Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-18-2011, 02:44 PM
IMO, your inventory is your cargo hold. Note how it gets bigger as you rank up and get bigger ships? Or how your character has paper doll slots to represent what they're actually carrying on their person?

The bank, then, is separate storage (and quartermaster's depot, etc) for things you don't want to/can't carry around with you on the ship.
Lt. Commander
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# 12
02-18-2011, 02:46 PM
The inventory tab is your ship's cargo hold.

As referenced above in the thread, they tried separating it out further in beta, with part of the inventory screen explicitly being part of the ship's cargo hold. This was more than a little unnecessarily clunky. Also, Escorts, Cruisers, and Science Ships got different cargo capacities, which was generally considered to be an... ill-advised balancing factor.
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# 13
02-18-2011, 02:54 PM
IMO they'd have to limit what can be stored in an on-board cargo bay. By having a bank on-board your ship, you're basically taking away another reason to go to ESD, turning an MMO into less of an MMO. I think people should be encouraged to go to social areas, by way of only having the banks there, for example, to make it a more 'social' game.

That's also the reason why I'm against having crafting anywhere other than Memory Alpha.
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Join Date: Dec 2007
Posts: 120
# 14
02-18-2011, 02:59 PM
Quote:
Originally Posted by Streakfury View Post
IMO they'd have to limit what can be stored in an on-board cargo bay. By having a bank on-board your ship, you're basically taking away another reason to go to ESD, turning an MMO into less of an MMO. I think people should be encouraged to go to social areas, by way of only having the banks there, for example, to make it a more 'social' game.

That's also the reason why I'm against having crafting anywhere other than Memory Alpha.
Do you start grouping up with random strangers while you're shopping at the grocery store?

Strongly hubbing the services just causes traffic jams of instance transfers, which has made Sol unusuable and even crashed the game in the past.
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Join Date: Dec 2007
Posts: 120
# 15
02-18-2011, 03:15 PM
Quote:
Originally Posted by squidheadjax View Post
... Also, Escorts, Cruisers, and Science Ships got different cargo capacities, which was generally considered to be an... ill-advised balancing factor.
Why? As a Defiant-R captain I don't mind if bigger ships have bigger cargo holds and smaller ships have smaller holds. I'm a bit tired of the only difference between ships of the same tier being in combat.
Lt. Commander
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# 16
02-18-2011, 03:20 PM
Quote:
Originally Posted by mistformsquirrel
I was just thinking about this: Why do we have a Bank in a game where every character has access to at a starship?

I know that technically that's what the Inventory is, but it really doesn't feel like it at all. It also feels a bit odd going all the way back to ESD or Q'onos to have them hold stuff for me that should, by all rights, fit on my ship without any effort. I will grant that, due to the simplicity* of STO's inventory system, we technically can hold as many full-size Phaser Arrays as we can Type-2 hand phasers... and so admittedly a hold full of the former may strain disbelief a little... but really no more than well... the above example.

Basically the point is: Why not let us have a bank in our interior so instead of going all the way back to space dock, we can just grab stuff from our holds? >.>

*This isn't a bad thing.
They actually had this in closed beta - it was unwieldy as when you were on a planet you didn't have access to it on a Planet, and people got confused as they put ground gear in it, beamed down, and then realized they couldn't access said ground gear; so that's when inventory went back to the MMO standard 'personal' and' bank'; and the two were deliniated so there was no further confusion.
Lt. Commander
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# 17
02-18-2011, 03:25 PM
Quote:
Originally Posted by MrJ
Why? As a Defiant-R captain I don't mind if bigger ships have bigger cargo holds and smaller ships have smaller holds. I'm a bit tired of the only difference between ships of the same tier being in combat.
And then what would it gain in return?

If there were actually any substance to the game mechanics other than those relevant to discrete combat encounters, there might be some room for that.
Lt. Commander
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# 18
02-18-2011, 03:26 PM
Quote:
Originally Posted by Armsman View Post
They actually had this in closed beta - it was unwieldy as when you were on a planet you didn't have access to it on a Planet, and people got confused as they put ground gear in it, beamed down, and then realized they couldn't access said ground gear; so that's when inventory went back to the MMO standard 'personal' and' bank'; and the two were deliniated so there was no further confusion.
Really? I have a memory back from Beta of going 'aw crap, that's up on my ship, so I can't stick it on - oh, wait, nevermind.' From what I recall the divisions basically just took up more screen space but everything was always accessible.
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# 19
02-18-2011, 04:03 PM
This thread is full of win.. I want my Galaxy-Retrofit to have 3-4 very large Cargo bays..

And I want my Intrepid-Retrofit to have 2 medium sized ones, one with a set of Borg Alcoves.
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# 20
02-18-2011, 09:46 PM
I believe my point has been misunderstood by a few folks >.< My bad for not clarifying well enough in the opening post.

The idea is actually painfully simple, it's just that when I posted this morning I wasn't completely awake yet <X_X> so I didn't just write it out in one sentence like I could have:


The sum total of the entire idea is to take the Bank, as we have it now, and give us access to it on the ship; with the name "Cargo" to make it feel a bit more logical.


Sorry to bold that, I just want to make sure that the primary point isn't missed. That's not yelling or anything; I just want people to be sure to catch my meaning since clearly I failed to communicate what I was after in the original post.


At any rate, on the rationale that your personal inventory is the cargo hold: I'm aware this is the line of reasoning we're supposed to be working under; however when your ship is 600+ meters long and very likely has cavernous holds available to it... it feels pretty wonky that a few hand phasers and a Slug O' Cola can eat up your inventory just as easily as Phaser Arrays and Photon Torpedo Tubes.

Obviously, keeping the inventory system relatively simple is to the ultimate benefit of the game - so I'm not asking for that to be made more complex... just that it would be both more convenient and simultaneously make more sense if we could store significant quantities of stuff shipboard without having to return to Starbase anytime we wanted to bank something.

I'm aware that there was something similar in beta (I was in beta, albeit after that point) - however I'm not talking about that type of system really. Like I said; this is basically just giving the player access to bank on their own ship; and then calling it "Cargo" to try to make sense of it. It's no different from going to ESD and accessing the bank; except now you can do it from your ship's interior.

Note that this also makes more sense than the current 'bank' in terms of verisimilitude. I mean, you give your stuff to the bank, yet you can access it absolutely anywhere there's a bank terminal. How exactly does that work? I mean transporter technology is great, but I don't think it can beam stuff across the galaxy just yet...

However if the bank were actually your cargo hold; suddenly it makes sense - you can access your loot at any bank terminal because you brought your loot with you; it's just in storage. See what I'm getting at? It's a pretty minor change, but it'd be convenient and I think, would improve immersion if only a little. Oh - and add that often-requested functionality to the ship interior too.

Personal inventory under this system is just that - personal. Don't get me wrong, that leads to plenty of oddities ("How am I carrying a phaser array?") but eh... that's MMOs for you. I've done weirder in games that's for certain. It's certainly not that much stranger than looting random weapons to begin with <,< or being able to hot-swap them in just seconds out of combat. >.>

So yeah, summed up:

I just want the bank accessible on my ship. Calling it Cargo is simply a verisimilitude thing.

Hopefully that is clearer. I'm going to edit the original post to explain this much more clearly to those coming into the thread late.
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