Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 SOL System
03-04-2011, 09:43 AM
This question came from the set of questions posed to D. Stahl in the most recent question/answer forum:

- 26. Kpt.Krell - Q: You said that there should be an explore-able Sol system. How would that work? Can you go to the moon and Mars colony? Can you visit Jupiter Station? Also, when can we expect feature episodes to be translated into French or German?

- A: We have created a system map for each planet in the Sol system, and where appropriate we have also added stations and other sites that are expected to be there such as Utopia Planetia at Mars and Jupiter Station at Jupiter. You will have a navigation option that will ask you which planet you want to visit and it will transfer you there....


Additionally, I'd like to see a San Francisco and Starfleet Academy. My thinking is that officers, captains, fleet admirals, etc., can make certain assignments here for their crew or fleet. In other words, these characters could train up by taking "courses" (i.e., completing tasks) relevant to their background (tactical, science, etc.). Here too, I would think, captains could take leadership "courses" or diplomatic "courses" to increase their level/rank and would then open the door to new rewards and/or missions.

Further, I think the Academy would be a wonderful opportunity to try out new weaponry or kits without the pressure of being in the field. It would also be a recruiting station where young recruits could be "interviewed," tested, and educated further by captains or fleet admirals (i.e., for their fleet bases in the future). The recruits could be then assigned to appropriate departments as the role of crew members increases (again, see Stahl's interview).

The same might be said about different species and their organizations. I can think of two examples: 1) Vulcan Science Academy - where in depth "courses" could be given to those willing to participate and (2) the Bajoran schools - where soldiers could be trained in combat missions, under the supervision of former resistance leaders (e.g., Major Kira - if she's still alive?).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-04-2011, 09:45 AM
From the latest engineering report:

Originally Posted by dstahl View Post
In Testing
These items are currently being tested on either an internal test shard or on TRIBBLE/REDSHIRT
  • Foundry: Update 1 - Triggers, Branching Dialog, Cut-n-Paste, plus other improvements
  • New Melee Weapons: Lirpas and Swords
  • Open Jacket Uniform Pack ( and
  • Feature Episode Series 3: Cloaked Intetions
  • New playable shuttles and fighter craft
  • 400 Day Veteran Rewards (including Valiant title, Fed Captain's Yacht or Klg DujHod class Aux craft, and a 5% skillpoint boost up to LT Commander 6.)
  • Better ways to promote and inform players about Feature Episodes in game
  • Updates to Beam Fire at Will so that DPS now scales as expected
  • Fixes for 360 degree weapons only using 250 degree arc when using Fire at Will
  • Various bug fixes for Vault and Mine Enemy episodes (including no mission xp reward for Mine Enemy)
  • Fix for Reman psychic FX shooting at your feet
  • Tweaks to Thalaron Device

Under Investigation
These issues are hot topics in the QA and CS world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.
  • Load Balancing and Server Performance
  • PVP Maps not starting properly (this should be resolved now)
  • Upgrading the amount of content Demo accounts are allowed access to
  • Additional reports of the infamous 1 shotting dual pistol exploration creatures
  • Better "Aid the Planet" rewards
  • AI Pathing in Foundry missions
  • The Captain's Table
  • Possiblity of a 500 day Veteran Reward
  • Improving mission waypoint system
  • Bugs related to the Foundry update 1

In Development
These items are actively being worked on by the at this time by the development team.
  • New Ground Combat v 2.0 - major update to weapons and a new over shoulder aim and shoot (optional) reticle system
  • Fleet Action Lobby System (organize teams up to 4 teams and join or launch Fleet Action map)
  • New Running, Sprinting, and 8 direction of movement animations
  • Removing the concept of "Off-Duty" costumes and simply giving everyone "costume slots" you can use to store costumes
  • Vivox Voice Chat integration
  • Recipes to craft shuttles and fighters (including the Delta Flyer)
  • Recipes to craft additional melee weapons
  • Ability for shuttles to gather special data samples from anomalies
  • Prometheus Multi-Vector Assault console
  • Starfleet Jackets Pack (2409)
  • Additional TOS Uniforms (Dress Uniforms with Insignias and Kirk Green Wrap)
  • TOS Replica Bridge and Ship Interior (Bridge, Ready Room, Engineering, Hallways, Dilithium Lab, Lounge, Captain's Quarters, Transporter Pad)
  • New craftable consumable items
  • New Gorn customization options
  • New Loading Screens
  • More detailed Sector Space and Galaxy Maps
  • Reviewing designs of the STFs to determine areas that need improvement and ways to make these episodes better
  • Ongoing support for new Foundry features and updates
  • Explorable Sol System

In Design Discussions
The lead designers are currently discussing these features for implementation in an upcoming update
  • Tutorial for the KDF and allowing players to start their first character in the KDF
  • Releveling KDF Content Progression
  • Adding more KDF episodes
  • Nuking Kerrat
  • Giving Qo'noS a revamp
  • Updating missions that take place in Qo'noS
  • Adding daily crafting quests
  • Opening up shared exploration sectors (e.g. Hromi Cluster)
  • Making several needed updates to the Fed Tutorial
  • Adding melee weaponsmiths to the game that sell specific ground weapons
  • Adding open PVP melee areas to social maps (Andoria, Vulcan, Qo'noS, Rura Penthe)
  • Repurposing some Feature Episode maps as new PVP maps
  • Ability to skip new player tutorial after you've done it once
  • Allowing players to purchase more inventory slots
  • Removing restriction on number of players required to create a Fleet
  • Allowing Fleet Bank size to automatically scale with the size of the Fleet
  • Combining Ship Customization, Ship Selection, and Ship Requisitions into a single UI
  • Combining Marks and Emblems to a single scaled currency system
  • Duty Officer System (formerly known as the crew system)
  • New Bonuses, items, craftables, and game mechanics related to Duty Officers
  • Redesign for Exploration Sectors (and Exploration in general)
  • Adding BOFF abilities to power list on the ground (so you can slot them)
  • Allowing away team powers to be assigned to hotkeys
  • Adding ability to warp to a friend
  • Andorian, Oberth, Vesta, Ambassador, and Fan Designed Enterprise ships
  • Adding a functioning shuttlebay for ship interiors (allows you to switch to your shuttle without returning to Spacedock)
  • Removing the restriction that you can only craft on Memory Alpha or Qo'noS
  • Remastering more episodes
  • Replacing Deepspace Encounters with more instanced missions
  • More shuttle specific mission types
  • Adding a Rest XP bonus
  • Finishing the STF: The Hive
  • Prep for Feature Episode Series 4
  • Adding leaderboards to the game
  • Adding ability to display accolade score as part of player name

Long Term
Designs and features being considered for updates further in the future
  • Converting First Officer to Playable Captain
  • Fleet Starbases
  • Fleet Action Updates
  • More Fleet Actions
  • More PVP Maps
  • More iconic locations such as Starfleet Academy, Rura Penthe etc...
  • Improved Social Planets with social gameplay
  • More Minigames
  • More parts for AlienGen
  • Ability to construct new ships at Starbases
  • Territory Control Game
  • Customizable ship interiors
  • Deepspace Exploration Concept
  • Additional Playable Factions (Romulan, Cardassian...)
  • More Species (Androids, Aenar, Talaxian, Hologram species)
  • Improving Hair and Cloth tech

Reminder: Just because something on the list doesn't mean it isn't being looked at or being worked on. If you have specific issues or questions about upcoming content, feel free to post your questions below.

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