I was looking at Kirkfat's tutorials on Starbase UGC. I see that he had a similar thought to me regarding having hallways and terrain that disappear when a certain reach marker or interact object is hit.
I can see one huge logistical problem here.
What happens in multiplayer situations?
Say there's a hallway set to disappear. I have a teammate 50 yards behind me. The hallway disappears abruptly for them when I hit the marker.
What would be much more polished is if we could have reach markers that require one, two, three, four, or five people to be present to count.
See, at that point, what I might do is have a forcefield over the holodeck door that only disappears when 5 people are near it. (This guarantees everyone is near the door.) Then a second marker on the other side to get rid of the hallway.
This kind of thing can also be essential in mazes... and could be useful with difficult enemy encounters to require that a full team or Captain and 4 BOffs are present before launching the difficult encounter.
I'd also like to see an "All Players Interact" option, which requires every live player on the map to interact with an object to proceed.
But until you have objectives that require ALL team members to be at the same point, there will be some VERY buggy missions.
I've never seen this on a cryptic map. Sounds interesting though.
It's never been essential on a Cryptic map because they didn't create maps where the whole terrain changes, at least not often.
But now that we have the tools for that, you run into weird issues if someone is on a platform that one person triggers to disappear or behind a wall that another player triggers to appear. It would be smoother if terrain changes could be linked to events that required everyone to be at the same place/point in the mission.
It will come down to the author recommending single or multiply in there description. Most out of game sources have Single play or Multi Play as a category.
Originally Posted by Leviathan99
"All Players Interact" option, which requires every live player on the map to interact with an object to proceed.
Yes I like this idea however, I think Away team Number restrictions, or player amount restrictions from the author must be implemented first. What about all those missions that will have the Away team on the other side of a wall.