Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
05-13-2011, 07:46 PM
Honestly, I'd just be happy if they fixed MVAM mode so my ship isn't always a Prometheus when I redock.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
05-13-2011, 08:06 PM
Quote:
Originally Posted by SeaCadt07 View Post
This post is funny. It's one little curve. And the ship still looks awesome. I don't see why it's such a big deal.
I remember reading posts like this one when the Galaxy was so full of errors. People actually told me they didn't see any errors on the galaxy, rofl

Anyway, even though I don't fly one, fix the Prometheus. The devil is always in the details.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
06-20-2011, 04:22 PM
Hey AlexRaptor,

I'm gonna spend a little time today and work on the lower hull for you, and for the ppl that also posted about this.

Cheers!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
06-20-2011, 04:31 PM
i donno what modeling techniques are used but the one i use, and others seem to use is similar to this:

http://www.stexcalibur.com/forum/ind...ic,5359.0.html
and
http://www.youtube.com/watch?v=XKef2...layer_embedded

this technique works really well for me, and seems to be popular enough for these developers to adopt it as well. i hope this helps in the future to avoid mesh errors and geometry mistakes, such as the ones found here and elsewhere if nothing else, it may draw some inspiration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
06-20-2011, 04:32 PM
Quote:
Originally Posted by CapnLogan
Hey AlexRaptor,

I'm gonna spend a little time today and work on the lower hull for you, and for the ppl that also posted about this.

Cheers!
OMGYAY.

I haz the happies! *ships beer to the good captain*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
06-20-2011, 04:44 PM
Quote:
Originally Posted by Captain_Sol
Honestly, I'd just be happy if they fixed MVAM mode so my ship isn't always a Prometheus when I redock.
I believe that a engine issue, the animation of the Re-Dock is not done the same way as the undock, the way the do the 'docking' can't tell what your parts costumes are... Or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
06-20-2011, 04:47 PM
Good info fellas. Not gonna get every last detail in here today, but I'm gonna fix the general shape of the lower hull section. Also, the detail panels below the pylons- i'll make those correct.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
06-20-2011, 04:51 PM
Quote:
Originally Posted by Tuskin
I believe that a engine issue, the animation of the Re-Dock is not done the same way as the undock, the way the do the 'docking' can't tell what your parts costumes are... Or something.
We've developed the tech for this... but still need to do some data-side stuff to get it implemented. Sending it off to Al Rivera to finish up some time... you may not see this in right at Season 4 launch, but should be shortly after. Enjoy!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
06-20-2011, 04:52 PM
NICE!


/10char
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
06-20-2011, 04:56 PM
Be interesting to see the changes. Appricate it Capt.


BTW, is the Oberth next on the list? After the discovery of those new model pictures from John Eave's Blog?
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