Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
03-07-2011, 12:44 PM
Quote:
Originally Posted by TBSS View Post
Maybe they should just change the way that the mines work.

1. The mines have some sort of targeting system that needs power, and the tractor beams also need a power source. Now this should need to be supplied by the power of the starship that launched them. An escort that is running Hi weapon power should not have an effective tractor beam like the actual tractor beam ability. The same should apply to a high aux sci ship... these mines are a drag on your systems power, thus making your heals less effective. More Spam = less effective in other areas.

2. Friendly fire. I don't know about you but if the army I was fighting for was laying a minefield down in a certain area... I'd stay the heck away from it. It doesn't make sense to me that we magically stay safe when these little buggers blow.

Basically what every element of the game needs is a consequence for using a certain power or weapon type.

No more powers that have no consequences to use!
dont forget gravity well tykens scramble sensors tractor beam repulsors cpb psw scatter volley thats just off my head skills that should hit everything around them.

well maybe not tbr can prolly calibrate it to recognize starfleet signatures/ same with ss
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
03-07-2011, 12:52 PM
Quote:
Originally Posted by bigduckie
dont forget gravity well tykens scramble sensors tractor beam repulsors cpb psw scatter volley thats just off my head skills that should hit everything around them.

well maybe not tbr can prolly calibrate it to recognize starfleet signatures/ same with ss
I was debating putting those powers in my post... but yes I agree.
Grav. well should be used as an aid to escape a battle that is not going in your favour... Lock the enemy down and GTFO to heal and reset.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
03-07-2011, 02:00 PM
Guys....Snix just opened a thread on this.
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