Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-10-2011, 06:15 PM
Okay, finished reading it, and I'm really glad dstahl chose 51 questions this time, instead of the usual 31. A lot of good things in this one (as per usual of late). Plus, the picture is pretty cool, heh.

I'm glad that the crew uniforms are still on the list of things to come, and I can understand it if it doesn't make it in into Season 5. Tying in the ship interior customization into the Foundry is a good idea, and I hope that you make it have it's own little section or part of the tools (with the possibility of setting the options, like we do with our captain, officer, and ship costumes.)

I'm looking forward to the Gorn options (I really like what you guys did with the Orions), and I hope Nausicaans and Letheans will get the costume love as well.

Interesting about the Enterprise-C and the Ambassador class; looking forward to it.

Less loading screens are always a good thing. Any chance the animated Turbolift one from the beta could make it's way back into the game?

I hope the currency simplification does make it into Season 4. A scaling system for all the badges would be excellent, in my opinion.

Anything added to the Captain's Table would be welcome. As it is, there really isn't a reason to go to it (other than the eye candy), when ESD has more options, and the Table requires another zone transfer.

I hope someone does make that V'Ger episode for you!

The officer requisition "exchange" sounds interesting, and it sounds like the idea the team had during the beta.

While I'm glad that you guys are wanting to bring the Klingon faction up to par before making a Romulan faction, I hope that they will get their own faction, and not split into two, like you proffered. I guess we'll see more about where they stand after this series is complete, but I'm still holding out for their own faction.

I like the idea of separating ground and space skill points, so we don't have to pick one or the other. However, although the restricting to your character's class up until Admiral level sounds good, I would rather not be restricted in that way. (I really only fly Science Vessels, and I would like the choice to be able to fly them, regardless of their career.)

A Klingon tutorial (and allowing players to start right off the bat as a Klingon) is an outstanding idea, along with the Qo'noS revamp. Also, new Klingon episodes is an awesome idea.

CaptainLogan made the exterior model for The Vault? Mad props to him! I flew around it for a couple minutes the first time I ran the mission, just gawking at the awesomeness of it!

I'm glad more animals are making it into ground maps. Q might have spoiled the surprise, but at least we know that some really good looking critters are coming!

Lirpas, Ushaan-tors, and PvP arenas on Vulcan and Andoria? Oh, hellz yeah, bring it on!

I, too, think being able to salvage/deconstruction items is a much better idea than replicating them into credits. When I played Eve, my R&D learned her skills to recycle everything with no waste, and I would love to see something similar in STO.

While I want a Holodeck and Botanical Garden added to my ships' interior, I can't wait until Shuttlebays are added. Any further info you can give us on them (such as when you think they'll make it into the game, how they'll work, etc)?

I'm glad Thomas is working on more mini-games, especially exploration ones. Is the one you guys had planned for the ship's lab still in the works as well?

A crafting station in my ship would effin' rock! I'd still probably expect to visit Memory Alpha for certain things (maybe some of the higher end stuff, the Aegis set, etc), but it would be great if we didn't have to go to MA to do all the crafting.

As I already posted, thanks for answering my question about Ushaan! I look forward to when we can finally use Andoria for one-on-one duels.

Tholians are slated to be the baddies for Series 5 or 6! w00t! I was hoping they'd be the enemy for Series 4 (after series 1, we seem to be going in progression around the different zones: Devidians were in Klingon space, Romulans/Remans in Romulan space, and I was hoping Tholians in Cardassian space, since their territory, according to some Trek star maps, seem to be out in that direction), but I can wait until you guys are done making them epic!

All in all, a lot of great answers, and I look forward to it all. However, you failed to answer the most important question of all:

When will we get our Porthos pets?!

Thanks again for this Ask Cryptic, and I look forward to the next one (as well as the next Engineering Report)!

o7
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-10-2011, 06:24 PM
You should definitively separate ground and space skills into two different trees. Why? Wont this take away from the decision of having to use some skill points for ground skills, at the expense of some space skills?

The answer is no. People tend to play more space PvP and, generally, prefer space combat over ground combat. Even with the upcoming ground combat revamp people will still prefer space combat due to it being more interesting. If you were to separate ground and space into different trees then you would encourage people to play more ground missions (like STFs) and more ground PvP, since they would have ground skill points to use for their ground skills, and separate space skill points to use for their space skills.

If you want to make it even more dynamic and interesting you could alter the current skill point gain system so that you could only gain ground skill points only while doing ground objectives, and space skill points only while completing space objectives. This would encourage people to do more ground based missions in teams or in lower level PvP instances in order to get more skill points to spend in maxing their skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-10-2011, 06:28 PM
Quote:
Originally Posted by Leviathan99
Could be Q. Could be in her age, she's had a hologram made of her mother that she can argue with.

I meant emotionally reconnecting and that's why I could see it specifically steering Sela to "see the light" and accept the Federation.

I think the Romulans as part of the Federation would probably require a lot of lore to make it work. I can see where Nimoy signing off on it would lend credibility from one side but I can also see it maybe taking a martyr, a patron saint... and I think Sela -- being both troubled and one of the people most opposed to an idea like that -- would be the ideal martyr for reunification.

If she were to have a change of heart, come to grips with her dual parentage, and die for it, even as Spock basically identifies reunification as his life's work, his legacy, something he'd forever see his life's work as tarnished without, I think people could be made to accept it.

Whereas if it just kinda happens, transparently because the resources for a third faction are too sparse, players will rebel and the forums will be awash with green blood and venom.

They might anyway... But if Cryptic could present it as a scenario that was the culmination and last wish of every major Romulan from Tomalak to to Donatra to Sela -- and the embodiment of Spock's life's work, I think you'd see people get onboard more, who'd see the folding of Romulans into the Federation as not only natural but emotionally necessary for the sake of the story.
In my opinion the best way to do it is to expose the Remans as being the ones who destroyed the Hobus Star. I mean, they are already but have some kind of story element where the Romulans, realizing that the Remans destroyed their home planet, decide that Allying with the Federation would be the first step towards revenge.
The Remans, hating the Federation for exposing them AND allowing the Romulans to be allies, join with the Klingons as allies.

When I say ally I mean they are their own faction with ships, bases, ect... but when you see a Klingon, you don't shoot at him if you're Reman but you do if you're Romulan.
The difficulty will come with missions. You're basically setting up for 2 distinct mission sets for the same "faction" which will be in civil war so it'll really be two factions with the same art.

I know, confusing and not worth the time.


As for the Enterprise-C:
The Klingon Empire only knew that a Federation ship was lost defending a Klingon outpost from Romulans. They probably told the Federation. It was never mentioned if the ship's remains were found.

The only thing we know is that the Klingons who saw the fight died and Tasha Yar was captured. Romulans don't usually beam survivors off ships before blowing them up so it's likely that something else may have happened to the ship.


Quote:
Originally Posted by cowboyhugbees View Post
I'm going to have to hire Dixon hill to figure out that last one.
No Dixon Hill Required.
With all the topics and the fact that a similar request has been on the forum since the day the forum was opened, if he hasn't thought about it, he's ignoring the threads. He's not so he has. He's probably trying to figure out how to do it without requiring a rework of the game engine and while he has many ideas on design concept, the technical concepts are... difficult.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-10-2011, 06:40 PM
Quote:
Q: m.parsons: Can you tell us what discussions or plans there might be concerning when the Romulans become a playable faction what we can maybe expect?

A: The leads on the project discuss playable Romulans all the time. The biggest concerns that I've pointed out in previous interviews is that it would be very difficult to introduce a new Faction until we feel the Klingon Empire has an improved Faction experience. That said, we still discuss how and when we would introduce the Romulan faction. Obviously, with their homeworld destroyed, it would be interesting where they call "home". The latest Feature Episode series is starting to delve into their story and show just how fractured their people are at the moment. Perhaps the Romulan Empire will split into multiple factions where one will join the Federation and the other the Klingon Empire... That's an interesting idea.
As someone desperate to play a Cardassian even if its in the Federation or Klingon empire and not an Alien that looks a lot like a Cardassian is there any chance that we will see them added to the C-Store soon. I know ideally you would have an infinite budget and be able to put all the factions in the game but as this hasn't been the case and after waiting a year for Cardassians it is very clear that the Romulans will be added if any 3rd faction is and that doesn't seem to be foreth coming.

As such can you please have someone work over the weekend and sort out a Cardassian playable race and maybe (though not required) some Cardassian uniform bits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-10-2011, 06:47 PM
Quote:
I would support the idea of breaking up ground and space skills, but I would be very much against restricting ships to professions. One of the draws that STO has is the ability to play whatever profession you like and then fly whatever ship you like. I believe restricting that until the Admiral rank would be a bad move. That would force people to fly a style of ship they do not like, and do not have fun flying, until the "endgame". That is one mistake some other MMOs make: a game should be fun from the moment you log in for the first time, not once you reach the end.

There is one area where ship restrictions would work. With CO going F2P there have been some concerns on whether STO would follow suit. Now, IF STO were to ever go F2P, ship restriction would be something I would expect for F2P players. In other words, a F2P Tactical Captain could only fly escorts, but a P2P Tactical Captain could fly any ship they desire, just as they can now. It's similar to how F2P CO players have their powers locked in, but P2P CO players can choose whatever they like.
I agreed with this, i like playing STO but i dont have much time as others to level up. i really enjoy being able to have a ship that i want to fly as well as being able to change its class as i go up with level. it also gives me the freedom to have different characthers with a specific ship class to play with. if anything what i think that should be done is offer more ships specially by c-store that are not restricted to the high levels. the last time we had a ship that was available for everyone to have without rank restrictions via c-store was the classic enterprise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-10-2011, 06:48 PM
Quote:
Originally Posted by shikamaru317 View Post
We post questions for next months ask Cryptic in this month's thread right?
No, this thread is for discussion of the Ask Cryptic, although Stahl will likely be in here sometime soon to answer questions in here.

I try to get a new Ask Cryptic Thread up as close to the 20th of each month as possible in order to gather questions. Stahl trys to have answers to me by the First for posting. He's been super busy lately, so we ran a little behind this month.

Thanks,

Stormshade
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-10-2011, 06:56 PM
Quote:
Originally Posted by LordDave View Post
As for the Enterprise-C:
The Klingon Empire only knew that a Federation ship was lost defending a Klingon outpost from Romulans. They probably told the Federation. It was never mentioned if the ship's remains were found.

The only thing we know is that the Klingons who saw the fight died and Tasha Yar was captured. Romulans don't usually beam survivors off ships before blowing them up so it's likely that something else may have happened to the ship.
I don't think it was ever stated if there were survivors on the Klingon Outpost or not, maybe there were. I'm thinking the Ent-C surprised the Romulans at first and Manages to Damage them enough before being captured that they didn't finish off the Klingon Outpost so there were Maybe Klingon witnesses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-10-2011, 07:03 PM
Quote:
Originally Posted by February Ask Cryptic
Q: Case_Wintermute: Will there ever be a revamp of the skill system regarding ship skills? Specially for Vice Admirals there are just too many specific ship skills. What if someone wants to fly more than one type of ship or even shipclass? It just costs too much points to fly 2 or 3 or more ships effectively.

A: We are discussing both simple and radical changes that could be made to the skillpoint system, and we are still deliberating on exactly how we want to resolve the issue you point out. One popular idea is to break up skillpoints between ground and space so that you don't have to decide which region to focus on. Another radical idea is to restrict the ship classes you can fly to your captain's class until later levels. This would mean that if your captain was a Tactical officer, she could only fly escorts up until admiral ranks. This along with a restructuring of the space skillpoint tree could lead to some clearer skillpoint choices later on in ranks. Just an idea, nothing confirmed yet. I'm interested what you all would think of this.
Ugg.. I don't like it and I think you'll get massive push back if you announce that players are now forced into certain ship classes until Rear Admiral. Yep... I see big complaint threads about this if you adopt the idea.

You should focus on skill point allocation and training costs instead of taking away choices that players enjoy having.

Quote:
Originally Posted by February Ask Cryptic
Q: Wolfpack-NZ: For those of us that have pet Targs or Sehlat cubs, are there discussions in the works to improve them into more than aesthetic?

A: Our lead designer is smiling with glee at this question. Yes. He is working on a Targ breeding game that *may* eventually allow you to have Targs as members of your away team. No promises though. Who knows, maybe he'll come in on the weekend and finish this.
Awesome! Can't wait for this! And it's my opinion that "Combat Pets" should be unique to the KDF. Use it as a feature to attract more players to the Klingon Faction.

I'm sure the Federation has animal rights legislation that prevents them from using sehlats in combat. Please remember this when fed players cry about not having combat pets.

And please.... UNDER NO CIRCUMSTANCES make "Attack Tribbles"! OMG the ridiculousness! (well, maybe only for an event or something fun.)

Quote:
Originally Posted by February Ask Cryptic
Q: Voyager235: Any chance we'll see more rooms added to ship interiors?

A: Yes. Some rooms that were on our schedule that didn't make the initial release for ship interiors included a Holodeck, Botanical Garden, and Shuttlebay. I'm really excited about getting Shuttlebays into the interiors.
I think I saw this asked before but... Any chance that we'll be able to launch our shuttle from the shuttle bay instead of a starbase? (Launch cut-scenes would be pure win too!)

Quote:
Originally Posted by February Ask Cryptic
Q: Malvegil: What's the chance of adding a Transwarp skill to go to Memory Alpha?

A: I've got one better for you. How about we put a crafting station on your ship so that you rarely need to go to Memory Alpha? That seems like a direction we may be headed very soon.
Sounds awesome but makes me cautious at the same time. I know you want players to gather at social zones to do things. So does that mean using a crafting station on our ship will cost <something> and using Memory Alpha will remain free?

Quote:
Originally Posted by February Ask Cryptic
Q: scharms13: Have you thought about allowing players to "pilot" the ship from their bridge, or see the star field move outside the windows when warping to other star systems?

A: More than you can possibly imagine. Doesn't mean we'll do it though. One of my favorite questions of all time
When I read the "doesn't mean we'll do it" part I thought of Khan abandoning Kirk on that planet... *angry fist!!* DAAAAAAAANNNN!!!!!!!!!!!!!!!!!!!

Seriously though... Admiral Janeway says less thinking about it. Just "Do it"!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-10-2011, 07:22 PM
Still wondering if there are any plans to continue rewarding players who participate in RAF program. Maybe on the next Ask Cryptic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-10-2011, 07:50 PM
Quote:
Originally Posted by Case_Wintermute
Wow my question was answered... but uh... you should not restrict the ship class to your captains class until admiral. maybe just merge some ships here and there or better make no difference between classes anymore. you can command a ship, don't bother what type it is. the class defines what the ship can do, not how good you can command it. something like that... maybe

(It feels good to get noticed, really )
I agree. I myself enjoyed experimenting with different ship/captain types, and I think this should stay in for lower level captains. Special mission arcs or tasks would be cool, but restricting ships is too tied into your gameplay and character to limit in my opinion. Picard could have gone into science ("tapestry", but also his archaological fascinations), but he was always a cruiser captain. That said, I love the different tactics available in the new Romulan mission to different classes. Even if something like this worked better if you're in your class ship, it doesn't limit your ship choice and character customization.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:41 PM.