Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Nuking Ker'rat in a Good Way
02-17-2011, 02:07 AM
Just removing content is meh. We don't want that. Better a broken map then no map. That said - Ker'rat is deeply flawed, constantly abused by gold farmers, and overall a dissatisfying solution for Open PvP.

So, a short term Open PvP solution that can replace Ker'rat. Something that should be relatively easy to create and not require inventing a new territory control system or anything. Something "small".

In a decisive strike by Klingon and Federation forces, the Borg in Ker'rat have been destroyed. What remains is a large wasteland of wrecked borg vessels, as well as Klingon and Federation ships. Lots of ships have been lost (not merely to the Borg - Klingons and Federation ships often engaged each other, as this was not a joint mission - fire at will was the order of the day on both sides...)

Now, days after the massive assault, the debris and the wrecks are still there. There are still resources out there, survivors that might have been forgotten, borg secrets waiting to be found.


The new Ker'rat is free of Borg. Mostly.

There are several "points of interest" on the map, though.

Borg Repair Hub
The original place with the hulks and nodes where the Borg is in disarray and destroyed. Countless of Borg wreckage remains, but there are also several abandonded Federation and Klingon vessels. Starfleet and KDF sends out Engineers to gather technology and data from the Borg. Also, both sides attempt to locate wrecks suitable for repairs or study. There are also rumors of rescue craft that might have found refuge among some of the borg wrecks.
  • Mission 1: Scan Borg Wrecks and Beam Science Team. Keep Science Team alive for 1 minute.
  • Mission 2: Scan abandoned ships of your faction or the enemy faction and tractor them out of the area (or send an engineering team over and have them safely fly to an "extraction" point where they can warp out.)
  • Mission 3: Scan for traces of possible survivors and extract them.
  • Mission 4: Stop the enemy's researchers from analyzing Borg technology. Find their Engineering Teams and beam over tactical teams to engage them. (Potential for a PvP or PvE ground mission zone?)
  • Mission 5: Stop the enemies from escaping with formerly abandoned ships!


Wreck of Tactical Cube
The Borg managed to restore a Tactical Cube, and the cube and some escorts made a last stand above the broken planetoid. Many Starfleet and KDF ship wrecks can be found here. There were reports of the Borg attempting to beam aboard enemy ships and starting to assimilate them - several ships had to use the self-destruct to escape assimilation.
  • Mission 6: Scan the wrecks and the tactical cube to find surviving Borg drones, and destroy them before they can restore their ships and escape. (This might be the only mission where NPC ships are actively fighting...)

Ferengi Shop
A crafty Ferengi businessman has now set up shop in Ker'rat. He has setup an improvised base (maybe it's just a Ferengi Marauder that is roaming around the place, maybe it's the wreck of a Borg sphere) and is using a small group of shuttles and freighters to "mine" the area on his own. He offers crafting gear and trade goods for sale to anyone bringing him useful Borg wreck. THe Ferengi is basically an NPC trader that sells crafting base items and trade goods for EC and also has a Latinum store, and offers a special mission.
  • Mission 7: Scan parts of the wreckage or the planetoid to find enough "harmless" stuff to acquire a random set of (rare?) anomalies from the Ferengi.


All Locations
KDF and Starfleet forces are constantly flying around in the space, and are authorized and even encouraged to engage each other.
  • Mission 8: Destroy 8 enemy player vessels.



Transwarp Gate Debris
The 3rd point of interest in the new Ker'rat are the remains of a transwarp gate the Borg attempted to build (part of the reason for the Klingon and Federation attack). The destruction of the transwarp gate displaced a region of space in the Delta Quadrant with a region of space in Ker'rat, leading to the formation of a Micro-Nebula with unusual biomechanical molecules that can create rare earths. Starfleet and KDF try to take samples of these particles to learn more about their secrets via modified bussard scoops.
Of course, this is not without perils - the micro-nebula wreaks havoc with sensors, shields and cloaking devices, leaving ships inside open to attack - but also providing challenges for would-be attackers.
  • Mission 9: Spend at least 2 minutes inside the Micronebula to collect biomechanical particles.


---

There would be "Meta" Missions for these.

Competitive Research
Mission 1, 7 and 9 form one meta mission. They all about collecting research material.
These missions are 30 minute repeatables.
Rewards: EC, Skill Points, Honor/Merits

Cleaning Up
Mission 2, 3 and 6. They are about dealing with the immediate aftermath of the conflict.
These missions are 30 minute repeatables.
Rewards: EC, Skill Points, Honor/Merits

Sabotage the Enemy's Research
Mission 4, 5 and 8. They are all about interfering with the enemy activities.
These missions are 30 minute repeatables.
Rewards: EC, Skill Points, Honor/Merits

The Resource War
This is a daily mission that combines all the other 3 repeatables. If you complete them, you complete this mission.
Reward: EC, Honor/Merits, Skill Points
PvP Badges for your tier, Marks of Honor at Rear Admiral Levels, and 6 Emblems at Vice Admiral Level

Warzone Research Endeavor
Complete Competitive Research 3 times to earn PvP Badges, Marks of Honor or Emblems (2 Emblems).
This is a daily repeatable mission.

Warzone Rescue Effort
Complete Competitive Research 3 times to earn PvP Badges, Marks of Honor or Emblems (2 Emblems).
This is a daily repeatable mission.

Warzone Sabotage
Complete Sabotage the Enemy's Research 3 times to earn PvP Badges, Marks of Honor or Emblems (2 Emblems).
This is a daily repeatable mission.

The missions are designed to make it easier to have "partial successes". This should reduce the frustration factor, because some goals should always be achievable, regardless of opposition.
If you're really fast and everything works out perfectly, you can finish all dailies within 90 minutes, earning you 12 Emblems.


The main farming options - the masses of NPCs and the abuse of the scoring system - would be gone. There is a reason to be in Ker'rat with the various goals - and there are explicit goals requiring you to hinder the enemy. There are no NPCs to "manipulate" - you have to deal with the hazards provided by other players.

Challenges
One question might be - if there are ships to be saved or objects to be destroyed, how does the zone reset? Maybe an automatic map reset of the zone every 30 minutes might do the trick. None of the individual player objectives would need to be reset for it, though some "in-progress" activities might fail now (for example, if the mission resets in the middle of collecting resource material, or while your science team is gathering information.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-17-2011, 02:22 AM
Actually, you know what I'd like? A big open free-PVP zone (let's say size of Klingon scouts fleet action), without too many objects for maximum performance, but with a number of farmeable (+4?) NPC's to draw people and with a healthy allowance limit (so it's let's say at least 10 vs 10). You want good loot? You come farming - but you're a fair game.

And for heavens sake, please no forced "missions", that are done in 2 mins.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-17-2011, 02:26 AM
They can Nuke Ker'rat. I'll just be doin Ortho than. =]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-17-2011, 02:32 AM
The "Micro-Nebula" from the vault is a cool idea to add to any Space PvP map... Maybe a destroyed transwarp gate caused it or something like that... Hmmm...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-17-2011, 02:43 AM
Quote:
Originally Posted by MustrumRidcully View Post
Just removing content is meh. We don't want that. Better a broken map then no map. That said - Ker'rat is deeply flawed, constantly abused by gold farmers, and overall a dissatisfying solution for Open PvP.

So, a short term Open PvP solution that can replace Ker'rat. Something that should be relatively easy to create and not require inventing a new territory control system or anything. Something "small".

In a decisive strike by Klingon and Federation forces, the Borg in Ker'rat have been destroyed. What remains is a large wasteland of wrecked borg vessels, as well as Klingon and Federation ships. Lots of ships have been lost (not merely to the Borg - Klingons and Federation ships often engaged each other, as this was not a joint mission - fire at will was the order of the day on both sides...)

Now, days after the massive assault, the debris and the wrecks are still there. There are still resources out there, survivors that might have been forgotten, borg secrets waiting to be found.


The new Ker'rat is free of Borg. Mostly.

There are several "points of interest" on the map, though.

The original place with the hulks and nodes where the Borg is in disarray and destroyed. Countless of Borg wreckage remains, but there are also several abandonded Federation and Klingon vessels. Starfleet and KDF sends out Engineers to gather technology and data from the Borg. Also, both sides attempt to locate wrecks suitable for repairs or study. There are also rumors of rescue craft that might have found refuge among some of the borg wrecks.
  • Mission 1: Scan Borg Wrecks and Beam Engineering Team. Keep Engineering Team alive for 1 minute.
  • Mission 2: Scan abandonded ships of your faction or the enemy faction and tractor them out of the area (or send an engineering team over and have them safely fly to an "extraction" point where they can warp out.)
  • Mission 3: Scan for traces of possible survivors and extract them.
  • Mission 4: Stop the enemy's researchers from analyzing Borg technology. Find their Engineering Teams and beam over tactical teams to engage them. (Potential for a PvP or PvE ground mission zone?)
  • Mission 5: Stop the enemies from escaping with formerly abandonded ships!

The Borg managed to restore a Tactical Cube, and the cube and some escorts made a last stand above the broken planetoid. Many Starfleet and KDF ship wrecks can be found here. There were reports of the Borg attempting to beam aboard enemy ships and starting to assimilate them - several ships had to use the self-destruct to escape assimlation.
  • Mission 6: Scan the wrecks and the tactical cube to find surviving Borg drones, and destroy them before they can restore their ships and escape. (This might be the only mission where NPC ships are actively fighting...

A crafty Ferengi businessman has now set up shop in Ker'rat. He has setup an improvised base (maybe it's just a Ferengi Marauder, maybe it's the wreck of a Borg sphere) and is using a small group of shuttles and freighters to "mine" the area on his own. He offers crafting gear and trade goods for sale to anyone bringing him useful Borg wreck. THe Ferengi is basically an NPC trader that sells crafting base items and trade goods for EC and also has a Latinum store, and offers a special mission.
  • Mission 7: Scan parts of the wreckage or the planetoid to find enough "harmless" stuff to acquire a random set of (rare?) anomalies from the Ferengi.


KDF and Starfleet forces are constantly flying around in the space, and are authorized and even encouraged to engage each other.
  • Mission 8: Destroy 8 enemy player vessels.

There could be 3 "meta-missions". Two 30 minute repeatable that "enable" 4 missions each, and a Daily mission that requires the completion of the other two and awards 5 Emblems at endgame.

The main farming options - the masses of NPCs and the abuse of the scoring system - would be gone. There is a reason to be in Ker'rat with the various goals - and there are explicit goals requiring you to hinder the enemy.
You usually impress me with yer presentation and information butter cutter ya got there....dear god man your a genius.....I love the idea, it adds flare to the already overshadowed mundane.

Honestly, I think as long as they keep something there to make the map (not just the PvP aspect) more engaging......this would do that.

Cool premise....good idea.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-17-2011, 02:54 AM
Quote:
Originally Posted by castogere View Post
You usually impress me with yer presentation and information butter cutter ya got there....dear god man your a genius.....I love the idea, it adds flare to the already overshadowed mundane.
Thanks for the compliments!

Thankfully, i don't have to implement my ideas.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7 Neat idea, maybe overcomplicated
02-17-2011, 05:41 AM
Neat idea, but maybe a bit overcomplicated with the trader, etc. Having a more simple daily repeatable mission there, maybe split into two parts on 30 minute cooldown timers with a daily for completing both, would be enough, I think. The objectives could be:
  • Investigation Mission:
    • Scan your own faction wrecks to search for survivors.
      • Beam survivors over to your ship.
    • Scan Borg wrecks to see if there is any interesting tech.
      • Beam over and protect salvage team.
  • Combat Mission:
    • Stop enemy faction captains from investigating/securing the area (a number of PvP kills).
    • Destroy a number of the reactivating Borg ships, to prevent them rebuilding.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8 hmm
02-17-2011, 05:49 AM
well if you are going to nuke it dont use Q as the reason. Nuke it the right way. spend a few duckets on a story. develop a full back story to the nuking of karret. Here is an idea i know you all would go crazy over. For a one time attribute and yes call it out on a 2 day scenario.

THE OMEGA DIRECTIVE is in affect. you have 2 days to reach karrat and stop this threat. the borg there have discovered omega.


obviously the end result is the karrets system destruction hehehe but how it gets obliterated is cryptics fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-17-2011, 06:04 AM
In whatever PvP zone that replaces Kerrat, there absolutely needs to be a micro Nebula within it. Just make sure that you can't target enemies within when you're outside of it, disable cloak (and MES perhaps), and throw a massive defense buff (and/or an accuracy debuff) while within to make up for the lack of shields, and it'll be an awesome place to fight. Fed vs Klinks Wrath of Khan style... Who can argue with that? :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-17-2011, 06:05 AM
Quote:
Originally Posted by MustrumRidcully View Post
The "Micro-Nebula" from the vault is a cool idea to add to any Space PvP map... Maybe a destroyed transwarp gate caused it or something like that... Hmmm...
I agree. really I do.

damned 10char limit
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