I'm real skeptical of this, especially with so few people actually using polaron weapons in any capacity. Doubly so because my escort captain runs polarons and I have never killed anyone through shields.
Exploits aren't supposed to be talked about anyways. Just inform the devs if you can actually perform the exploit. But from the way the post was worded, I doubt that this is anything more than rumor mongering.
I also have yet to actually experience an extreme damage buff on Polaron weapons. Although I do know that most people run Phaser/Disrutpor armor console and Polaron is a more exclusive armor to resist energy damage against. Perhaps that is what is happening? It's not that I completely doubt the legitmacy of the claim. It's that I can't say I've noticed any big bonus while I was flying my Sci Raptor using Polaron Energy Damage. (3x Polaron Dual Heavy Cannons, 1x Polaron Dual Beam Bank, 4x Polaron Mk XII +24/+26 tactical consoles, Rapid Fire 2 + Beam overload 2 + Beta 2/Omega 3 + Sensor Scan)
Maybe it has something to do with DEM? I'm not saying that it is DEM persay, and I have also noticed much higher bleed through damage on some situations, but I don't think it's exclusive to just Polaron energy.
Even NPC ships are giving off a high amount of bleedthrough. We've run KDF sorties this past week everyday in a group of 4 on elite. The challenge is not hard, the issue is when all of your shields are at 100 percent and yet everytime a beam is fired at you, your hull melts away. I've been down to 20 percent will full shields when I started the engagement with 100 percent hull. In PvP, some instant pops are happening because of this bleedthrough.
Maybe it is not polaron weapons maybe it is something else, but people are experiencing it.
until someone else other than who is using it to cheat, figures it out and reports it, then we're stuck.
I have been on a slow STO period... but have played a bunch the last few days. It would seem to me that there isn't any cheating going on that I see. All the glaring issues "bugs" that where in the game have been fixed by Cryptic (Thank you Cryptic). Heck even the CSV multiple power target drain was corrected. (I honestly thought that was an intended nerf to CSV with the dmg reduction when that was bugged sometime ago)
My guess is you are "feeling" shields that are much harder to cap then they used to be. I have 9 toons and have played every class... my tac toons can bang 5-11k Cannon crits consistently; now a month or two ago you would have absorbed that dmg almost complely with a capped shield. Now you are running 50-60% resists instead of 75% more often.... even before the patch I could bleed kill people with 10% bleed on a good run, I have noticed now that I eat that same 20% hull before the shield drops as before, but the shield will drop well before my cannon run is finnished, or my torps get there. What I find has been happening for me is people go from 80% hull to dead real fast as there shield drops and before they can do much about it my cannons / torps have reduced them to dust.
Kills are still not as fast as they where 8-9 months ago, they are faster then they where 1 month ago, and thats a good thing.
Having said that the new tac team with a couple shield heals still works very well. You can't stack resists as much as you used to but a handfull of good shield heals get a great boost from tac team... I even tested my engi bop with a borg set, and Tac team 2, the results where very impressive.
Answering your question about polarons... I will explain for you how I think the above applies too this situation......
I use polarons on ALL my tactical toons and I will explain why.
Polaron Dual Heavies Mk Xi [CritHx2] [dmg]
Polaron is the ONLY weapon type to have these in game.
Now to give you some probability math
1 - ( ( 1 - x ) ^ y )
X = chance for a crit
Y = Number of Hits (fired in a volley)
Tactical Toon with alpha and the above weapons you with have a 12.5% crit chance (my number could be wrong its been awhile and my client isn't open)
You are going to install say 3 dual cannons.
1 - ( ( 1 - 12.5) ^ 3 )
So 33% chance that every volley one of those shots will crit. (EVERY SINGLE VOLLEY)
Now lets assume that you are going to fire your Dual H cannons 3 times with Rapid Fire in one run from 7K....
1 - ( ( 1 - 12.5) ^ 9 )
Thats 69.9% chance that 1 will land out of 9 shots.
Now take into account defense ratings [ACC] from capt traits... take my word for it you will ROLL crit hits.
You can do this with any weapons that have high CritH... it will benefit taks most as they have the Alpha bonus and other base dmg skills that will hit those crits up to the 10k range.
I guess my point is if you are running into min max playing tacticals some of them are going ot be running crit strategies... which means some of them are going to be running Polaron (ME) lol
With Phasers Disruptors or the like I would go with CritHx2 and get the same effect... just nice to get that extra [dmg] on the emblem polarons. With that kind of damage and a practiced run to get the right distances ect I can kill you through a perfect shield, on a slightly lucky run... as you can see due to the laws/math of probability its not really luck at all. (To kill 30-40k in hull I need 300-400k in dmg believe it or not with debuffs and buffs that is achievable with one good string of 12k cannon crits)
What I think you have been running into is a bit of A and a bit of B... that is massive bleed dmg from a crit run followed by a quick downed shields and one or two shots finishing you so fast it appears to have all been through shields.
Very nice post. I run all CRTHx2 weapons on both my Tactical toons. Sometimes I can get some really awesome rolls... crit after crit after crit. Fun to watch, LOL. I don't use polarons though.
As for the OP's post. I've only experienced it twice I think in Kerrat and the guy was using AP IIRC. Really took me by surprise, Like the old cannon scatter volley 3 did when I first got hit with it LOL. It probably is as H described it.
As much as i PvP, i can specifically recall 3 arena matches where this happened. Cant recall what energy weapon type but I know that a certain fed player escort was present in both matches this happened in.
What i dont get is that why were my shields near full but my Hull 'spiked' to 40% health? Even on a good escort run you are going to drop a shield facing before you do any 'massive' hull damage. But i instantly went to the shield button before noticing i had about 70%-ish on all facings.
Now i cannot rule out the possibility i got a sci 3 and tss 3 combo from my teammates and it covered my ass before i could gauge my own situation, but having it happen to 2 other teammates during the same 2 matches as me, is fishy and clouds the possibility of what happened to me. I couldn't check the combat log due to scrolling and passing over old data for new data, but i haven't seen it happen recently at all.
So in short, 3 members of a team, in 2 arena matches, facing against the same fed player, shields near full or barely damaged, yet you take 40-60% hull damage in a big spike.....weird!