another shot per cycle. But that is only if I'm interpreting it correctly. Otherwise I don't know what to think, beyond the obvious, FAW should increase both standard beams and dual beams by the same amount per rank, and 90% is a ridiculously high damage boost.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-10-2011, 06:47 PM
And thus FAW 3 ships will become ever more popular.. as people will now know the damage buff given by FAW 3.. So mote it be.. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-10-2011, 10:42 PM
Quote:
Originally Posted by Kilawpilath View Post
And thus FAW 3 ships will become ever more popular.. as people will now know the damage buff given by FAW 3.. So mote it be.. :p
I say bring it on. I LOVE catching the noobs who are just jumping on the FAW bandwagon with FBP3.
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