Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11 keep the posts/ideas coming
02-16-2011, 09:52 AM
The game developers really do seem to make an effort in keeping up with the pulse of the community.

Hence, please keep your ideas & posts coming. The forums are a good venue to communicate our wants/needs.

In this case, the closest thing the community has to open PVP, even tho manifested by a buggy Ker'rat, at the moment, is pretty popular!! A number of instances may fill up for level 51s.

I enjoy playing both factions in this area, group & "solo" efforts are usually rewarded with lotsa fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-16-2011, 10:47 AM
Quote:
Originally Posted by TBSS View Post
Gripple I totally agree. 2 night ago when the queues were broken I had an absolute blast in Ker'rat. Lots of great PvPers duking it out in massive balls and some great 1v1's.

Plz don't just kill it, make some kind of incentive to go there other that broken queues and fix the bugs.
Open PvP is so much fun!
It was fun battling you!

I wrote a post in opposition of nuking kerrat and supporting a rework as others have mentioned. Sad to see there were only 3 other posts regarding so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-16-2011, 11:01 AM
I'm not exactly fond of the Idea of them Nuking Ker'rat.


But if they do decide to do it, I'd rather it be at the end of one of those Weekly Series..

Maybe something Involving the Pakleds.. You know.. Pakled Ship finds some uber weapon.. test fires it on Ker'rat..

"We are strong now!" "We have power!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-16-2011, 01:46 PM
It's not hard to implement that no, normally spoken.

Except STO lacks paying members wich results in not so much resources and semi dedicated programming wich makes it.. alot harder.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-16-2011, 02:16 PM
I'd definitely like to see the concept of Ker'rat stay in one form or another. It is all the bugs and exploits that are what make it a problem, not the concept itself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-16-2011, 04:55 PM
Quote:
Originally Posted by Roach View Post
Some well placed but smal Nebula's that scramble sensors and shields may help save Kerrat.
The nebula effect from The Vault would be awesome. Think of the different strats!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-16-2011, 05:08 PM
Quote:
Originally Posted by Foxrocks
I'd definitely like to see the concept of Ker'rat stay in one form or another. It is all the bugs and exploits that are what make it a problem, not the concept itself.

Fully agree! I think the concept it represents is absolutely invaluable to a "trek" feel in deep space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-16-2011, 05:10 PM
if there is no ker'rat... who will I pew against while waiting on Qs?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-16-2011, 05:11 PM
Exactly. Its form lends itself to many functions, one being a sort of on-deck for PVP Qs

p-pe pew!pew pew!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-16-2011, 08:17 PM
Ker'rat needs to be expanded. In fact, those who are responsible for increasing gamer satisfaction (game developers / programmers from the company) should form a KER'RAT TASK FORCE that meets in & out of the game to brainstorm on how to make PVP of all sorts MOAR & BETTAR



Quote:
Originally Posted by Kilawpilath View Post
I'm not exactly fond of the Idea of them Nuking Ker'rat.


But if they do decide to do it, I'd rather it be at the end of one of those Weekly Series..

Maybe something Involving the Pakleds.. You know.. Pakled Ship finds some uber weapon.. test fires it on Ker'rat..

"We are strong now!" "We have power!"

Bwahahahhaa!! MOAR PAKLEDZ PLS D:
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:03 AM.