Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-07-2011, 02:20 PM
Yeah my Cruisers are pretty much flying explosions in space due to the ner***e going on...

Seriously ...last pvp match I died within 2minutes of fighting...against 2 ships with 5 shield heals/buffs/resists and 5hull heals/buffs/resists and 2 armor resists ... it was all useless because I was waiting on cool downs ... the cruisers are supposed to be the tanks that last a long long time through the match unless they have sustained weapons fire on them by more than 1 ship even if its escorts...

STOP NERFING EVERYTHING CRYPTIC!!.... why the hell does everything gotta be on a stinking shared timer?

Even the best hull heal/resist has been nerfed.... Aux to structural ...give me a break...seriously..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-07-2011, 02:25 PM
See... I don't mind nerfs so much as Gimping. WoW did this recently when they tore the whole game apart and rebuilt it. My mage was pimped out before, and then Blizzard decided to GIMP all his skills and stats, it drove me nuts and I quit the game for good. So long as I actually have a choice in the skill tree, I don't really care about nerfing. So long as STO doesn't do what WoW did I think STO will be fine with little nerfs here and there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-07-2011, 02:25 PM
tbh, I do not see them sticking around for a long time, save of science vessels who run low wepaons power.

most other ship captains will soon realise their dps output is dropped by a far margain because of the loss of a weapon slot. For that reason I am not useing them, they are to random, do no damage and are easily countered if target wants to.

Beside that the ships who are hit the worst by them are escorts who should carry APO III and polarise hull in the first place, seeing tractors have always been an issue to them. Just means they might actualy need to hit and run a bit more often.

For a science there are several ways to deal with them, a cruiser that has not loaded up scatter volley or FAW is not being a team vessel anyway, clearling small stuff is what they are good at, lave the spike damamge to escorts.

Only thing I do thing is bad:

They stay around for far to long, reduce their activity time by a good bit, or make them go boom once the owner is 20k+ away. That way they do not pull you down while there is no one around anyway, or drop you out of cloak for no other reason than to annoy you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-07-2011, 02:34 PM
Well...I have this much to say regarding changing of skill effects ingame. If the skill in question only hampers one thing (like carrier pets and scorpion fighters and the old gravity well) improve the item suffering. Don't nerf the skill hampering it across the board...that will only further derail the game. As in the example I stated eariler...Gravity Well was nerfed to please the Carrier pet crowd at the cost of making GW near useless for PVE. So what do the devs do? They retool GW from the ground up. The simple solution of increasing pet impulse strength was abviously too difficult to pull off . This should be a lesson to the devs... nerfing only increases your workload...it doesn't decrease it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-07-2011, 02:35 PM
One of the problems with the tractor mines are the graphics don't work. So you can have polarize hull, plus this and that, but you can't see what is effecting you.

I couldn't imagine what it's like in PVP with a lot of players spamming them. With so many different players and targets. It would almost be impossible to find what is holding you.

I have seen some players say they think they lagged out because the effect is similar. They introduced something that makes players think they are lagging yay.....? I thought the same thing in the vault that I had lagged out.

It's like they can't learn from their mistakes. Post after post about the holds in ground combat. People actually rage quit and players abandoned ground combat because of them. Then they introduce multiple hold spamming in space combat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-07-2011, 02:39 PM
Quote:
Originally Posted by Liandras
tbh, I do not see them sticking around for a long time, save of science vessels who run low wepaons power.

most other ship captains will soon realise their dps output is dropped by a far margain because of the loss of a weapon slot. For that reason I am not useing them, they are to random, do no damage and are easily countered if target wants to.

Beside that the ships who are hit the worst by them are escorts who should carry APO III and polarise hull in the first place, seeing tractors have always been an issue to them. Just means they might actualy need to hit and run a bit more often.

For a science there are several ways to deal with them, a cruiser that has not loaded up scatter volley or FAW is not being a team vessel anyway, clearling small stuff is what they are good at, lave the spike damamge to escorts.

Only thing I do thing is bad:

They stay around for far to long, reduce their activity time by a good bit, or make them go boom once the owner is 20k+ away. That way they do not pull you down while there is no one around anyway, or drop you out of cloak for no other reason than to annoy you.
It isn't always necessary to bring staight-forward DPS. DPS is necessary to apply "pressure" and keep your enemy using heals, so you can spike him when he has getting low on heals. But the Science Vessel can contribute to either (not necessarily both at the same time) with the right powers.

The "Charged Particle Burst Tri-Cobalt bomber" works just fine with low energy levels. All you use beams for is to disable subsystems (engines, shields and aux preferred usually). No need for weapon power. You use CPB and Tachyon Beam to (help) drain the enemies shields and burst him with Tri-Cobalts, possibly prepared with Photonic Shockwaves so he cannot react with BFAW or heals.

Of course there are Science Vessel builds that work well with high weapon power. For those, losing DPS to mines might seem unwise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-07-2011, 02:51 PM
GREAT! To add to all of this:

just to make a point about their hatred for the weapon. The whinners are using the weapon to bully other people into hating it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-07-2011, 05:08 PM
Quote:
Originally Posted by Darren_Kitlor
Sometimes, nerfs are a good thing.

Anyone remember the ridiculously long match lengths just after the Season 1.2 power changes? anyone remember when RSP was the "go-to" power in PvP?

Sometimes nerfs are good, sometimes they're bad.

Some nerfs are designed to make the game more fun; others are due to complaining; sometimes it's a mix of both.
I haven't used RSP in like...six months :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-07-2011, 05:13 PM
Quote:
Originally Posted by Liandras
Beside that the ships who are hit the worst by them are escorts who should carry APO III and polarise hull in the first place, seeing tractors have always been an issue to them. Just means they might actualy need to hit and run a bit more often.
Funny you should mention that. I just happen to have been doing this for quite some time:

http://rookbytes.com/theta9/wp-conte...8-19-40-28.png

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-07-2011, 08:10 PM
Quote:
Originally Posted by B3RTLE
Yeah my Cruisers are pretty much flying explosions in space due to the ner***e going on...

Seriously ...last pvp match I died within 2minutes of fighting...against 2 ships with 5 shield heals/buffs/resists and 5hull heals/buffs/resists and 2 armor resists ... it was all useless because I was waiting on cool downs ... the cruisers are supposed to be the tanks that last a long long time through the match unless they have sustained weapons fire on them by more than 1 ship even if its escorts...

STOP NERFING EVERYTHING CRYPTIC!!.... why the hell does everything gotta be on a stinking shared timer?

Even the best hull heal/resist has been nerfed.... Aux to structural ...give me a break...seriously..
I'm with this guy all the way. Its frakking annoying to nerf most of the things without thinking it through! There wasn't any reason for cruisers to get nerfed!
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