Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-26-2011, 03:05 PM
Quote:
Originally Posted by Pansapien
There are mission markers on your map, they are just very hard to see. Zoom in all the way on the big map and you should find them.
They don't seem to be working for me. Normally this would be the case, but I guess this is just a crappy glitch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-26-2011, 03:43 PM
Do they have the TV series writers helping them? Because this Episode felt more like Star Trek than has been around in a long while. I can't explain it, but it felt very similar to ST VI. A good Trek story all around, and now I can't wait to see how the Romulan front unfolds in the series. I wouldn't be too surprised if they became end-game material, stronger than the Borg. That's the direction it seems to be heading.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-26-2011, 03:44 PM
Quote:
Originally Posted by CinC-UFPForces-Cardassia View Post
That's an excellent candidate for a minigame-style interface, since these puzzles are likely to appear frequently in the future.
I prefer an interface that is a combination of pencil and paper and mental math.

:p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-26-2011, 03:50 PM
I FREAKING loved today's episode because it reminded me of Saturday's for some reason. Chilling out and playing a long mission. Trekking through the desert, it felt endless. That is what i love about it. Lirpas, gladiatorial combat, Reman betrayal and Iconian plans. My god.






I'm slightly drunk but christ i loved the mission. Whoever made it, i want to have their babies.

I'm not joking either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-26-2011, 04:03 PM
Quote:
Originally Posted by Pansapien
There are mission markers on your map, they are just very hard to see. Zoom in all the way on the big map and you should find them.
I was looking for them but they were not showing up before I posted. They didn't sho up until I minimised the game and when I went back in they were there. However, you are correct, they are hard to see.

Once that issue was resolved, I had a great time one this episode. I even cheered and laughed a bit at the ending. Great job Cryptic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-26-2011, 04:04 PM
Quote:
Originally Posted by jjcan1701 View Post
They don't seem to be working for me. Normally this would be the case, but I guess this is just a crappy glitch.
See my post above.....what I did seemed to fix it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-26-2011, 04:22 PM
Loved every minute of this mission today! Fantastic! Epic! It felt like a movie!

Great job!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-26-2011, 04:26 PM
Compared to the rest of the content in STO, this mission gets a grade of A
Well done, very few gripes, and best of all... it felt exactly like a good Star Trek Episode!

Keep up the terrific work! It's times like this where I'm happy I went Lifetime...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-26-2011, 04:33 PM
To: Starfleet Academy, Command College -- Department of Esoteric Tactics
From: Capt. Gymnasium Zeno Quirk, commanding USS Miles Vorkosigan
Re: Addition/reinforcement to curriculum.

Sirs;

I wish to recommend that additional emphasis be placed on the psychological analysis of potential adversaries to the end of encouraging those with the proper profile to engage in extended expository oration (colloquially known as "monologuing"). During confrontations, the time spent on such oration can allow one's crew to complete necessary data analysis, equipment repairs, refinement of transporter lock-ons, etc.

Respectfully yours etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-26-2011, 04:35 PM
Best mission YET!!! *MAJOR SPOILERS BELOW*

mission itself:
when i first approached the derelict and the satellite, i was expecting an ambush, not the freaking satellite reaching out and grabbing us!
the inside: nicely spread and not too difficult (all you really needed to do was read carefully), and the math... didn't see that coming (good thing i had a calculator on-hand)
being intercepted in the transporter, forced to fight to in a coliseum; whichi didn't mind all that much, due the melee weapons; lirpa, batleth and sword i got (yeah, i found that i could get all three)and the Amok Time music, which was epic
escorting Selmak through the desert, along with healing him and camping out, then finally finding his ship (i'll be honest, his betrayal actually stung me, but the last second beamout had me laughing and in stitches for an hour it was just perfect!)
Iconians behind this... saw that coming way before

two gripes, and they're minor:
the animations for the lirpa, batleth and sword were inconsisent... they wouldn't even show up in the path to the open arena, or the desert for that matter... just in combat (and when attacking with no enemy in sight, it shows up for a split second, then disappears, even though my character was still holding it the same way)
after the split second beamout, we just talk to obesik and that's it... i was expecting my bridge officers to do this little freak out that they got me out of there just in time... and i was expecting to actualy tell T'Nae what Obesik told us

one question:
on an optional peek into the records of the hidden base, i saw that they had a file on the Undine (very little, which i expected), but i wonder... you can't tell me that they captured Undine and tested them in the arenas!? or did i read that wrong?

final grade: EPIC! EPIC, EPIC, EPIC!!!
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