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Lt. Commander
Join Date: Dec 2007
Posts: 120
Ever since Tactical Team has been changed, I am sure we have all noticed how much more difficult it has been to take down us pesky escort players. Since then, I am also sure you have noticed how much less affective Cannons have become. Even though Beams do less damage than Cannons, when using BO III it gives you just enough burst damage to penetrate the shields to sneak in your Torps, most often resulting in instant kills if they are not fast enough on their EP2S.

Now I do not have the numbers, don't really need them. Not many ships out there escape the burst damage of BO III, but almost any ship can Tank my Cannons. I would never ask for a nerf, but what I am suggesting is a change to CRF in a way that grants it a high burst damage for the first few shots that it does. It lacks the burst damage it needs to get past the shields of Escort ships or any other ship that uses Tactical Team.

Now I am willing to admit, that it is possible that I may have a close to perfect damage build with my Beam Tactical Escort, while perhaps (even though I have never had any damage issues with my Cannon Escort in the past) I am missing something with my Cannon Escort. Maybe there are those of you who are getting the same results with Cannons as I am with my Beams. If so, I would like to hear about it and would also like to hear about how you are pulling it off. But if I am right, then I think Cannon Rapid Fire could use a quick Burst buff with the first few shots fired, then back off to it's normal fire rate.

I do not have the numbers on this assessment nor do I have any proof other than personal game play. So in this case I am open to your interpretations and ideas.



....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-11-2011, 08:53 PM
Well I'd love to see cannons buffed up a bit but if that happens then the Alligator tears are gonna be rolling for sure. Ever see that movie with Jack Black where he creates "Va-Poo-Rize"? Well, I mention this as the Poo in this case would be the Feds, a pile of said Poo would be a Fed Ball.....and well if they buff those cannons too much then yes I will be the can of "Va-Poo-Rizer". The only thing I might suggest with cannons is that the range drop off on damage is a bit silly but that's about it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-11-2011, 09:09 PM
Quote:
Originally Posted by Wraiven View Post
Maybe there are those of you who are getting the same results with Cannons as I am with my Beams. If so, I would like to hear about it and would also like to hear about how you are pulling it off.
First let me say i fully agree that Escorts should be given a bit more kick.

I have gone away from beams alltogether on my escorts, and rely on Cannons alone to take down shields. I find i can often do this from a cloaked alphastrike. If i end up in a prolanged engagement, i usually have to retreat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-11-2011, 09:54 PM
Quote:
Originally Posted by Dassem_Ultor
First let me say i fully agree that Escorts should be given a bit more kick.

I have gone away from beams alltogether on my escorts, and rely on Cannons alone to take down shields. I find i can often do this from a cloaked alphastrike. If i end up in a prolanged engagement, i usually have to retreat.
Escorts definitely need a little more bite, especially using their intended loadout (cannons). CRF is no match for BO3 or FAW in terms of spike damage.

Since I've never flown a defiant retro (even though I can), I can't comment on the "cloaked alpha" but it seems kind of telling that the most effective way for an escort to actually do damage is to wait until the target is weakened by cruisers and sci ships before engaging. Escorts should be first-in and leave a crippled target for their team to clean up (assuming the victim survived the escort somehow), it just feels wrong to be sidelined as the "combat ship" until support ships are done tearing up the target's tank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-12-2011, 03:49 AM
Quote:
Originally Posted by hensoldt View Post
Escorts definitely need a little more bite, especially using their intended loadout (cannons). CRF is no match for BO3 or FAW in terms of spike damage.

Since I've never flown a defiant retro (even though I can), I can't comment on the "cloaked alpha" but it seems kind of telling that the most effective way for an escort to actually do damage is to wait until the target is weakened by cruisers and sci ships before engaging. Escorts should be first-in and leave a crippled target for their team to clean up (assuming the victim survived the escort somehow), it just feels wrong to be sidelined as the "combat ship" until support ships are done tearing up the target's tank.
yup, waiting for a ship to be weakened is one way to go, but decloakin and landing an alpha on an unsuspecting ship is good fun

with target having no resists running, i can often get the shields down in one burst, immediately followed by HYT3. Have had some nice one-shots that way
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-12-2011, 04:53 AM
Interestingly i found BO III unsatisfiying compared to my cannon build fleet escort and so ended up with a very expensive "second line BO".

I do not have problems taking down shields with my cannons to sneack in a nice HY3 quantum and have the personal experience that i can hit harder with them than with a BO III. But thats maybe because i rather like a somewhat constant high base damage more than those rare but amazingly impressing burst numbers a BO III can deliver now and then.

But with a fleet escort i cannot use cloak to move into position for a quick and hard alpha as a retrofit defiant or a BOP/raptor can. So maybe thats where BO III shines and cannons lose compared to beams.

But i think escorts should get some Target subsystems cannons skills for more options or rather have them being energy weapon skills and not limited to beams.

Actually on my fleet escort i feel that i have 1 ensign and 1 lieutenant tac BO slot i dont really need and would even be willing to trade them in for a 2nd lt. engi slot or 2nd science ensign slot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-12-2011, 05:06 AM
I switched from all cannons to 3 DBB plus either a torp (pve) or DC (pvp) front and 3 turrets aft.
Upon attacking i hit omega 3, alpha 3, BFaW 3, CRF 2 and it strikes the unaware hard. I am trying to find a proper attack vector in order to hit only that target, BFaW doesn't work as intended when too many targets cross my sight, that's why i am not using beams aft. Attacking ships that are within the healing orb is pretty much pointless. With beams i seem to do more constant dps when specials are on cooldown, cannons without specials are really unsatisfying even in pve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-12-2011, 05:11 AM
Quote:
BFaW doesn't work as intended when too many targets cross my sight
Ahem FAW3 doesn't work as intended with DBB currently and will be fixed according to this post http://forums.startrekonline.com/sho...4&postcount=45

so maybe you should rethink your current strategy, which is based on a bugged BO skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-14-2011, 07:51 AM
A liitle more kick to cannons would be would be nice, but I'm happy that my Bonus defense still gives me a good survival rate at high engine power. Not as much as pre-change but decent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-14-2011, 08:07 AM
when cannons had more kick people died in seconds and cannons got reduced along with the boost from attack patterns and gdf.

Given that they are supposed to be looking inot the effect of healing, and i can only assume/hope that this will include shield heals in the mix ought not more changes wait until after players get to see the impact of those changes on gameplay? Otherwise if they buff cannons now, then balance healing only to have instant gibbing return then to nerf cannons again you will just be swapping one titled crying thread for another. Tac/cannon players will just be claiming during that period it is nothing more than a l2p issue to extend the life of any gameplay imbalance if the combined buff nerf results in them being top of the food chain again.

Still not that i am bothered either way, rift is getting nearer and a number of us are off to that.
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