Lt. Commander
Join Date: Dec 2007
Posts: 120
Here is part 4 of the triggers series. Please leave feedback!

http://starbaseugc.com/index.php/sto...iggers-part-4/

For a full list of other tutorials, see:

http://starbaseugc.com/wiki/index.php/Tutorials
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-09-2011, 07:05 PM
The number of dots is tied to how many players are on your team. A larger team will have more dots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-10-2011, 07:51 AM
Quote:
Originally Posted by Leviathan99
The number of dots is tied to how many players are on your team. A larger team will have more dots.
Are you sure, Lev? Because if I put in Klingons with five dots, then five Klingons show. But If I put the Borg battleship in, one ship shows. It also seems like only one of those dots is the battleship too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-10-2011, 08:37 AM
I think its based on your level actually. When you look at the Battleship option for any group, it scales from one battleship to a battleship plus cruisers and such, depending on your level and perhaps the slider difficulty setting.
The only problem is that it doesn't tell you which will be the main battleship so that you can name it specifically, like as a boss.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-10-2011, 08:45 AM
Quote:
Originally Posted by Kirkfat View Post
Are you sure, Lev? Because if I put in Klingons with five dots, then five Klingons show. But If I put the Borg battleship in, one ship shows. It also seems like only one of those dots is the battleship too.
That's because you get BOs to make up for missing players on the ground but not in space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-10-2011, 08:48 AM
Kirkfat your tutorials rock. Thanks you for taking the time to do them. The only 2 I have suggested is one for enemy strength advsutment. (stupid swordmasters) and multiple respawn points in game progress.

Again thanks for the vids!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-10-2011, 09:19 AM
Incidentally, can you still adjust positioning of individual enemies? Because I'd probably move the adds for that Borg encounter to spawn somewhere else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-10-2011, 11:39 AM
If I remember it correctly, the NPC group spawn is adjusted to your team size in space. The Battleship-type groups (like the Borg Squadron - Battleship 01) will spawn only one ship if you are solo, this ship will always be the battleship. In the editor, the battleship is always the actor with the lowest number within that group.

You can move all the other actors from the group out of the map boundaries, so you will always have only one Cube regardless of team size, but keep in mind that the actual space map in game is a lot bigger than what the editor shows.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-10-2011, 01:26 PM
Quote:
Originally Posted by SBCouto View Post
I think its based on your level actually. When you look at the Battleship option for any group, it scales from one battleship to a battleship plus cruisers and such, depending on your level and perhaps the slider difficulty setting.
The only problem is that it doesn't tell you which will be the main battleship so that you can name it specifically, like as a boss.
Solution here is to move all but one of the other enemy dots off the map totally So that only one will spawn within the zone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-10-2011, 01:31 PM
Quote:
Originally Posted by razoreye2005 View Post
Solution here is to move all but one of the other enemy dots off the map totally So that only one will spawn within the zone.
But then you can't use it as a kill objective
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:18 AM.