Did the effectiveness of the power really change? It hink the major imporvement is the increased range and the fact that it resumes working if people get back into range. The old ES was just not reliable enough, even if it was brilliant to hardening shields or not.
hmm... i remember way back... perhaps somewhere around season 1.1, ES3 would keep an escort good as invincible. Then they hit it with the nerf-bat, and after that the effect was really "meh".
But now it looks like it is back up to it's old effect again. I don't have any numbers or extensive testing to back my claim, just that getting down the shields of anyone recieving ES seems 100% impossible.
Also, does ES stack? Is it supposed to? I have been seeing ships with 2 and 3 copies of ES on them.
It's effectiveness is actually reduced somewhat compared to what it was in the hands of a really good premade (Ie the escorts were good enough and the cruiser good enough to keep someone in 5km at all times.
However it's much more accessible to use now for everyone. Not only is 7.75km easier to keep someone in, but the Much Needed Persistance feature is very nice.
The 10 percent reduction in effectiveness I didn't much appreciate but I'll take what I can get given the range increase. It's more of a factor now in pvp, which is imo a good thing.
The reason I roll two ES (1 and 3) is so I can keep 100 percent uptime on a friendly target.
Extend Shields helps, I carry around ESIII, but it hardly makes you immortal. I'm sure the science ship I was supporting with an ESIII and TSSII that popped from a single escort's alpha strike would agree with me.
I think though one of the more popular things with it is how it will re-engage when the target gets back within range. It used to leave the visual there, but not offer back the resistance once the target slipped out of range and came back. Thus escorts can now get a shield buff, strike and come back for some more shields.