Lt. Commander
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# 1 structural integrity field
02-14-2011, 09:00 PM
perhaps it might help balance and canon if starships in sto had the SIF as a component which you could put power in, or at least which existed as a form of HP.

As you take hits without shields, the added stress of holding the hull together causes the structural integrity field to strain under the pressure and lose effectiveness.

So instead of your hull dropping and magically going from 5% to 100 %, perhaps the SIF could take over in that regard, as it loses integrity more structural damage seeps through to what we know now as the HP of our ship.

See Voyager: Year of Hell parts 1 & 2.

Very good episodes I might add, apart from referencing them for this idea.

We see that a starship can function and fight even under severe structural damage. As we know structure does no determine the underlying condition of components. Once their SIF is intact, the hull, no matter how many holes it has, can be kept together.

Think of a car, who has ever owned a car falling to pieces on the body and probably the inside, but the engine, and all aspects of the motor functions of car work fine, and the car drives as great as ever, albeit it just makes alot of noise.
Lt. Commander
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# 2
02-14-2011, 09:31 PM
*Waits for the inevitable link to Sacrafice of Angels...*
Lt. Commander
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# 3
02-14-2011, 10:57 PM
Quote:
Originally Posted by ThomasGideon
*Waits for the inevitable link to Sacrafice of Angels...*
Ask, and ye shall receive...
Lt. Commander
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# 4
02-14-2011, 11:42 PM
Quote:
Originally Posted by BigRedJedi
Heh. Yeah it is an awesome moment in the series.

And proves that ships did get destroyed all the time when there were larger scaled space battles. :p
Lt. Commander
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# 5
02-14-2011, 11:52 PM
Easiest approach - that bouncy thingy that jumps up and down all the time from all the heals is the structural integrity field.
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# 6
02-15-2011, 01:29 AM
Quote:
Originally Posted by MustrumRidcully View Post
Easiest approach - that bouncy thingy that jumps up and down all the time from all the heals is the structural integrity field.
You, sir, win the Healing debate... Here is your Cookie!

- Big Red
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# 7
02-15-2011, 01:32 AM
Quote:
Originally Posted by BigRedJedi
You, sir, win the Healing debate... Here is your Cookie!

- Big Red
Ain't my original idea, but I ate the cookie anyway.
Lt. Commander
Join Date: Dec 2007
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# 8
02-15-2011, 08:30 AM
that is clever. and.....whose idea was it?
Lt. Commander
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Posts: 120
# 9
02-15-2011, 09:11 AM
Quote:
Originally Posted by ThomasGideon
*Waits for the inevitable link to Sacrafice of Angels...*
SoA basically destroyed every established notion about Starship combat :p
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# 10
02-15-2011, 09:54 AM
Quote:
Originally Posted by mvs5191 View Post
SoA basically destroyed every established notion about Starship combat :p
Aye, and there is a group around here which feels that this one scene is the end all and be all of all forms of Star Trek combat, whether in a series or a game, no matter the circumstances.

I've already pointed out the numerous flaws in this assumption, but the upshot of it is this: Games should be designed to be good games first. If that aligns with an IPs "canon", then great. If not, then that is just too bad.

So, to the OP. Interesting idea. This is different from our current bouncy HPs, as some form of damage (physical hull damage in this case) would be much more persistent than damage is currently.

I think what those of us who find the current combat system lacking are basically seeking is that feeling of diminishing resources. Right now, STO space combat feels like you have unlimited resources. Whether this is good or bad is another debate entirely.
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