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Lt. Commander
Join Date: Dec 2007
Posts: 120
Ok so as the title implies i am considering which character to level next. I am trying to choose between a KDF engineer and a Federation Engineer. That said i have some questions about levelling KDF side with the cavaet that i have no interest whatsoever in PvP - and i know that will (likely) impact on my levelling.

So:
  1. Is there a relatively painless way to get out of the first 20 levels or so without using my 8 hour skill boost from the Anniversary (I thought ahead ).
  2. Next, what ship would you guys recommend to an experienced player with minimal KDF side knowledge? What i mean is, i get how the game works mechanics wise, i just don't get how the KDF side ships correlate to the Starfleet vessels.
  3. Is it worth me replaying some episodes FED side for some of the decent blue rewards that would be appropriate for my KlDF toon and sending them over to take some of the pain out of starting up away? I'd assume yes - or does it not make that big a difference?
  4. Assuming end game, for a Engineer - Carrier or Negh'var? I am happy to try both but interested to hear some feed back from experienced KDF folks.
  5. Also, if anyone has both a KDF and a FED Engineer character, which do you prefer and why?

Cheers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-13-2011, 07:39 PM
1. Not as much content on the whole as the FED side. Although what klingon specific content there is, I think is very good IMHO.
Some of the early Klingon (tutorial) missions are PvP based though- Que for an Arena etc.. After that exploration, defend the empire and, when you are high enough level, the daily missions will be what you grind. Again not many story line missions.

2. Pretty much your choice if you are not PvPing. If you are PvPing, the BOP until commander level then what ever suits your style.

3. Maybe, the Klingon specific missions give appropriate gear too. If you have an alt that crafts, you can mail stuff FED to KDF.

4. Can't tell ya, my engineer alt is Lt. Com. right now. I was going to wait to make that choice as I will PvP with him and there will be many changes between now and then. (I'm also a casual player so this way down the road)

5. My FED engineer is a Lt. Com. that I stopped playing (along with my other FED characters). I didn't like him as much as I like my KDF engineer. Mainly because the KDF guy is in a BOP and that gives him a lot of flexibility in play style.
If you pick the KDF, Good Luck!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-13-2011, 08:52 PM
Quote:
Originally Posted by Dreadscythe
Ok so as the title implies i am considering which character to level next. I am trying to choose between a KDF engineer and a Federation Engineer. That said i have some questions about levelling KDF side with the cavaet that i have no interest whatsoever in PvP - and i know that will (likely) impact on my levelling.

So:
  1. Is there a relatively painless way to get out of the first 20 levels or so without using my 8 hour skill boost from the Anniversary (I thought ahead ).
  2. Next, what ship would you guys recommend to an experienced player with minimal KDF side knowledge? What i mean is, i get how the game works mechanics wise, i just don't get how the KDF side ships correlate to the Starfleet vessels.
  3. Is it worth me replaying some episodes FED side for some of the decent blue rewards that would be appropriate for my KlDF toon and sending them over to take some of the pain out of starting up away? I'd assume yes - or does it not make that big a difference?
  4. Assuming end game, for a Engineer - Carrier or Negh'var? I am happy to try both but interested to hear some feed back from experienced KDF folks.
  5. Also, if anyone has both a KDF and a FED Engineer character, which do you prefer and why?

Cheers.
No interest in PvP will make things difficult. I know you know this but it needs repeating. PvP is the only constant source of Skill points/BO points we have that isn't boring as sin. And not the fun kind of sin either. Just gonna toss some few things in. N_Danger did a good job.

1: Not really, sadly. I mean PvP, Empire Defense(Solo DSE's essentially that make you kill more things. There is an interesting bug with them, if you want private message me and I can tell you more. It's not an exploit as far as I can tell but you can get more skill points per time investment), and Nebula's random missions is the majority of the content you will level on. With the additions of the Episodes there are alot more dailiy missions you can do to break monotony. I do have friends who leveled up KDF with PvE only, so it can be done without losing your marbles....I think....

2: Actually if you're going Engi, go full bore and go with the cruisers. Starts out with the K'tanco at LtCmdr rank. The BoP does have Universal BO slots, but less BO powers than another ship of the same tier. It does have better turning rate and battle cloak, but less hull.... There are tradeoffs. A tankier ship is the cruiser. A more maneuverable/versitie/offensive ship is the BoP. Your call. Also KDF Cruisers in general compared to Fed cruisers have cloak, turn a little better, slightly less hull, and can use cannons.

3: I'd have to say not really. It used to be that there were some really good things you got from Fed episodes like the Efficient Engines Mk IV, but such things have been added to KDF story missions. As far as other things you can get from Fed side and not KDF side I'd say they might situationally be better but I don't think you really lose out on anything by not getting it. And as far as crafting goes it helps to have 1 Fed and 1 KDF crafter on your account. Both sides can make everything -except- Feds cannot make disruptors and KDF cannot make phasers. My KDF main has maxed crafting but uses phasers....so I need to rely on my Fleet for help there some times....

4: Negh and VoQuv are very much two different beasties. Negh has -twice- the turn rate of the VoQuv, about the same hull, and is very Engi BO power focused. And can cloak. The VoQuv has it's pets of course and is very Sci focused. The Negh can use dual beam banks well, maybe even dual cannons and such if you have the right gear and powers. The VoQuv is pretty much relegated to arrays and turrets because it is the slowest turning thing in the game. Not even talking about PvP here. Even in PvE it's painfully slow to turn.

My main is a Lieutenant General 1 Sci officer in a VoQuv, and my alt is same rank Engi in a NeghVar. I play my Sci waaaayyy more often, but that's just because I love VoQuv. It just depends how slow can you stand to move, do you like Sci or Engi powers more, and do you like the pets of the VoQuv. Something also to remember is to copy your character over to the Tribble server. Try out new ships and builds there. That way it costs nothing to respec as it's not on the main server and isn't permanent.

5: I do not have a Fed Engi, but I assume I might like it more, not sure. They have a bit more choices as to what ships they fly so there is more option to play around there. Also I can't help but wonder what story missions I am missing out on. My highest level Fed is Commander rank....and I am about to hit the 400 day Veteran Reward. >.>;
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-14-2011, 01:33 AM
Quote:
Originally Posted by Dreadscythe
Ok so as the title implies i am considering which character to level next. I am trying to choose between a KDF engineer and a Federation Engineer. That said i have some questions about levelling KDF side with the cavaet that i have no interest whatsoever in PvP - and i know that will (likely) impact on my levelling.

So:
  1. Is there a relatively painless way to get out of the first 20 levels or so without using my 8 hour skill boost from the Anniversary (I thought ahead ).
  2. Next, what ship would you guys recommend to an experienced player with minimal KDF side knowledge? What i mean is, i get how the game works mechanics wise, i just don't get how the KDF side ships correlate to the Starfleet vessels.
  3. Is it worth me replaying some episodes FED side for some of the decent blue rewards that would be appropriate for my KlDF toon and sending them over to take some of the pain out of starting up away? I'd assume yes - or does it not make that big a difference?
  4. Assuming end game, for a Engineer - Carrier or Negh'var? I am happy to try both but interested to hear some feed back from experienced KDF folks.
  5. Also, if anyone has both a KDF and a FED Engineer character, which do you prefer and why?

Cheers.
You will find leveling as a Klingon to be less thrilling as the Federation side, but you have constant mini-missions that assist you. But I leveled up 2 Klingon toons just by doing the Deferi Dailies and it takes a few weeks and only 1 hour of play per day, so you can continue playing your Federation characters if you wanted to.

But pretty much exping will be in Exploration content. Though the new Pi Canis missions (if you are able to do them) might help you out.


Klingon Cruisers handle the same as the Federations, except a little more manuverable and able to use Dual Cannons. BoPs and Raptors takes getting use to.

As for equipment, you don't really need to worry, your First BoP is nicely equipped. And if you are doing PvE it's not nearlly necessary, but you get some of the same rewards like the famous Efficient Engine. With normal gear, I'm sure you will find good drops in exploration zones. Or cheap off the exchange. (Wouldn't hurt to use your Fed toon to buy gear and mail it to yourself).

End game, my KDF Eng is in an Negh'var and it's a great ship. But you can also go Vor'cha-Refit, which is really nice. But depends if you want to really tank or not. With Carriers, well thats up to you, it takes patience to captain them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-14-2011, 01:36 AM
You will find that even tho its more grindy, you tend to lvl a KDF faster (with proper dedication) than it takes to lvl a Fed....


Or so I've noticed....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-14-2011, 07:09 AM
Prepare for alot of bloodshed, Hopefully not yours though. Or at least not often.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-14-2011, 01:05 PM
Thankyou all for the info. It's quite helpful. I do have one question about the cloak and how the bonus upon decloaking to damage works.

I am assuming that as you decloak the timer starts as soon as the ship starts to become visible and includes ammunition travel time meaning that you want to be inside say 4km to maximise the bonus? Can someone clarify this for me please.

Thanks again
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-14-2011, 01:16 PM
Quote:
Originally Posted by Dreadscythe
Thankyou all for the info. It's quite helpful. I do have one question about the cloak and how the bonus upon decloaking to damage works.

I am assuming that as you decloak the timer starts as soon as the ship starts to become visible and includes ammunition travel time meaning that you want to be inside say 4km to maximise the bonus? Can someone clarify this for me please.

Thanks again
If I remember right it is a 5 sec damage bonus that starts the moment you begin to decloak. If you spam the fire buttons you can start firing essentially in that same second, but not instantly. And yes your shots if I remember right have to hit before that timer ends. So hit your buffs, get close, decloak, and unload for a "HELLO THERE" alpha strike. Obviously this is kindest to beams, having a practically instantly travel time. Cannon shots though, 4km sounds about right. You're essentially at the farthest you can be without giving your cannons a hit to damage, but much closers and you risk detection.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-14-2011, 02:06 PM
Quote:
Originally Posted by PrincessKatrina View Post
If I remember right it is a 5 sec damage bonus that starts the moment you begin to decloak. If you spam the fire buttons you can start firing essentially in that same second, but not instantly. And yes your shots if I remember right have to hit before that timer ends. So hit your buffs, get close, decloak, and unload for a "HELLO THERE" alpha strike. Obviously this is kindest to beams, having a practically instantly travel time. Cannon shots though, 4km sounds about right. You're essentially at the farthest you can be without giving your cannons a hit to damage, but much closers and you risk detection.
Awesome thanks so much for the info, you've been very helpful and 'tis much appreciated. I suspected that's how it works from some experimenting i've been doing recently on my tactical VA and his Defiant retrofit. I keep forgetting i can cloak but i am getting used to it and this knowledge will be useful when i start on my Klingon which at this point seems like it will be waht i do. I'm sorta taking a break atm as i'm a bit burned out from levelling my tactical to VA, but when i do start up again later tonight for a couple of hours i'll put the info to good use.

For now though...off to butcher some darkspawn on my rogue and set myself a savegame up for the choice imports into DA2.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-14-2011, 02:20 PM
Quote:
Originally Posted by Dreadscythe
  1. Is there a relatively painless way to get out of the first 20 levels or so without using my 8 hour skill boost from the Anniversary (I thought ahead ).
  2. Next, what ship would you guys recommend to an experienced player with minimal KDF side knowledge? What i mean is, i get how the game works mechanics wise, i just don't get how the KDF side ships correlate to the Starfleet vessels.
  3. Is it worth me replaying some episodes FED side for some of the decent blue rewards that would be appropriate for my KlDF toon and sending them over to take some of the pain out of starting up away? I'd assume yes - or does it not make that big a difference?
  4. Assuming end game, for a Engineer - Carrier or Negh'var? I am happy to try both but interested to hear some feed back from experienced KDF folks.
  5. Also, if anyone has both a KDF and a FED Engineer character, which do you prefer and why?
1) would sugegst to use the skill bonus, it helps to cut down on the grinding.
PvE wise you have the following options,
empire defense, like single user DSEs,
exploration, same as fed side, minus diplomacy
weeklies.
sorties in pi canis, sort klingon styled raids on federation installations.
and Second Star to the Right pve story mission two parter at level 10.
after that, repeat the above, till you hit level 20 and get the next two parter story mission block.
and again repeat above till level 29/30 for the 4 parter feh'kiri story mission.
As all of the stroy mission, they are awesome and among the best the entiure game has to offer.

2) bop is sorta like an more agile and more fragile escort, but with battlecloak, plus you can turn it into whatever you like since it has universal bridge officer stations.
raptor, just think escort
the cruisers are similiar to the fed ones, but again more agile and can equip dual cannons, but that is hard to pull off reliable since they turn slower then needed for that.

3) nah, you can get all the fancy items by now as wel on kdf side.

4) no experiance with the carrier, negvhar is a good tank, the vor'cha refit is also worth a look, a bit less tanky then the neggy but more firepower in return and more agile.
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