Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-18-2011, 03:20 AM
I ilke the idea, but can't really agree with the suggested consoles for science ships.
Your science consoles are extremely important for your skills, and you'd have to gain a lot to sacrifice one of them. Boosting a skill once every 3 minutes isn't enough to replace a constant bonus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-18-2011, 03:44 AM
With the refits the special ability replaces the console that they gain over their teir 4 version (for defiant, intrepid and galaxy anyway) so why not design the consoles in the role of that console.

Of course the MVAM console is said to be tac, but then the concept of it doesn't really fit in a science console would it...

On the other hand the concept works with the Quantum turret for the assault cruiser, that would suit a tac slot perfectly.

Ok so maybe that idea needs a little more behind it, but its a thought.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-18-2011, 03:51 AM
Possible Klingon console (and tbh, a skill that the Breen should have had from the start)

Polaron Torpedo
Damage - similar to Quantum
Effect - -50 power to all subsystems for 15s, subsystems with 0 power go offline. Emergency power to X BO skill can clear effect on that subsystem alone.
Cooldown - 2m 30s (maybe 3 mins)

Some general consoles I'd like to see made available. ( some will be passive modifiers)

Discharge Deflector
Single target, high damage kinetic attack that scales with and then drains 50 power from the Aux subsystem, 3km range, 90 degree forward arc.
3m Cooldown

Antimatter Spread
Confuses sensors, increasing the defense rating of allied ships within the effect and reveals cloaked ships for 15s. 3km PBAoE.
3m cooldown.

Heavy Beam arrays
20% increase in damage on all beam arrays for double the power cost (beam overload only increased by 10% and completely drains weapon power, taking them offline)

Overcharged Cannons
10% increase in damage for 1.5 the power cost.

Reinforced Hull
Extra hull hp at a cost of turn rate and increased inertia

Hardened Shields
Increase shield absorption by 5%

Efficient Shields
Increase Regeneration by 10% and reduce bleedthrough by 5%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-18-2011, 04:38 AM
I notice a lot of people have completely missed the point of the concept with refits and special consoles.
Because a whole load of these suggestions are far more appropriate to be added as BoFF abilities.

For Canon ships the refits and the new MVAM console do not reflect abilities but technical features of the ships that they are known for.

Galaxy = Able to seperate saucer
Intrepid = Deployable Armor
Defiant = Cloak
Dreadnaught = Phaser lance & Cloak
B'rel = Chang's BoP which could fire when cloaked.

And for the Assault Cruiser aka the sovereign, the most defining technical feature is the Quantum Turret.
However, Overcharged weapons, Antimatter spread, reinforced hull etc etc are more things that are suitable as a BoFF powers and ship equipment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-18-2011, 04:51 AM
Quote:
Originally Posted by MustrumRidcully View Post
Fleet Escort
I don't really have much to go on with this ship. It's non-canon. It's design makes it look a little like a Helicopter or BSG Raptor IMO. So maybe something ECM related?
The Raptor might also be well suited for this ability.
ECM Field Generator - Tactical Console
  • Cooldown 3 Minutes
  • Jams ships within 10 kms for 10 seconds. (Creates visual distortion effect like the micronebula in The Vault)
    -25 % damage strength debuff to all enemies within 10 km for 10 seconds.
You could go with a Point blank area of effect Jam sensor 1 or scramble sensors 1)


Quote:
Originally Posted by MustrumRidcully View Post
Neg'Var
The Neg'Var was sometimes seen carrying some kind of weapon pods. When the Neg'Var used them on DS9, the disruptors from that pod were able to disable the stations shields temporarily for boarding parties to land.
Disruptor Weapon Pod - Tactical Console
+5 Disruptors
  • Cooldown 3 Minutes. System Cooldown: Beams
  • Acts like a Beam Overload 2 with a Disruptor Beam Bank coupled witha Beam Target Subsystem Shields 1.
This could be a problem as it steps ont he feet of the gumba siege ship.

Quote:
Originally Posted by MustrumRidcully View Post
Raptor
The Raptor has a very "prominent" looking torpedo launcher.
Advanced Torpedo Launcher - Tactical Console
+5 Starship Torpedoes
  • Cooldown 3 Minutes. System Cooldown: Torpedoes
  • Torpedo cooldowns are reduced by 25 % for 15 seconds. Does not affect Mines or Tri-Cobalt Torpedoes.
perhaps a torpedo spread ability?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-18-2011, 04:53 AM
Quote:
Originally Posted by Darkphenoix
Possible Klingon console (and tbh, a skill that the Breen should have had from the start)

Polaron Torpedo
Damage - similar to Quantum
Effect - -50 power to all subsystems for 15s, subsystems with 0 power go offline. Emergency power to X BO skill can clear effect on that subsystem alone.
Cooldown - 2m 30s (maybe 3 mins)

Some general consoles I'd like to see made available. ( some will be passive modifiers)
this would be a good one for the vorcha, and perhaps the retrofit is there is one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-18-2011, 04:55 AM
Quote:
Originally Posted by Alexraptor View Post
I notice a lot of people have completely missed the point of the concept with refits and special consoles.
Because a whole load of these suggestions are far more appropriate to be added as BoFF abilities.

For Canon ships the refits and the new MVAM console do not reflect abilities but technical features of the ships that they are known for.

Galaxy = Able to seperate saucer
Intrepid = Deployable Armor
Defiant = Cloak
Dreadnaught = Phaser lance & Cloak
B'rel = Chang's BoP which could fire when cloaked.

And for the Assault Cruiser aka the sovereign, the most defining technical feature is the Quantum Turret.
However, Overcharged weapons, Antimatter spread, reinforced hull etc etc are more things that are suitable as a BoFF powers and ship equipment.
Umm...

Quote:
Originally Posted by Darkphenoix
Some general consoles I'd like to see made available.
In other words, not tied to a specific ship. Usable by all ships. I only suggested one specific ship item, that being the Polaron Torpedo, granted I was vague on what ship it should be connected to (other than definitely Breen) but the rest were ideas for new consoles to be added to a general pool.

Now, I see the torpedo possibly being connected to either the Vor'cha or the Negh'var. I took the idea from ST:Armada, where it's connected to the Vor'cha, but the Negh'var might be a better option... I was thinking of stealing the Negh'var weapon from Armada, but unfortunately, it's pretty much the same thing as the Garumba's special, so I felt it wasn't worth mentioning. No need to step on another ship's toes, especially when it's in the same faction.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-18-2011, 05:16 AM
Quote:
Originally Posted by Azurian View Post
The Sovereign was always screaming for the Quantum Turret with 180 Degrees firing angle and HY3 Capable.
I'm not sure on what this is supposed to be based.
The Sovereign never fired Quantums in any other direction than directly forward.
I presume you're basing this on the fact that Memory Alpha says the torpedo launcher is in a "turret".
However "turret" simply means, generally speaking, it is a construct that is erected in an orthogonal angle from another surface.
Turret does not say anything about an ability to swivel/rotate.
Besides I'm not sure this would actually work since there is also a docking port for the yacht in there somewhere.
So a quantum torpedo launcher as a special skill, sure but 180 degrees seems rather out pf place IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-18-2011, 05:23 AM
Quote:
Originally Posted by KazumaKat
Your posts never dissapoint MustrumRidcully
Are you sure?

Hottest thing you'll see today -> Click here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-18-2011, 06:28 AM
Quote:
Originally Posted by Darkphenoix
Possible Klingon console (and tbh, a skill that the Breen should have had from the start)

Polaron Torpedo
Damage - similar to Quantum
Effect - -50 power to all subsystems for 15s, subsystems with 0 power go offline. Emergency power to X BO skill can clear effect on that subsystem alone.
Cooldown - 2m 30s (maybe 3 mins)

Some general consoles I'd like to see made available. ( some will be passive modifiers)

Discharge Deflector
Single target, high damage kinetic attack that scales with and then drains 50 power from the Aux subsystem, 3km range, 90 degree forward arc.
3m Cooldown

Antimatter Spread
Confuses sensors, increasing the defense rating of allied ships within the effect and reveals cloaked ships for 15s. 3km PBAoE.
3m cooldown.

Heavy Beam arrays
20% increase in damage on all beam arrays for double the power cost (beam overload only increased by 10% and completely drains weapon power, taking them offline)

Overcharged Cannons
10% increase in damage for 1.5 the power cost.

Reinforced Hull
Extra hull hp at a cost of turn rate and increased inertia

Hardened Shields
Increase shield absorption by 5%

Efficient Shields
Increase Regeneration by 10% and reduce bleedthrough by 5%
I like this. Though I doubt the ability for the Devs to go back and create special consoles for every class of vessel in STO.

To the thread as a whole.
Also, Why should they? The Promethiuos was designed to be a specific ship with a set of specific abilites known only to it in the genre. So why does every T5 vessel suddenly need a special ability?
If we start having special consoles that do a miriad of special powers on every vessel then STO has gone from scifi into pure fantasy.
AlexRaptor is right in that these may be better suited for new BOff powers so as to keep them from suddenly running rampant and so they require choices to be made in their use.
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