Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-03-2011, 08:18 AM
Quote:
Originally Posted by Alexraptor View Post
I was never able to get a 1st rate ship in Pirates of the Burning Sea because of the heavy grind required, and as a casual player in ********* it took me years to get some of the best armor in the game.
I have played Burning Sea and it is hard to compare it to STO because Burning Sea has a living economy. You're not SUPPOSED to be able to get a 1st rate just like that. 1st rates were to be built as a fleet effort. Other than playing in a group, STO doesn't offer that level of player interaction. You each get the same amount of points at the end.

Not to clone Burning Sea, but perhaps we just need a similar option in STO. Production lines will help alleviate the problem. If I am "grinding" for say dilithium, while a fleetie is "grinding" for deutirium, then we get together and build a Defiant that's one thing. That's how Burning Sea works. Not everyone sitting though a month and grinding 500 emblems that really don't feel like they have meaning.

But anyhow, the point is the value. Something needs to give and something needs to be revised. We were promised that only cosmetic items will be added to the C-Store. Ship-parts like the Hephaestus costume is acceptable. A fully functional vessel is not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-03-2011, 08:24 AM
I am inclined to agree. STO is basically a subscription game with a F2P store, and that it is rather off-putting at times.

Ships are the stars of Star Trek, and, if they're going to have special abilities as some of them do, then they should be relatively easy to obtain in game. It should not take a month of grinding to obtain a new ship unless that ship is somehow uber-powerful, in which case you couldn't have it in the C-store by their rules anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-03-2011, 08:32 AM
Trying not to draw additional parallels to Burning Sea and staying somewhat in-topic:

Burning Also has a game store. Browsing through you can see cunsumables, pets to carry on your shoulder or follow you, summonable allies, xp boost items, unlockable questlines and such. Now you can go to their store and buy a deed for a ship or a deed for a refit, but you can get those from their auction house by buying it from other players; THAT THEY BUILT (Or stole or scavenged)!

Since Starfleet doesn't work like the Market competition of the Caribbean, the only option would be to have Fleets own shipyards and construct ships from the players. Move the emblems to a "Fleet Emblem bank" that way when you "grind" emblems they go to your fleet instead (Similar to guild XP in WoW Cata). Your fleet officer can then "buy" or unlock a new class of ship to craft in the fleet yard. That way all that grinding becomes a group effort and we get rid of the C-Store shenaningans. I mean, dammit Jim, It's an MMO!

But don't make us pay more. Once again that is F2P economy
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-03-2011, 08:33 AM
Quote:
Originally Posted by Shard-Warrior View Post
I disagree entirely. There are numerous methods for gaining emblems. Your typical Vice Admiral can earn 10 emblems a day doing B'Tran and Deferi dailies. They can earn even more emblems if they run through a Fleet Action or other repeatable content that awards them.
Oh you're absoloutely right, I can't deny that there are plenty of options to get them, but we're told again and again that this is a casual game, and I think Dstahl himself even pointed out that the average number of Emblems acquired during a day for people was something like 8-10, now assuming the person plays every day that's still about 2 months. Seems quite a lot to me.

Perhaps it would be feasible to allow fleets to pool emblems together as a fleet into the bank and portion them out in the same way we do Energy Credits now. THat could provide an interesting mechanic for the future, that way as bigger ships come into the fray (and let's presume that they could with the level cap increase we'll eventually see) fleets could either pool together to buy larger ships for players, or people can buy them on the C-Store, or grind for months to get them.


Surely this w ould encourage the multiplayer element of the MMO we all love?


PS: On a side note, I desperatley disagree with the MVAM going onto the C-Store - whereas the Intrepid etc are lower tier retrofits this is essentially us buying a new power for the existing T5 Escort. This should really be in game only
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-03-2011, 08:35 AM
Quote:
Originally Posted by Joshmaul
Christ, not another one of these. Either grind 'em or don't buy 'em. Honestly.
QFT

Love it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-03-2011, 08:39 AM
Quote:
Originally Posted by david26th View Post
Perhaps it would be feasible to allow fleets to pool emblems together as a fleet into the bank and portion them out in the same way we do Energy Credits now. THat could provide an interesting mechanic for the future, that way as bigger ships come into the fray (and let's presume that they could with the level cap increase we'll eventually see) fleets could either pool together to buy larger ships for players, or people can buy them on the C-Store, or grind for months to get them.


Surely this w ould encourage the multiplayer element of the MMO we all love?


PS: On a side note, I desperatley disagree with the MVAM going onto the C-Store - whereas the Intrepid etc are lower tier retrofits this is essentially us buying a new power for the existing T5 Escort. This should really be in game only
Yeah the catalyst for me was then announcement that the MVAM "console" was no longer a console but another ship. Rinse and repeat. Make it craftable! But don't put it on the C-Store and not for 500 emblems.

By the time I grind the Prometheus MVAM "refit," I gotta start grinding the Oberth or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-03-2011, 08:43 AM
Quote:
Originally Posted by Joshmaul
Christ, not another one of these. Either grind 'em or don't buy 'em. Honestly.
My intention was not to "QQ" even though I am frustrated at the whole "Everythin must go to the C-Store" movement. I intended to start a creative movement that hopefully gets the attention of power that be and to hopefully see some change. It's not too late for Cryptic to revise how they are going to roll out the MVAM Escort refit. At least I don't think so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-03-2011, 08:43 AM
Quote:
Originally Posted by thun712 View Post
Since Starfleet doesn't work like the Market competition of the Caribbean, the only option would be to have Fleets own shipyards and construct ships from the players. Move the emblems to a "Fleet Emblem bank" that way when you "grind" emblems they go to your fleet instead (Similar to guild XP in WoW Cata). Your fleet officer can then "buy" or unlock a new class of ship to craft in the fleet yard. That way all that grinding becomes a group effort and we get rid of the C-Store shenaningans. I mean, dammit Jim, It's an MMO!
No thank you. All this would do is cheapen the reward of the accomplishment and make the ships way, way too easy to obtain.

It is already far too simple a task to grind out 15 to 20 emblems daily. The C-Store is for the "must have now!" crowd. Emblems are for those who do not want to spend real cash.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-03-2011, 08:48 AM
Grinding out currency is a huge thing for mmos, it provides a "light at the end of the tunnel" psychological effect that keeps you playing. Cryptic offers a short cut through real life cash that provides the item for all toons, so like the person above me said....grind em or buy em, you have access to it so work for it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-03-2011, 08:55 AM
Quote:
Originally Posted by Shard-Warrior View Post
No thank you. All this would do is cheapen the reward of the accomplishment and make the ships way, way too easy to obtain.

It is already far too simple a task to grind out 15 to 20 emblems daily. The C-Store is for the "must have now!" crowd. Emblems are for those who do not want to spend real cash.
On the contrary, this opens a whole lot of possibilities and in-game content. I mentioned unlocking the ship's class to be crafted via emblems, not actually making the ship.

EXAMPLE:
It is later this year and we have Fleet Starbases. Your fleet has just constructed a Shipyard facility add-on. Your facility comes with "recipes" for all the non-special ships up to Captain level. Your fleeties want the Admiral Excelsior which costs say 1200 Fleet Emblems to unlock.

You gents group and do STFs and Weekly episodes together and get 1200 points. Then your officer goes and unlocks the Excelsior for crafting.

But you need the actual components, so your fleet hits Memory Alpha and crafts the Impulse drives, warp core, phasers, and so on. Simply bring your components back to your fleet shipyard and construct your Excelsior.

We've added more reasons to group in fleets, more crafting to do, and option to perhaps add mining as resource collecting, more to do in fleet bases, and more that I can't think of.

Then officers can restrict, like tab access, the level of ships that you can craft at the facility. Or "Clearance" levels for the technology.


Or something along those lines.
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