in all honesty, the difficulty of the STF's is not that they require leet gaming skills, but they DO require teamwork skills.
First off
Voice Chat is absolutely essential. it is very difficult to coordinate without it.
Second, Skill builds: My My tac uses the same build I use for all PvE:
Cmdr Skill: CFR3
LC Skills: THY3, APO1
LT Skills: APB1, CSV1
Ens Skills: TT1, THY1
Having a timer is absolutely essential:
I use a program called "Round Timer" for my iPod Touch
I start it when the tac cube dies and the shield drops:
Settings
10s countdown
2:30 Main timer
30s Warning timer
10s rest timer.
the 30s warning timer is key because when that starts I hit THY3 and can usually get in 2 volleys of Quantums before the shield goes back up.
Coordinate use of Tactical Fleet, as this provides a damage buff to the whole team.
Debuff the gate: Sensor Scan, Fire on my Mark, Attack pattern beta.
CSV helps you take down more probes quickly. the probes are pretty squishy, but more importantly, they will
NOT alter course. there is a relatively fixed amount of time you have to kill them before they reach the gate. (you can extend this time with Tractor beams and Gravity Wells. A Sci officer in a sci ship has no excuse for not having GW3
I think the place where things fall apart for pugs is cleaning up the spheres. Concentrated fire is key to getting them down in a reasonable period of time.
one person per side should be designated to pick targets. everyone else on that side should determine which Function key sets their target to the side leader. pressing that F key sets your target to the side leader. Firing your weapons then makes you target the same sphere that the side leader is targeting. under concentrated fire, the spheres go down in seconds apiece.
Feel free to send me a PM in-game, and I'll let you onto my fleet's TS3 server to discuss strategy further.
Quote:
Originally Posted by Flox
i have to agree about the last part of this mission. completed last night with pug fairly easily and i enjoyed the story for the most part. ran into a problem with the server kicking us all with 5/6 nodes down, which meant that we had to restart the borg fleet part and ground part over again. doing all of this still didnt take as long as the last part chasing the ship around and killing a million probes. really sucked all the fun out of it for me, its not even hard just really long for no reason that i can think of. needs reworked
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there really needs to be another start point, (or 2) in this mission, considering that the main portion, on a speed run with 4 tacs and an engi took 2 hrs to complete the whole mission, over an hour on the ground portion alone, where Infected and cure have 3 restart points and take about 1:30 or easily less.
I actually ran a timer and kept track of individual portions of the mission, and IIRC, it was like :15 gate battle :15 Weaken Fleet 1:00 dungeon crawl, :30 Donatra space