Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
02-10-2011, 09:06 PM
Quote:
Q: Case_Wintermute: Will there ever be a revamp of the skill system regarding ship skills? Specially for Vice Admirals there are just too many specific ship skills. What if someone wants to fly more than one type of ship or even shipclass? It just costs too much points to fly 2 or 3 or more ships effectively.

A: We are discussing both simple and radical changes that could be made to the skillpoint system, and we are still deliberating on exactly how we want to resolve the issue you point out. One popular idea is to break up skillpoints between ground and space so that you don't have to decide which region to focus on. Another radical idea is to restrict the ship classes you can fly to your captain's class until later levels. This would mean that if your captain was a Tactical officer, she could only fly escorts up until admiral ranks. This along with a restructuring of the space skillpoint tree could lead to some clearer skillpoint choices later on in ranks. Just an idea, nothing confirmed yet. I'm interested what you all would think of this.
First:

I like the idea of ground/space being split. I think it'd be a big help for players in-general; especially since I strongly suspect many players put all their points into space, then struggle on the ground.

Second:

But do not, ever, in a million years even conceive of class-restricting ships until Admiral Rank. My main is a tactical officer who flew a Cruiser from start to present; another of my current VA1s is an engineer who flew escorts from the start. It's just a terrible, terrible way of handling it.

-----

Summary:

Yes restructuring skillpoints would be good. Especially the weapon skills honestly - Antiproton and Polaron are not so much better than Phasers and Disruptors that you should have to spend almost double the points to skill them up.

Just... don't restrict ships by class. That would be a terrible mistake at this point and would take a welcome restructuring and turn it into a SWG style NGE. No one wants that.

*edit*

Quote:
Q: Triela_Hilshire: Will we be able to set the races, genders and standard uniforms of the NPC crewmen wandering the interiors of our ships?

A: My goal for ship interiors is to see the Foundry used as a tool that will allow you to customize your own ship. This includes creating your own ship layout, all the way down to selecting the crew uniforms, and individually customizing all of your random crew members if you want. So I'm a big fan of making this happen someday. The sooner the better.
THIS on the other hand:

EPIC! <O.O> You have no idea how happy I would be to see primarily members of my character's species walking through my ship. (My custom race has an unusual day-night cycle due to their home planet's fast rotation; most other species have a hard time adapting to a 5-hour shift schedule.)

*edit again*

Also really liking the sound of "Crafting stations on your ship" - that would be *heavenly* for me. Especially since my ship is a full size Assault Cruiser - we've got the room!

Also - I'd like to add a request for a handful of Earth melee weapons for 'someday' - mostly because well... Earth has a wonderful variety of cutlery available <._.> and while alien weapons are nice, I'd like to see human weapons get some showing too. (Besides, what's more awesome than Katana vs Batleth? Rapier vs Mekleth? Dirk vs Ushaan? >.> Halberd vs Liirpa? (Okay I'm probably going a bit far here...)

Specifically:

Katana - Preferably used in a reasonable approximation of a kenjutsu style - I don't expect it to be perfectly accurate or anything; but, well... Video games - with a few exceptions, mangle the katana's use. Often badly. COH is the closest I've seen in ages to actually getting it right. (In a stage appropriate style anyway.)

Longsword - For captains who think a Klingon with a Batleth is a great opportunity to get in touch with their medieval side. >.> (Okay I just admit, I love the idea of one culture's ancient and honored weapon going up against another. This applies to the katana and the below weapons too.)

Rapier - Fencing is very appropriate for a naval officer < . .>//\\(. . )

Cutlass - Also very naval appropriate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
02-10-2011, 09:07 PM
Would really like to know when they will be rebalancing certain fleet actions. The last time I beat the crystalline entity was like 10 months ago, and we have been here for a year.

On the topic of restricted ships, This really should not happen. A federation ship is nothing if not for the crew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
02-10-2011, 09:17 PM
Quote:
A: We are discussing both simple and radical changes that could be made to the skillpoint system, and we are still deliberating on exactly how we want to resolve the issue you point out. One popular idea is to break up skillpoints between ground and space so that you don't have to decide which region to focus on. Another radical idea is to restrict the ship classes you can fly to your captain's class until later levels. This would mean that if your captain was a Tactical officer, she could only fly escorts up until admiral ranks. This along with a restructuring of the space skillpoint tree could lead to some clearer skillpoint choices later on in ranks. Just an idea, nothing confirmed yet. I'm interested what you all would think of this.

Issues of what classes ships are, what classes ships maybe should be, and who or what is the most appropriate choice to command them aside for this post, cause we've done that all to death already...

I have fourteen character slots. Not all of them filled, mind you. After leveling a tactical officer from nought to level 51 in escorts, the one thing I can do different replaying the game on another tactical character, after leveling an engineer, science officer and one KDF alt, aside from maybe shooting Drake instead of the Undine hologram (then hauling him off and torturing him to get his drycleaner's adress - how does he get his uniform to stay so black?) is to choose another class of ship to experience the leveling process in. I already did all the Federation missions three times at least. Where once it said what a logarhitm does, now it says the mining equipment is obsolete, the holodeck is broken, the miners are afraid of being replaced by holograms, or killed by Nausicaans, and they want to work shorter hours (Unions, right?). For once I'd like to beam down and find some crates with teargas and an APC mounted water cannon.

Point is, there's not that much variation to begin with. Scrapping stuff is a bad idea.

And while I like the notion of separate pools of skillpoints, there's probably a few PvP characters out their with all their points in one or the other, and if they lose any abilities because of it there'll probably be some complaints. Here's hoping there won't be too many.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44 Romulans! Romulans!
02-10-2011, 09:22 PM
I've been waiting for so long to play as a romulan! when will the torture stop!? lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
02-10-2011, 09:24 PM
Quote:
Originally Posted by Lord_Mel
I've been waiting for so long to play as a romulan! when will the torture stop!? lol
"Perhaps the Romulan Empire will split into multiple factions where one will join the Federation and the other the Klingon Empire... That's an interesting idea."

Judging from that excerpt. The torture may be over as we can forget about playing them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
02-10-2011, 09:39 PM
Quote:
Originally Posted by Igard81 View Post
"Perhaps the Romulan Empire will split into multiple factions where one will join the Federation and the other the Klingon Empire... That's an interesting idea."

Judging from that excerpt. The torture may be over as we can forget about playing them.
Except if you check the Dev Digest and look at DStahls posts in the "Please quit trying to give us a half-baked romulan faction" thread; you'll see that that's actually not true.

He specifically says in that thread that:

Romulans will have their own faction with their own ships and their own storylines.

However: Romulans may be - through the course of their stories, be given options of who to ally with; and they may even end up fighting other Romulans because the Empire is now heavily divided. Some people are with Sela, others Obisek and likely there are other factions as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
02-10-2011, 09:40 PM
"A: We are discussing both simple and radical changes that could be made to the skillpoint system, and we are still deliberating on exactly how we want to resolve the issue you point out. One popular idea is to break up skillpoints between ground and space so that you don't have to decide which region to focus on. Another radical idea is to restrict the ship classes you can fly to your captain's class until later levels. This would mean that if your captain was a Tactical officer, she could only fly escorts up until admiral ranks. This along with a restructuring of the space skillpoint tree could lead to some clearer skillpoint choices later on in ranks. Just an idea, nothing confirmed yet. I'm interested what you all would think of this."

i think separating ground from space is a good idea. restricting people by ship type probably not so much. many have and like the varying choice.. restricting people suddenly may put quite a few people into a shock and most likely a lot of rage would ensue.

"A: There are several areas of the game where I feel we need to introduce decisions that matter. One is in dealing with your crew. You should have to make decisions that impact your crew and your officers. "

i was just thinking about this... i was thinking it would be cool to implement a system into the crew mechanic where, based on the poor or successful diplomatic choices you make, crew may not agree with you or may agree with you a lot. when they agree with you a lot they could perform better and pop up as promotion options, create better stuff, repair stuff more etc. if they dont like your choices, their performance drops, and even can escalate to a point where, upon entering your ready room, a transfer request pops in. you choose to keep them and deal with the poor performance, allowing them to change as you make decisions more suited to their liking. OR if you approve it, they auto drop as an option on the crew exchange that you mentioned earlier.
the trick is that some crew may agree with you on some things, and some may not. so you cannot make everyone happy. the best thing to do in this mechanic is to filter through, over time, the once that work best with you to establish a top notch crew, just as a real captain would.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
02-10-2011, 09:40 PM
Quote:
Originally Posted by Mirror-Master
Ugg.. I don't like it and I think you'll get massive push back if you announce that players are now forced into certain ship classes until Rear Admiral. Yep... I see big complaint threads about this if you adopt the idea.
Totally agree, not everyone can make it to Fleet Admiral. Instead of restricting content, I'm of the belief we should be ADDING content for the players who make it that far.

Quote:
Originally Posted by Mirror-Master
Awesome! Can't wait for this! And it's my opinion that "Combat Pets" should be unique to the KDF. Use it as a feature to attract more players to the Klingon Faction.
As a Fed player, even I agree with this one. Bringing more Klingons to the party would be great. We can teach them a thing or two about manners in Federation space
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
02-10-2011, 09:47 PM
How about "Crew Readiness" instead of "Crew?"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
02-10-2011, 09:55 PM
All due repect Dan, I say NO WAY to restricting carrer classes to a particular ship class at ANY point in the game.

1.) it takes away from the customization of your gameplay

2.) I play a tactical officer with a cruiser as his ship.

I admitt that he's level capped at this time and would not be effected, but I can imagin how others like me would want to fly their fav. cruisers and / or want the defence of a cruiser.
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