Go Back   Star Trek Online > Feedback > Builds, Powers, and Game Mechanics
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-16-2011, 05:47 AM
how will the Multi vector assault mode work on anything but the ships that it was desigend for saucer sepertaion isn't MVAM when the ship splits into 3 and each part attacks seperatly thats MVAM. so how would a Definet do that. or a intrepid or anything that doesn't have the 4 nauscells design 2 to power each larger section. maybe i'm thinking to much about the pysical and not thinking Have they can redesign everything

but hay i'm just confused by it being a console

and what would happen to the refit Galaxy one will it be given something else unique so it's not rendered pointless. the defient have the cloak with only the Galaxy X having a cloak within the federation ships, and the ablative armor that the science ship has this is truely unique as no other ship has it yet
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-16-2011, 05:57 AM
Quote:
Originally Posted by John_pain
how will the Multi vector assault mode work on anything but the ships that it was desigend for saucer sepertaion isn't MVAM when the ship splits into 3 and each part attacks seperatly thats MVAM. so how would a Definet do that. or a intrepid or anything that doesn't have the 4 nauscells design 2 to power each larger section. maybe i'm thinking to much about the pysical and not thinking Have they can redesign everything

but hay i'm just confused by it being a console

and what would happen to the refit Galaxy one will it be given something else unique so it's not rendered pointless. the defient have the cloak with only the Galaxy X having a cloak within the federation ships, and the ablative armor that the science ship has this is truely unique as no other ship has it yet
Its a console that would only work on the Prometheus.
Furthermore why would the Galaxy be rendered pointless? Its a Cruiser, the Prometheus is an Escort.
Saucer seperation of the Galaxy is really not about the pet, but the high maneuvrability boost that dropping the saucer gives.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-16-2011, 06:38 AM
Quote:
Originally Posted by FirstAngelus View Post
I believe the MVA is more an enginiering ability, so it should cost an engineering slot. I mean seperating the ship has nothing to do with weapons.
Multi-vector attack? Sure it took an engineer to design it but its application is for combat. Thats why I said a TAc console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-16-2011, 06:40 AM
Quote:
Originally Posted by FirstAngelus View Post
I do not thing that it is THAT easy sacrifised. That 2-3 science abilitys on not-sci ships are SO underestimatet...
The BO powers are awesome. The slots? Nah, putting the Borg Console there is probably the best choice, as you lose the least.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-18-2011, 03:53 AM
Quote:
Originally Posted by Roach View Post
Multi-vector attack? Sure it took an engineer to design it but its application is for combat. Thats why I said a TAc console.
Hull platings are for combat, improoved weopons power is for combat, improoved shielding is for combat ect ect ect.
So that it is "for combat" does not necessarily say it has to be tactical.


Quote:
Originally Posted by MustrumRidcully View Post
The BO powers are awesome. The slots? Nah, putting the Borg Console there is probably the best choice, as you lose the least.
I disagree. The sci powers are great and with propper console they simply work more efficient. That CAN be a bigger advantage then an engine console on an escort; or a bigger advantage then an Tactical console at a cruiser. That depends on the overall build.

But my impression is that some people underestimate the importance of the sci abilitys. A lot of not-sciship-builds invest almost no skillpoints into the Starship Opperations area and dont care for the consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-18-2011, 04:22 AM
Quote:
Hull platings are for combat, improoved weopons power is for combat, improoved shielding is for combat ect ect ect.
So that it is "for combat" does not necessarily say it has to be tactical.




I disagree. The sci powers are great and with propper console they simply work more efficient. That CAN be a bigger advantage then an engine console on an escort; or a bigger advantage then an Tactical console at a cruiser. That depends on the overall build.

But my impression is that some people underestimate the importance of the sci abilitys. A lot of not-sciship-builds invest almost no skillpoints into the Starship Opperations area and dont care for the consoles.
I don't underestimate the usefulness of science skills. But a non-Sciene ships only has 2 or 3 Science powers of the lowest level. The improvement provided by a single science console is not that significant in the overall scheme of things.

Getting +5 weapon power means you inflict more damage all of the time. Adding a Hazard Emitter console means you heal a few points of hit points more every minute or so...

On a Science Vessel, I'd sacrifice a tactical console for the universal console, but on any other ship - science consoles it are.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-18-2011, 05:11 AM
Hmmm, I'm not fond of this idea of making the MVAM into a console-granted ability, indeed, the new ability comes with an interesting challenge for the Developers. The idea of making the MVAM-equipped Advanced Escort into a proper '-Refit' conflicts with the previously-established paradigm of making refit versions of lower-tier starships. As the Advanced Escort is already a T5 starship, creating a refit version of the ship would seem to be counter-intuitive, and likely fail to garner a positive response from the majority of the community.

The choice for integration of the MVAM into the Advanced Escort, thus, comes down to a difficult choice. First would be the option of altering all currently-existing Advanced Escorts to possess the ability (likely, in exchange for some in-game drawback), however, this raises the potential pitfall of disrupting the distribution of ship-types at T5 (if, for example, the ship was forced to sacrifice a console slot for the ability, there would no longer be the Science-focused Escort available at T5).

The alternative (and, thus far, the direction that the Developers have chosen to pursue) would be to create an entirely new mechanic for introduction of a special ability for T5 starships. In this case, the Devs have chosen to link the MVAM ability to a console. The current plan is that the MVAM Console will be a Tactical Console, but there are considerable arguments (on paper, without having seen the benefits of MVAM, it is still very difficult to quantify the effect that it will have on gameplay) that the effective 'sacrifice' of a Tactical Console for a 'gimmick' would be hugely detrimental to the long-term viability of an Advanced Escort that chooses to mount the Console.

If MVAM is some sort of toggle that adds a roughly-equivalent boost to potential combat effectiveness (roughly equal to the DPS dropoff of the sacrifice of a maximum-value Tactical Console), that either is a true On/Off toggle or has a short enough cooldown as to keep significant up-time, then it is likely that the loss of the Tactical Console will not make a long-term difference. However, if the ability has a long cooldown (thinking of the Galaxy-Retrofit Saucer Separation, likely the most similar currently-existing gameplay mechanic) the entire time that the Advanced Escort is waiting for the next up-time on the ability, the ship will suffer a considerable loss of overall damage output.

If MVAM is eventually released as a Tactical Console, with the ability on a substantial cooldown, I would propose that the Console be issued with a +X bonus to Energy Weapons and Projectile Weapons. The current maximum bonus to these abilities from a Console is +26 (Mk XI Rare, I am uncertain if there are any confirmed instances of Mk XI Very Rares, or Mk XII Rares at +28), thus, I would advocate the the bonus to Energy Weapons and Projectile Weapons be in the +10 to +15 range, as this would not substantially cripple the damage output when MVAM is not available, thus encouraging players to experiment with the new ability, without sacrificing combat viability in the long-term.

Just my 2 EC,
-Big Red
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-18-2011, 05:40 AM
[quote]
Quote:
Originally Posted by FirstAngelus View Post
Hull platings are for combat, improoved weopons power is for combat, improoved shielding is for combat ect ect ect.
So that it is "for combat" does not necessarily say it has to be tactical.
A S S U A L T is a combative description, eluding to this consoles function is strictly tactical in nature.
Sure an engineer built it but they are not using it down the street to assault windows, it can't function in your kitchen as an assault appliance (unless you got real big kitchen with real nasty mutant bugs) is all I'm saying. Its a function built strictly to operate in combat and I think it should've been a tac console to reflect that.

I'm fine with the console being universal on just one class of vessel but I would now expect any new consoles that are created as specials on any vessel for what ever reason ingame to be just as universal in its application.
I think its great that the Devs now let the player choose which console slot they lose in the trade-off of its application and look forward to a revamp to other speciality item consoles being added to the game.

"Why no Officer, this is not a pistol. Its a long distance cessation device used in the research of sudden life forced shutdown situations in an urban enviroment - its scientific"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-18-2011, 05:58 AM
Still the major issue with the MVA is SEPERATING THE SHIP. And that, in my opinion, is clearly an Enginiering thing. The fighting depends on the weapons of each ship part, like in every ship, and on the abilities of eaches helms men (or hemls-computer), also like in every ship. What is diffrent is the ability to SEPERATE. To have the thruster layout, the undocking sequenzes ect ect.

Actually I dont really care if it is a universal console, a eng or tactical, I'm happy that the game gets a new piece of variation and that this class will work the way it is canon. I'm just saying that this is, in my opinion, the most logical thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-18-2011, 08:18 AM
Quote:
Originally Posted by FirstAngelus View Post
Still the major issue with the MVA is SEPERATING THE SHIP. And that, in my opinion, is clearly an Enginiering thing. The fighting depends on the weapons of each ship part, like in every ship, and on the abilities of eaches helms men (or hemls-computer), also like in every ship. What is diffrent is the ability to SEPERATE. To have the thruster layout, the undocking sequenzes ect ect.

Actually I dont really care if it is a universal console, a eng or tactical, I'm happy that the game gets a new piece of variation and that this class will work the way it is canon. I'm just saying that this is, in my opinion, the most logical thing.
We are debating semantics then, as the guns on a battleship where designed using enginering so they move and shoot but the gun itself is a tacticial application of that engineering.
You are right though the variation is nice and a pleasnt addition to STO.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:35 AM.