Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-18-2011, 05:18 PM
Given my propensity for having my hull converted into space dust this is information I find to be particularly interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-19-2011, 04:18 AM
Quote:
Originally Posted by Dassem_Ultor
i'm hoping some enlightened soul can help me figure out this:

A Fleet escort.

2 Tac officers in escorts attacking it.
Tractoring the fleet escort, so no movement resistance.
Both ships unleashing full alphastikes at it.

Result:
For the entire duration of the alphastrikes, and the first 10 seconds after the tractor beam ends, we were unable to bring a single shield facing below 90%! Hull did not take any damage at all!
Yup it's possible, why do you think there's a thread called "tank online".

A combination of equipment, shield buffs, speed and speed buffs (including shield or engine batteries) can make a decently flown escort very difficult to kill, even when being focus fired.

Quote:
No other ships in range for heals. We see shield abilities like TSS, EPtoS and Borg Shields, but NO RSP.
As for RSP, it's a wasted ability nowadays and using it is a little bit of an overkill. Simply stick on tactical team, emergency power to shields and transfer shield strength, and you get a similar effect to RSP. The biggest difference being all tact teams last for 10 seconds, are affected by kinetic weapons and have only a 45 second cooldown. In effect you can run a semi-superior form or RSP every 45 seconds. 30 seconds if you stack all three abilties.
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Join Date: Dec 2007
Posts: 120
# 23
02-19-2011, 04:55 AM
Quote:
Originally Posted by Alendiak
Yup it's possible, why do you think there's a thread called "tank online".

A combination of equipment, shield buffs, speed and speed buffs (including shield or engine batteries) can make a decently flown escort very difficult to kill, even when being focus fired.
.
Ok, then please enlighten me. TSS, EPtoS and borg set proc. I have all of those +two Neutronium consoles on my fleet escort. And even with high shield and aux power, i have nowhere near this survivability, even while moving. However, movement bonus is irellevant, as the ship in question was tractored and dead in the water.

So what is this ship doing that i can't see? My own ship with this setup is fairly resistant, but when held and focused by 2 escorts, my shields are gone in a few seconds. The ship in question did not even take damage to a single facing.

(i've seen this on a few escorts. not only this one)
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# 24
02-19-2011, 12:31 PM
Penetration is futile.
Lt. Commander
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# 25
02-19-2011, 02:11 PM
You say you're using debuffs, you didn't say whether or not they were being cleared.

In my world of priorities as a heal boat for team usage is ST vs SNB to clear myself followed by TT vs FoMM+Beta+Delta for 10 seconds on myself or my ally getting hit. The moment you toss your debuffs on me they'll be instantly cleared and you'll be back to doing 25% of your normal damage to my shields while I'm funneling the regen from TSS/RSF, Borg Proc and Standard Shield Regen into the offending facing. My regen > your damage = my shield doesn't move.

I suspect your damage really wasn't that great, the Escort pilot was either superb or was supported by a superb healer and that he used stacked resists while funneling his regen accordingly. I also suspect that he wasn't held for very long (it takes time to bleed off your bonus defense) as I've yet to meet a good Escort pilot who doesn't have Polarize, Omega or Dampners+Engine Battery+Evasive to break free.
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# 26
02-19-2011, 04:27 PM
^ Agreed. When something like that happens read the combat log. Also, pay attention to the numbers you see peeling off the target; I'll bet you only see double-digit numbers.
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# 27
02-19-2011, 05:36 PM
I see 4 digits a lot.

Quote:
miss
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-19-2011, 05:46 PM
Quote:
Originally Posted by NohMalkiri
You say you're using debuffs, you didn't say whether or not they were being cleared.

In my world of priorities as a heal boat for team usage is ST vs SNB to clear myself followed by TT vs FoMM+Beta+Delta for 10 seconds on myself or my ally getting hit. The moment you toss your debuffs on me they'll be instantly cleared and you'll be back to doing 25% of your normal damage to my shields while I'm funneling the regen from TSS/RSF, Borg Proc and Standard Shield Regen into the offending facing. My regen > your damage = my shield doesn't move.

I suspect your damage really wasn't that great, the Escort pilot was either superb or was supported by a superb healer and that he used stacked resists while funneling his regen accordingly. I also suspect that he wasn't held for very long (it takes time to bleed off your bonus defense) as I've yet to meet a good Escort pilot who doesn't have Polarize, Omega or Dampners+Engine Battery+Evasive to break free.
suspect left and right. I I'd been SNB'd i'd have said so. HE did have PH, but lost it as i SNB'd it off him wile TBR'ing him WAY out of range of his team. We held him in tractor beam for one cycle, and proceeded to follow him around , him never leaving range. About 45 seconds after the attack was started, he suddenly started to take shield damage and died like he was supposed to.

you also seem to suspect away my damage... this was before FAW was declared a bug, so i was running 4DBBs and FAW3, the other escort cannons and torps. I also used Sensor scan and APB3. According to those who don't like FAW, i was actually OP... :p

And i may add, The only shield heals we could see on him were EPtoS, TSS and borg proc, and never two copies of anything.
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# 29
02-19-2011, 05:59 PM
Quote:
Originally Posted by Dassem_Ultor
Ok, then please enlighten me. TSS, EPtoS and borg set proc. I have all of those +two Neutronium consoles on my fleet escort. And even with high shield and aux power, i have nowhere near this survivability, even while moving. However, movement bonus is irellevant, as the ship in question was tractored and dead in the water.

So what is this ship doing that i can't see? My own ship with this setup is fairly resistant, but when held and focused by 2 escorts, my shields are gone in a few seconds. The ship in question did not even take damage to a single facing.

(i've seen this on a few escorts. not only this one)

one of the best shield-resistance-buffs have not been mentioned yet: sci-fleet.
when i am piloting my squishy escort, i am running EPtS permanently, have TSS II, have dampening field, have sci-fleet have my proton distorion field (and a thoron one), have my aegis set, have a shield battery handy (or dilithium to get away in c&h or kerrat), have a tacteam, have have have plenty to survive. being focused&pinned (no omega ready/evasive ready) i am switching to full aux, high shield, popping shield-bat, thus being at 125 shields, 109 aux and start firing my heals/buffs.

that helps me to shrug off alphas easily (at least for 30 secs) but leaves me pretty vulnerable afterwards. but the good thing is: the attacker did blast his alpha-power in my counters und will do less damage afterwards.

being SNBed to drop my buffs most often means death within 5 secs.

but one question back to the threadstarter: why didnīt you check his buffs in the target-window? that could have answered your question easily.


SNB and SS (sci-capts in general) are the key to kill "super-tankers".

PS: when piloting my healboat (DSSV) i FEEL (keyword) virtually unkillable unless the number of attackers exceeds 3 or/and one GOOD (next keyword) sci-captain is with my enemies.
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# 30
02-22-2011, 09:19 AM
Quote:
Originally Posted by Miogaruna View Post
Penetration is futile.
Hell of alot more fun than splattering stuff across the surface.



Reading through this thread though does spark my belief that damage output is way below heal rates, unless said dammage is buffed by non-tac abilities that hamper said targets healing capabilities as it seems Tac buffed abilities are way easy for science or engineering to just shrug off at times.
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