Well, Coliseum was the first Featured Episode that I didn't play immediately when it was released (I've been unemployed for a while now, but started a new job last Thursday, and had to work Saturday, so I couldn't hop into it like I've done in the past), but it was definitely worth the wait to me. Awesome episode all around, and definitely one of the best (if not *the* best) episode in the whole game.
SPOILERS below; anyone who hasn't run this episode left and don't want to know about it, please don't read the rest of my post!
I liked the satellite part, with the math questions and the different consoles. Then, being beamed into the cage was a surprise, heh. Having to battle the various critters, then being sent back to my cage to talk to Slamek was fun as well.
The worm battle was awesome, and I'll admit that I had to respawn a few times because I didn't get out of it's way quick enough, but that was even okay. I loved that we got to release the other prisoners, and everyone helped kill it.
The Iconian gateway room, with the consoles with the various information about Hakeev and the Iconians' plans were very informative. I was very glad to get rid of that dampening field as well! (Although, I thought it was really cool that I could still use my Liberated Borg's Neural Blast ability during the Coliseum fights. It was the only power I could use other than the melee weapons, but it came in handy.)
The desert leading to the wrecked ship is nice and large, and having to hide from the fighters at one point was good, too. Also, gathering various plants to help cure Slamek was a nice touch, even though, as a Science Captain, I used my Medical Kits to cure him (and restore his life) before we even left the Coliseum. Also, the Science objective of finding water for the night was a nice touch as well, and I really liked how we went from night to day in the cave.
As others have said, I had the feeling of Marta from ST VI, thinking that Slamek was a touch too helpful, and I rather expected him to be a traitor. Also, the desert walk reminded me of the Enterprise mini-arc about Archer and T'Pol being on Vulcan. Both favorites of mine, and I was glad to see similar things in this episode.
Also, as others have said, I loved the final cut-scene, but I think, maybe, a short jump to your bridge and your officers saying "I have a lock on the captain!" and "Beam him(her) directly to the bridge!" right before he started the "Ready, Aim..." part would of made it just all that more special. As it was, I enjoyed the scene, regardless.
I've always loved the Romulan/Reman/Borg story arc of STO the most, and I'm loving this series the most as well. I'm extremely excited to see what is in store for the final episode, and I hope I get to ram my lirpa down Hakeev's throat!
So, excellent episode, and kudos to the team! Bravo!
I liked this episode dstahl, but running around and finding the the little things(they should of been closer together) were kinda annoying, except the beacon that felt like Trek. The episode ending was amazing. I enjoyed the music, weapons and feel, the cut scenes were great. the puzzles in the beginning were a little mundane, but not to bad.
I liked both episode 3 (3 better than 4 slightly) and 4 the best so far. The length was not bad, except some things were to far apart (consoles, wolves, plant medicine especially felt like a wild goose chase).
Grade A- (for great story, content cut scenes,episode length, Trek feel and wild goose chase .)
I'd think, that frozens hint that one of the reman guys would be willing to be a fed boff, suggests that this series could be a reman Boff as the final super award, that will have x amount of time after the final episode to win.
And even if it is a thaloron weapon(although the federations disgust at their use suggests otherwise) that too would be cool.