Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
06-20-2011, 04:59 PM
hyperlink to photobucket in my previous post... repost here::




clicky clicky


edit* I'm unaware of any oberth changes... got a link to the blog?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
06-20-2011, 05:04 PM
Quote:
Originally Posted by CapnLogan
edit* I'm unaware of any oberth changes... got a link to the blog?
http://johneaves.wordpress.com/2011/...e-uss-grissom/

Not sure what you used but seems there are a few things left out, like that silver dome at the bottom of the saucer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
06-20-2011, 05:05 PM
While you're poking at the Prometheus, think you could take a wack at a few issues about the Hephaestus saucer?

http://i655.photobucket.com/albums/u...0-16-39-59.jpg
A: Weird shadows on the top of the bridge
B: Vents warp as you move the camera around

http://i655.photobucket.com/albums/u...0-16-40-13.jpg
C: Windows are twisted when seen from most camera angles
D: The three escape pods float off of the hull when seen from the side

http://i655.photobucket.com/albums/u...0-16-40-33.jpg
C2: Another view of the twisted windows
E: Any way to smooth out the letters/numbers on the hull there?

Behold my epic paint skillz!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
06-20-2011, 05:08 PM
Quote:
Originally Posted by CapnLogan
hyperlink to photobucket in my previous post... repost here::




clicky clicky


edit* I'm unaware of any oberth changes... got a link to the blog?
Logan! I love you!!!
I am so very much looking forward to this.

Just wish whoever is in charge of bridges would fix the BO seating on the prometheus bridge, which got broken when Season 3 launched.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
06-20-2011, 05:20 PM
Quote:
Originally Posted by DeltaFox
While you're poking at the Prometheus, think you could take a wack at a few issues about the Hephaestus saucer?

http://i655.photobucket.com/albums/u...0-16-39-59.jpg
A: Weird shadows on the top of the bridge
B: Vents warp as you move the camera around

http://i655.photobucket.com/albums/u...0-16-40-13.jpg
C: Windows are twisted when seen from most camera angles
D: The three escape pods float off of the hull when seen from the side

http://i655.photobucket.com/albums/u...0-16-40-33.jpg
C2: Another view of the twisted windows
E: Any way to smooth out the letters/numbers on the hull there?

Behold my epic paint skillz!
a) fixed
b) not fixed - this is known as mipping textures... I might be able to change the UV's on this later but for now will leave as-is
c) fixed
d)fixed
c2) fixed
e) fixed

here's a screenie

you'll see these fixes in s4

cheers!


*edit* Azurian thank you for the link AWESOME!
@alex Thanks I'll let environment art know
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
06-20-2011, 05:22 PM
Alright!

I also just noticed this was on the tribble forums so most of those may have been fixed before my post


Thanks for your hard work!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
06-20-2011, 05:26 PM
Quote:
Originally Posted by CapnLogan
a) fixed
b) not fixed - this is known as mipping textures... I might be able to change the UV's on this later but for now will leave as-is
c) fixed
d)fixed
c2) fixed
e) fixed

here's a screenie

you'll see these fixes in s4

cheers!


*edit* Azurian thank you for the link AWESOME!
@alex Thanks I'll let environment art know
One more thing, sorry..

The Impulse Engines on the Prometheus saucer should be white, with a tinge of blue.

http://memory-alpha.org/wiki/File:Pr...class,_aft.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
06-20-2011, 05:36 PM
To me its Cyan, like the NX.

But this might be one of the standards CBS mentioned regarding colors a long time ago. Even Raptors had blue Impulse engines. Maybe someday engine color can be determined by the type of engine you have equipped like Hypers being tinged cyan, regular Impulse being Red and Combat be a type of redish amber.

Come to think of it, wonder why B'Rels have side Impulse Engines when the Impulse Engine was on top of the Warp Drive?


http://memory-alpha.org/wiki/File:Kl..._warp,_aft.jpg

http://memory-alpha.org/wiki/File:IK...ttack_ship.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
06-20-2011, 05:44 PM
Quote:
Originally Posted by Azurian View Post
Come to think of it, wonder why B'Rels have side Impulse Engines when the Impulse Engine was on top of the Warp Drive?
I hate those added engines on the B'rel pylons. Now those are something that need to be fixed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
06-20-2011, 06:03 PM
Hey Logan...

Any chance you can tweak the Connie Refit? The shuttlebay and arrangement of firing points on the saucer make it a little odd. Since this is an iconic ship and all...
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