Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-11-2011, 08:53 PM
Quote:
Originally Posted by Judge_Bloodgood View Post
We I thought that The Cure was fluke and just a badly designed mission that frankly I was happy to finally get through and I will NEVER set foot in again.

Well now comes the Khitomer Accord. I have tried this mission at least 15 times now (all pugs).

All the developer posts on the subjects of STFs I have read preach about how they wanted to challenge the players at the "end game". Well a challenge is one thing but if players are failing a mission 15+ times after reading all the guides and advice threads on the mission something is wrong. The beginning space part of this mission is just to over the top. I have not talked to a single player in the game that has completed the mission ( I am sure some have) and frankly it is getting harder and harder to find people that will even consider trying the STFs let alone be good enough to have a snow balls chance to finish them. I can never find a team that has even a chance at this mission. I usually go to the right gate by my self or I take one other with me. We always kill everything at the right gate no problem but the three people at the left gate always let all 6 probes through like they are taking a nap or something. I just don't get it. I can't be every where all the time. Making the game be easy mode until you reach max level has done nothing but created a bunch or easy mode players that have zero skill. These players (99%) of them will never complete these bugged, broken, over the top STFs. Never going to happen period.

I remember reading when the game was being developed that there wouldn't be a death penalty because Craptic was all about the players having "FUN". Well how are these STFs supposed to be fun? They are nothing short of completely frustrating. I would have more fun going out in my garage and hitting my self in the face with a hammer. Then to add insult to injury (because Craptic is all about "FUN") there is a 15 minute go F' yourself timer before you can restart the mission?

This game and title should have gone to a company that would have taken it more seriously and not just milked till it was dry like some poor old cow.
Well OK So you think STFs ar impossible to do? OK i can understand a lot of frustration it took me several times to go in KA bevore i was told how to beat it. KA is the only one still is a Challange.
Infected can be done with a PuG Group in an Hour. so Is Cure in a bit over two hours.

So You want to beat KA, it can be very simple.
  1. Get some good equipment, Purple XI is good for Example
  2. Spend your Skillpoints Wisely, a guide can be found at the forums
  3. Get Voice Com, Like TeamSpeak or Vent. and listen to people that know what thay are doing and can explain
  4. Use the right powers to the right time, not just clicking everything you have.
  5. Find some Friends that era properly prepared to run and finish KA
  6. Join an Active fleet that focuses on STFs (there are a lot out there)
  7. Work in a Team, help Teammates stay alive and deal DPS like you never dealt bevore
  8. Calm down and relaxe, unwind bevore you atemt to do it.
  9. Plan in Time to get teached.

The space part is about DPS you got 3 Minutes Time between each opening of the Conduits. In this 3 Minutes Kill all Borg, first the Probes then the Spheres, then head back to the Conduit to prepare your self to fire at the Conduit. Never Splitt your Fire you will kill faster this way.

If you wish you can contact me and will try best as i can to get you past KA
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-11-2011, 09:15 PM
Quote:
Originally Posted by D.Blackman
Well OK So you think STFs ar impossible to do? OK i can understand a lot of frustration it took me several times to go in KA bevore i was told how to beat it. KA is the only one still is a Challange.
Infected can be done with a PuG Group in an Hour. so Is Cure in a bit over two hours.

So You want to beat KA, it can be very simple.
  1. Get some good equipment, Purple XI is good for Example
  2. Spend your Skillpoints Wisely, a guide can be found at the forums
  3. Get Voice Com, Like TeamSpeak or Vent. and listen to people that know what thay are doing and can explain
  4. Use the right powers to the right time, not just clicking everything you have.
  5. Find some Friends that era properly prepared to run and finish KA
  6. Join an Active fleet that focuses on STFs (there are a lot out there)
  7. Work in a Team, help Teammates stay alive and deal DPS like you never dealt bevore
  8. Calm down and relaxe, unwind bevore you atemt to do it.
  9. Plan in Time to get teached.

The space part is about DPS you got 3 Minutes Time between each opening of the Conduits. In this 3 Minutes Kill all Borg, first the Probes then the Spheres, then head back to the Conduit to prepare your self to fire at the Conduit. Never Splitt your Fire you will kill faster this way.

If you wish you can contact me and will try best as i can to get you past KA
Well said and right on the money, STF's are designed to be challanging, but they are not impossible to beat and good fleets are always willing to help others out there willing to listen to advice about strategies to defeat them, glad I'm 7th Fleet member already.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-11-2011, 11:39 PM
KA is by no means impossible. I tend to agree with my fellow posters that its a matter of tactics and dps. There are a few fleets that specialize in STF's that actually start and finish them on a regular basis. PUG's are very ineffective in the Cure and KA due to the lack of voice chat most of the time that is vital to coordinated effort. My best advice is to agree with the previous two and say find a fleet that does STF's and ask for help or try to enlist. I can't tell you how many times I have completed the Borg STF's and look forward to them adding more, and if you think KA is rough and a pain then try TD lol

Duncon Rhysode - Commodore, Delta Sqdn, 9th Tactical Fleet
USS Repulse
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14 Not impossible, but very hard...
02-20-2011, 06:46 PM
I've tried the mission about 13 times and at the last attempt we got one of the gates down to 7% before we were overwhelmed by spheres.

The team was really good, but it is rather frustrating, spending 3+ hours on one mission, only to see people dropping off in the middle of the fight, giving up after 1 try.

I will take the advice given here and look for a STF fleet to finally beat KA...

I think Cryptic will need to take some of the comments to heart, not everyone is a hard-core gamer and can spend hours on end online trying to beat a mission. I myself can only play on weekends when the time allows and then only 2 -3 hours max per day. (Yes I got a busy life) :-). Maybe they can drop the level to CAPTAIN to have some advantage in the game when you come in as a higher level.

Anyway, I'll try again next weekend to beat the KA mission... (3 weeks to get one mission done is rather frustrating :-))

See ya all online
Zero Cool...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-20-2011, 07:12 PM
KA sucks as a mission, as does Cure but they are far from unbeatable.

I've actually lost count of successful runs between, my Alts, and main. (It's over 10 plus on one alt. And at least 6 on another)


They suck and fail. Because they are horribly designed. (particularly, the final fight in Khitomer... especially with the damned bug where one of your team mates gets left behind. Which has happened on all but 2 runs my fleet and I have done.) not necessarily because of difficulty.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-20-2011, 07:30 PM
Quote:
Originally Posted by Judge_Bloodgood View Post
We I thought that The Cure was fluke and just a badly designed mission that frankly I was happy to finally get through and I will NEVER set foot in again.

Well now comes the Khitomer Accord. I have tried this mission at least 15 times now (all pugs).

All the developer posts on the subjects of STFs I have read preach about how they wanted to challenge the players at the "end game". Well a challenge is one thing but if players are failing a mission 15+ times after reading all the guides and advice threads on the mission something is wrong. The beginning space part of this mission is just to over the top. I have not talked to a single player in the game that has completed the mission ( I am sure some have) and frankly it is getting harder and harder to find people that will even consider trying the STFs let alone be good enough to have a snow balls chance to finish them. I can never find a team that has even a chance at this mission. I usually go to the right gate by my self or I take one other with me. We always kill everything at the right gate no problem but the three people at the left gate always let all 6 probes through like they are taking a nap or something. I just don't get it. I can't be every where all the time. Making the game be easy mode until you reach max level has done nothing but created a bunch or easy mode players that have zero skill. These players (99%) of them will never complete these bugged, broken, over the top STFs. Never going to happen period.



I remember reading when the game was being developed that there wouldn't be a death penalty because Craptic was all about the players having "FUN". Well how are these STFs supposed to be fun? They are nothing short of completely frustrating. I would have more fun going out in my garage and hitting my self in the face with a hammer. Then to add insult to injury (because Craptic is all about "FUN") there is a 15 minute go F' yourself timer before you can restart the mission?

This game and title should have gone to a company that would have taken it more seriously and not just milked till it was dry like some poor old cow.
1. If you had indeed actually read all the guides out there you'd know how to bypass the 15 minute timer. The fact that you don't know this identifies to me either you haven't read up on this encounter at all or you just simply don't comprehend what you've read.

2. I'd write more but its nothing that isn't in all the guides you claim to have already read. Therefore, i'd obviously be wasting my time because you already know everything.

KA doesn't require uber purple gear or even 5 escorts. It requires planning, communication, and teamwork - The lack of these components on your stf team certainly isn't cryptic's fault.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-20-2011, 07:58 PM
KA is perfectly doable with a PUG, provided you have someone leading who knows what they are doing. Cure is much the same.

KA -does- take longer than the other two, but mainly because of the amount of borg drones you have to grind through. Once you're past the initial space section the rest of it is fairly straightforward.

Buggy and frustrating, but not hard.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-21-2011, 05:02 AM
Quote:
KA doesn't require uber purple gear or even 5 escorts. It requires planning, communication, and teamwork - The lack of these components on your stf team certainly isn't cryptic's fault.
Point supporting this - Fleet successfully did the space part with 0/6 probes reaching the gate. In two of the runs, I had the only escort (Engy / Escort !) First gate, I had the support of two great cruisers, who tanked the spheres while I killed off the probes on one gate.

Used Di cansiter to get to other gate, kill those probes, Evasive turn, run back to starting gate for DPS on the gate. Lather, rinse repeat. And no, I didn't use up all my Di canisters! By the time I got back, the two cruisers had finished off the spheres, healed each other up, and had TSS/ExSh ready for me when the gate opened again. They added some DPS to the gate as well, I think we had it down in 3 or 4 cycles.

Other gate - just herded the chickens (probes and spheres) as needed, until we blew up our gate, then all three of us flew over and cleaned up the trash quickly. Easy peasy from there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-21-2011, 10:13 AM
Quote:
Originally Posted by RStoney View Post
Point supporting this - Fleet successfully did the space part with 0/6 probes reaching the gate. In two of the runs, I had the only escort (Engy / Escort !) First gate, I had the support of two great cruisers, who tanked the spheres while I killed off the probes on one gate.

Used Di cansiter to get to other gate, kill those probes, Evasive turn, run back to starting gate for DPS on the gate. Lather, rinse repeat. And no, I didn't use up all my Di canisters! By the time I got back, the two cruisers had finished off the spheres, healed each other up, and had TSS/ExSh ready for me when the gate opened again. They added some DPS to the gate as well, I think we had it down in 3 or 4 cycles.

Other gate - just herded the chickens (probes and spheres) as needed, until we blew up our gate, then all three of us flew over and cleaned up the trash quickly. Easy peasy from there.
I suport this post!

KA requires space TEAMWORK! Just like CURE requires ground TEAMWORK!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-21-2011, 02:47 PM
Quote:
Originally Posted by One side
GAAAAAAAAH! This mission sucks and so does the game and everybody at Cryptic should be dipped in boiling oil because I haven't figured out how to do it right yet!
Quote:
Originally Posted by Other side
GAAAAAAAAH! You're a whiner who shouldn't be allowed near a computer, much less STO, and you should be banned, dipped in boiling oil, and sent to WoW for all eternity!
Seriously, guys. Shouldn't we have progressed beyond second grade by now?

DISCLAIMER (which I shouldn't have to write): I'm not saying everybody who's posted fits into one group or the other. But many, perhaps most, do.
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