Ok, Those are programming bugs which can be fixed. For me, a mission will have to have a poorly written story for it to be considered bad. I understand the issues with the bigs but, what did you think of the overall story? I thought the story was well constructed and played out like an actual episode on ST.
Note: I know the confusing map is not a bug but as you have pointed that this may have been because of the guide not working for you I considered it as a cause and affect complaint.
I thought the pacing was a wee bit off, it needed a bit more build up to the final Hakeev fight. I mean he's supposed to be an evil mastermind dude, would it have been that much trouble for him to have a dastardly ambushs/escape plan you have to foil before getting to go toe to toe with him?
Also the invisible walls on all of the walkways were annoying as heck. at least let us jump the last few feet to the ground if we need to get to cover fast!
Of course part of the pacing issue could've been that I was playing a stealth tac officer and stealthed past most of the baddies. I mean it was supposed to be a solo special ops mission, it just didn't end up seeming right when actually played that way.
It was more fun playing with a group, but still a bit on the short side. I know there's a balance between more epic and playable for people who have a tight schedule, but I'd like it if things had a bit more to them - not just filler fights, mind you.
The first time through The Romulan boss jumped 30 feet up on an unreachable platform and died there. We were unable to check himm after and had to restart. I liked the mission. Anyone else notice that it seems like a good PvP map? They are adding more soon after all.